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Players bringing unfair attention to their own character?

NRF CharlieMurphy

Kindergarten Meta
paulo disproved that.


WW is fine so what if foxy is fucking god like.
just cause i lose to a good lobo player doesnt mean lobo needs nerfs.

stream monsters & casuals are responsible for nerfs and they dont even play for $!
they just want to have an way easier time online.
the corner OTG is op
breaks all the rules of the game

you can't deny that
 
BA is so good. I just shake my head everytime players say hes bad because he has no lows lol smh
indeed, he has a tool for all situations and he is well-rounded/ hella damaging combos. No way he isn't a beast character. He hasn't even missed a top 8 at a major/local yet lol.
 

A F0xy Grampa

Problem X Promotions
the corner OTG is op
breaks all the rules of the game

you can't deny that
The only 'rule' it breaks is that it denies wake up attacks, but theres plenty of OTGs in this game

- Flying dick
- Divepunch (superman/ww
- Aquaman trident
- Catwoman 1F2 untechable knockdown into jumping normals.

WWs only works in the corner, and is only advantage at certain heights.
 

Amr_Raed

Noob
This is the part where i think i like the Capcom style way more , Coming with a huge balance update for the entire roster instead of all the constant patching . UFG is 100% right , if a person is using a character to its full potential it doesn't mean the character needs to be nerfed . I wish 1/4 of these WW bandwagon guys would actually play the character and try to discover tech instead of just either complaining or praising the character .When WW gets half of the play time that BA or Superman or Aquaman get , then we could decide if the character needs nerfs or buffs .
 

PND i2 Gaug3

NERF Everything, LEAVE Nothing
The only 'rule' it breaks is that it denies wake up attacks, but theres plenty of OTGs in this game

- Flying dick
- Divepunch (superman/ww
- Aquaman trident
- Catwoman 1F2 untechable knockdown into jumping normals.

WWs only works in the corner, and is only advantage at certain heights.
cat bitch dont have no otg, these uk guys spreading miss information

This message is brought to you by The Hateocracy
 

Prinz

watch?v=a8PEVV6tt14
I fail to understand what Killer Frost's safe 50/50 under 20 frames reset vortex has to do with 16Bit as a player, or Black Adam's best divekick in history of FG's, all safe attacks (not only on block, but distance as well) and guaranteed 12% with BA players whatsoever. The characters are good by design. They are "broken" by design if you like. High level players win because they put time into the char AND because of the char's tools. Stop denying tools don't matter.
As for Wonder Woman. She's underused because she's harder to use. She's Skarlet tier.
 

TrulyAmiracle

Loud and Klear~
LOL@ best divekick, what? you obviously havent met this nigga called Doctor Doom or his buddy Wolverine, they'll show you what a real divekick is.

I can think of at least 5 other divekicks that are superior to BA's in every way, its good but lets not push it..
 
Its no use to discuss whether something is broken or fine because the majority of people will cry about something that is fine like doomsday(rip). People can say all they want about NRS not listening to the casual players but every nerf has been close to what people have been asking to nerf.

The patches are really annoying when youre trying to learn the game, granted the game is just out for 2 months its still fine I guess. But I hope the last patch will come out before the game is 6 months old. I hope my wonderwoman stays untouched until then.
 

@MylesWright_

I'll be back 3ing
Killer Frost shouldn't even be a target. Black Adam/Scorpion they are the problem and even then im not so keen on 'nerfs'
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
UsedForGlue i get what your trying to say but i dont agree,
imo your ego would have to be pretty high of the charts to think "im so good, 2 months into a game the developers are forced to nerf a char because of what i can do" but in a way its not so much the player,its more the char.
take kl for example, people could say PL got him nerfed by what he did at 1st evo but ask yourself was kl meant to have 80%+ combos and just do 24~low hat all day up close, was that his intented design of play, more than likely no, so while PL found the smart stuff to abuse 1st when it came to the attention of NRS it was clear that shit needed to go.
like how kenshi when un-nerfed because his bs was brought to the table to late to do anything about it.

i think its been mentioned a good few times(but saying that i dunno if its true) that most if not all changes happening now were pre-planned so unless some high level player was mopping people up with harley pre-release (shes been "nerfed" twice already) i dont think this way of thinking proves valid across the board
 

TakeAChance

TYM White Knight
Can someone please explain to me how Doomsday has been super neutered?

I know he got the hitbox adjustment on the JD3, and they fixed his 112 string from doing 7% chip on the ender, but what else did they really do to him?

Did the wakeup buff kill him?
 
UsedForGlue i get what your trying to say but i dont agree,
imo your ego would have to be pretty high of the charts to think "im so good, 2 months into a game the developers are forced to nerf a char because of what i can do" but in a way its not so much the player,its more the char.
take kl for example, people could say PL got him nerfed by what he did at 1st evo but ask yourself was kl meant to have 80%+ combos and just do 24~low hat all day up close, was that his intented design of play, more than likely no, so while PL found the smart stuff to abuse 1st when it came to the attention of NRS it was clear that shit needed to go.
like how kenshi when un-nerfed because his bs was brought to the table to late to do anything about it.

i think its been mentioned a good few times(but saying that i dunno if its true) that most if not all changes happening now were pre-planned so unless some high level player was mopping people up with harley pre-release (shes been "nerfed" twice already) i dont think this way of thinking proves valid across the board

By the time people played at the first evo, kung lao already didnt have those high damaging combos, those combos were only in the game the first few weeks it came out I believe. kung lao received the low hat nerf and spin was made easier to punish after evo. 24 low hat happened because people couldnt block low...
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
By the time people played at the first evo, kung lao already didnt have those high damaging combos, those combos were only in the game the first few weeks it came out I believe. kung lao received the low hat nerf and spin was made easier to punish after evo. 24 low hat happened because people couldnt block low...

oh my bad then, thought the damage was pre-evo.
yea the spin nerf aswell, kung lao lol, nerfed up the ass and still awesome lol
 

TakeAChance

TYM White Knight
Less cool down on trait (8-9 seconds).

d,f+2 used to hit as 8% and 8%.

Pre-Release?

I forgot about the trait recharge nerf. That would explain more of it. Are you sure it used to be 8 and 8? Before his trait nerf I thought it was still doing 8 and 2....I could definitely be wrong tho.
 

Metzos

You will BOW to me!
But again, this theory can be disproven almost more than it can be proven?

People complained about BA divekick, what did NRS do? Nothing.
People complained about F23 breath, what did NRS do? Nothing.
People complained about KF, what did NRS do? Nerf that almost wasnt even a real nerf.
People complained about Batman, what did NRS do? Nothing.
Yeah, cause they were too busy nerfing Doomsday...
 
oh my bad then, thought the damage was pre-evo.
yea the spin nerf aswell, kung lao lol, nerfed up the ass and still awesome lol

yeah hes the third best character in the game imo. if he still had pre patch low hat as a zoning tool and not a gimmicky rushdown tool he would be nr2 above kenshi.