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Honest question

x0Kakashi

Kneel before me.
Am I the only one that feels like a scrub when playing IGAU ? I dont know what it is but to me this game feels a bit weird compared to SF and KOF. When im playing those fighters I feel like im winning because I made good reads and outplayed my opponent but in IGAU I feel like I just got lucky or the oppenent got lucky and overal that the match was a bit scrubby.

any tips ?
 

shaowebb

Get your guns on. Sheriff is back.
Learn how movement works in this game and how it specifically differs from other games and the scrub randomness of what you are doing that works will fade from your thoughts. You'll know for certain why what you are doing works after that.

For example, in Street Fighter you know that fireballs have a long recovery and if someone jumps one you need to block or eat the jump in because you'll never get your AA out in time.
However, in King of Fighters 13 Fireballs move slow, have to travel further and recover more quickly the slower the fireball...if someone jumps a fireball in that game they are begging to eat an AA. Reason for this is you use fireballs to guard a run up since most folks will simply ROLL through a fireball in that game or stuff it with one of their own and drive cancel that into a move to stuff your run up. Only fast moving fireballs have long recoveries in that game and good luck jumping those. They are punish moves and not spammable.

In Injustice projectiles dont Cancel each other out, there is no roll, and they have large recovery and cant cancel into anything other than a meter variant. So in Injustice you know to either block a fireball, jump it, and you know which based on the amount of meter they have and tend to spend.

See what I'm getting at?

The more you learn why people move and what sorts of movement works the most the more you'll understand why people win or lose in this game and the less scrubby or random everything will feel. Its a new fighting system and everyone is having to learn its own strategies of movement from scratch...its just taking longer due to the addition of stage interactibles slowing down the process and changing the options in every match.

You'll get it soon enough and then youll realize it was never random or scrubby.
 

x0Kakashi

Kneel before me.
Learn how movement works in this game and how it specifically differs from other games and the scrub randomness of what you are doing that works will fade from your thoughts. You'll know for certain why what you are doing works after that.

For example, in Street Fighter you know that fireballs have a long recovery and if someone jumps one you need to block or eat the jump in because you'll never get your AA out in time.
However, in King of Fighters 13 Fireballs move slow, have to travel further and recover more quickly the slower the fireball...if someone jumps a fireball in that game they are begging to eat an AA. Reason for this is you use fireballs to guard a run up since most folks will simply ROLL through a fireball in that game or stuff it with one of their own and drive cancel that into a move to stuff your run up.

In Injustice projectiles dont Cancel each other out, there is no roll, and they have large recovery and cant cancel into anything other than a meter variant. So in Injustice you know to either block a fireball, jump it, and you know which based on the amount of meter they have and tend to spend.

See what I'm getting at?

The more you learn why people move and what sorts of movement works the most the more you'll understand why people win or lose in this game and the less scrubby or random everything will feel. Its a new fighting system and everyone is having to learn its own strategies of movement from scratch...its just taking longer due to the addition of stage interactibles slowing down the process and changing the options in every match.

You'll get it soon enough and then youll realize it was never random or scrubby.
You seem to know what youre talking about thanks for the advice
 

shaowebb

Get your guns on. Sheriff is back.
Yea at first i loved this game but the more i play it the more unsatisfying the game feels. Too much braindead characters and playstyles it has no depth to me
Honestly if there was a meterburn version of dash that granted a roll like King of Fighters to stay in on zoning it'd probably go a long way for the meta. It'd make zoners still have to play for combos, but it'd change the meta of their footsies as they would constantly be trying to force you to drain your meter and take risks on them. It'd make some moves irrelevant though so such a mechanic would be hell to balance,but it'd make the footsies more exciting and would force more offense from players than we currently see. Plus it'd create some badass mixups and punish opportunities for blowing a bar.
 

Benzo

Vic Stone
Am I the only one that feels like a scrub when playing IGAU ? I dont know what it is but to me this game feels a bit weird compared to SF and KOF. When im playing those fighters I feel like im winning because I made good reads and outplayed my opponent but in IGAU I feel like I just got lucky or the oppenent got lucky and overal that the match was a bit scrubby.

any tips ?
I don't feel like a scrub at all. Either you enjoy playing it or you don't. There isn't anything in between.
 

Nonameformedude

That Yung Big Body
Learn your bnb's with one and two bars or meter. Learn your characters greatest moves. Learn what comes out fast, and recovers slow. Most importantly learn your ranges, and your opponents ranges. Once you have the range of all your used moves down the game becomes much less random. With that knowledge you know exactly where you will end up if b13 hits, or if it whiffs. This makes interactables a strategic element to your game instead of something you just randomly mash for when its above your head(while making "playing your game instead of the opponents game"much easier. If you feel like a scrub I would have to imagine you arent takin the game as a serious fighter yet.
 
The game feels scrubby because its new. Everyone can herp derp their way through a match because most players dont punish them for doing it. To add to that, if youre unfamiliar with the matchup and they are just going random ham then your best bet is to out derp them until you learn what and how to punish in this game.

This game is capable of satisfying that mental itch when you fight people who actually understand fighting games. I will admit tho, certain matchups are either boring or a mash-off.
 

ryumanjisen

I only work in black,sometimes in very dark grey.
This game is capable of satisfying that mental itch when you fight people who actually understand fighting games. I will admit tho, certain matchups are either boring or a mash-off.
My thoughts exactly. The only gripe I have with this game is some of its matchups (playing as Bane and trying to go against a good Superman is...desesperating, to say the least). Injustice is too much matchup dependant.
 

Hellbringer

1 2 3 drink
I feel the game is truly fun when you play with good people who know how the game works and level you up. I understand its boring beating scrub all the time and deffenitly not rewarding.
 

JaredL

Aww shit <REDACTED DUE TO FEELINGS> its Shapzam
I feel the game is truly fun when you play with good people who know how the game works and level you up. I understand its boring beating scrub all the time and deffenitly not rewarding.

True, though for me, it helps sometimes if I'm learning something new to progress up through the skill levels rather than diving into pros.
 

Sasuga

Kombatant
Right now I feel that to play Injustice properly, you need to learn more than one character. You can't just play a character; you play Injustice. With that I mean; counterpick ftw. It seems like half of the cast is just not viable as a standalone character to take to tournaments. I picked up Batgirl for that reason. Harley Quinn struggles to much against the heavy zoners. 80% of the match is decided at the character select screen and the stage select screen, imo.

Most of the time I just know I'm lucky when I get in on an opponent. He has just pressed the wrong button rather than I have made a good read; or they just does not want to resort to 'cheap play' and that is how I win. Especially against Superman. I can beat them most of the time, then they resort to zoning and getting in becomes a chore. This is also my greatest weakness in this game; I refuse to keep zoning, I just don't like having to play that way.
 

LiangHuBBB

Warrior
There is no almost luck involved in this game.
A good player will always outplay a bad player no matter what character choice each player has.
You just have to put more work in with a low tier character yet you will still outcome your opponent when you play smarter.
 

JaredL

Aww shit <REDACTED DUE TO FEELINGS> its Shapzam
There is no almost luck involved in this game.
A good player will always outplay a bad player no matter what character choice each player has.
You just have to put more work in with a low tier character yet you will still outcome your opponent when you play smarter.

Plus, you have less chances. With MK9 you could have a potential of 3 full life bars. And you were always guaranteed a full life bar after losing.

Here, its much more punishing.

I think more people need to get behind the idea that in injustice, more games are needed. Don't just play once. Or twice. Play first to 10.
 

Hellbringer

1 2 3 drink
Right now I feel that to play Injustice properly, you need to learn more than one character. You can't just play a character; you play Injustice. With that I mean; counterpick ftw. It seems like half of the cast is just not viable as a standalone character to take to tournaments. I picked up Batgirl for that reason. Harley Quinn struggles to much against the heavy zoners. 80% of the match is decided at the character select screen and the stage select screen, imo.

Most of the time I just know I'm lucky when I get in on an opponent. He has just pressed the wrong button rather than I have made a good read; or they just does not want to resort to 'cheap play' and that is how I win. Especially against Superman. I can beat them most of the time, then they resort to zoning and getting in becomes a chore. This is also my greatest weakness in this game; I refuse to keep zoning, I just don't like having to play that way.
Sorry but i have to disagree. Almost everyone is viable. Ok there are alot of topplayers playing superman and BA, but there are alot of so called bottomtier characters that also made it far and showed what they are capable off. Sometimes i feel like ppl just give up way too fast on the're characters in such a short period.
 

Sasuga

Kombatant
There is no almost luck involved in this game.
A good player will always outplay a bad player no matter what character choice each player has.
You just have to put more work in with a low tier character yet you will still outcome your opponent when you play smarter.
Hmm... When I think of Superman, who has a lot of moves that are not punishable for my character, I can't help but feeling there is a lot of luck involved when I win the matchup. The same thing applies to the BA matchup for me.
 

Sasuga

Kombatant
Sorry but i have to disagree. Almost everyone is viable. Ok there are alot of topplayers playing superman and BA, but there are alot of so called bottomtier characters that also made it far and showed what they are capable off. Sometimes i feel like ppl just give up way too fast on the're characters in such a short period.
That doesn't prove the game isn't matchup-heavy. Doulbe elimination tourneys don't automatically guarantee that the best player will win.
 

ceemurda

Tha BLakk ROBOCOP
There is no almost luck involved in this game.
A good player will always outplay a bad player no matter what character choice each player has.
You just have to put more work in with a low tier character yet you will still outcome your opponent when you play smarter.
I would agree with you if scorpion wasnt in the game...lol

Sent from my SCH-R920 using Tapatalk 2
 

DJ L Toro

Champion
Learn how movement works in this game and how it specifically differs from other games and the scrub randomness of what you are doing that works will fade from your thoughts. You'll know for certain why what you are doing works after that.

For example, in Street Fighter you know that fireballs have a long recovery and if someone jumps one you need to block or eat the jump in because you'll never get your AA out in time.
However, in King of Fighters 13 Fireballs move slow, have to travel further and recover more quickly the slower the fireball...if someone jumps a fireball in that game they are begging to eat an AA. Reason for this is you use fireballs to guard a run up since most folks will simply ROLL through a fireball in that game or stuff it with one of their own and drive cancel that into a move to stuff your run up. Only fast moving fireballs have long recoveries in that game and good luck jumping those. They are punish moves and not spammable.

In Injustice projectiles dont Cancel each other out, there is no roll, and they have large recovery and cant cancel into anything other than a meter variant. So in Injustice you know to either block a fireball, jump it, and you know which based on the amount of meter they have and tend to spend.

See what I'm getting at?

The more you learn why people move and what sorts of movement works the most the more you'll understand why people win or lose in this game and the less scrubby or random everything will feel. Its a new fighting system and everyone is having to learn its own strategies of movement from scratch...its just taking longer due to the addition of stage interactibles slowing down the process and changing the options in every match.

You'll get it soon enough and then youll realize it was never random or scrubby.
and suddenly... a drone. ggs
 

miloPKL

soundcloud.com/pukelization
im tired of this, the mentality is the only scrubby thing i see in this game! there are still far too many casual players, the game is still selling and every day there are brand new players and MOST of them have never played a fighting game seriously before. online is a breeding ground for stupidity between casuals who can't play and fighting game players who haven't really made the leap to fighting game player. the real action is happening at tournaments, or if you are lucky to have a group of people who are likeminded in playing fighting games to give decent match up XP online.

you feel like a scrub because both players need to know a lot about the mechanics of the game to dance. otherwise players are just tripping on each others feet and someone has to win eventually.
 

miloPKL

soundcloud.com/pukelization
The game feels scrubby because its new. Everyone can herp derp their way through a match because most players dont punish them for doing it. To add to that, if youre unfamiliar with the matchup and they are just going random ham then your best bet is to out derp them until you learn what and how to punish in this game.

This game is capable of satisfying that mental itch when you fight people who actually understand fighting games. I will admit tho, certain matchups are either boring or a mash-off.

hahaha, i couldnt have put it better.