FrothyOmen
P!
This is a pre-alpha build... I'm sure all of this will be changed over time.
Precisely.Then they would realise that an Xbox 1 exsclusive is a horrible decision
I noticed you changed you name, so the footage of Zod looking hype to you?Precisely.
Killer Instinct 3 will likely only be as popular as a fighting game like Tastunoko vs. Capcom. I do not see the game having long term success for the following reasons.
- the game is exclusive to a console that the majority will not own
- XBox One's restrictions on used games and offline gameplay will make tournament organizers' lives more difficult
- Double Helix Games will most likely have to beg Microsoft and pay fees to abolish the restrictions
- Double Helix Games has no knowledge and experience with mainstream fighting games
I would still want to play the game, though, especially if it has worthwhile zoning characters.
Not the footage, which was mediocre and lacking. From what I have read, he should be a worthwhile zoning character. At the moment, the game bores me. There is very little variety. Every top tier character rushes down and/or does 50/50 mix ups.I noticed you changed you name, so the footage of Zod looking hype to you?
Yep, I dropped the game a while ago, but I am hoping Zod will rekindle my interest, I just wonder what his movelist will be like...Not the footage, which was mediocre and lacking. From what I have read, he should be a worthwhile zoning character. At the moment, the game bores me. There is very little variety. Every top tier character rushes down and/or does 50/50 mix ups.
Also, the community will not be happy when they find out how Scorpion disables interactables for you while he is free to use them at any time.
You should've read the thread first before replying.They already said theyre gonna add zoning and grapple chars.
Which is why we are talking about things now and not after the game is 100% finished and it's too late to suggest anything.This is a pre-alpha build... I'm sure all of this will be changed over time.
I dont agree with everything M2dave says but I do agree with him here, your precious game is being made by garbage develepors on a shit system... it isn't going to last long lolOh no please god dont let M2dave get into my precious game... This crying bitch is gonna try to nerf all rush-down chars to the ground!!!
Just image a thread a day by M2dave moaning about KI3 chars???
And NRS is not garbage? They have been making games for over 20 years and still havent learn shit.I dont agree with everything M2dave says but I do agree with him here, your precious game is being made by garbage develepors on a shit system... it isn't going to last long lol
I hate NRS, but double Helix has never made a fighting game before, and all of a sudden it is going to be the a good game, when the old ones werent that good either lol... and I also love that instead of addressing his points you act like a bitch and try to insult him insteadAnd NRS is not garbage? They have been making games for over 20 years and still havent learn shit.
Now look at all the people working on ki3... They know way more about solid fighting mechanics than nrs ever will.
And I wasnt talking about anything M2dave said on this thread, all I said is that I disnt want this scrub getting into KI3 cuz he is gonna make us look bad by bitching and making nerf threads everyday till they nerf everything to the ground!
I act as a bitch? Shut the fuck up kid, you wouldnt dare say the shit to my face.I hate NRS, but double Helix has never made a fighting game before, and all of a sudden it is going to be the a good game, when the old ones werent that good either lol... and I also love that instead of addressing his points you act like a bitch and try to insult him instead
Wow what an internet tough guy, and yeah I read your post, you just got pissy for some reason because m2dave posted in here and didnt even bother answering any of his commentsI act as a bitch? Shut the fuck up kid, you wouldnt dare say the shit to my face.
Read my post before you get into shit that didnt involve you in the first place.
I dont care what M2scrub said on this thread, I just dont want him getting into KI3 thats all.
Edit: Ignored.
The focus of KI is not on zoning or zoners.. Sure, characters have projectiles, however they are more for piecing together mid combo instead of using repeatedly from full screen.. As opposed to the Guile zoner archetype or even a functional space/zoner like Ryu..it is just not that type of game.. It is a game that thrives off momentum.. Breaking the momentum and of course.. Combos..As of right now, everything in the game seems to do like no damage at all. And I have some problems with that.
I swear I look back at the KI footage that was shown in the last few days and Jago's fireball for example does like 1% on hit. I'm not even exaggerating.
From what I've seen so far:
-Throws seem to be around 10%
-Shadow reversals are around 20%
-Optimal combos are around 30% (45% if meter/trait is used)
Everything else (normals, specials, AAs, A2As) does 1%. And I honestly hope that is going to change because there is no way in hell a zoning character can win via zoning with 1% projectiles. To me that's like Green Arrow trying to zone without ice/fire arrows. I mean, imagine if Dhalsim's limbs all did 1% on hit. He would suck because he already does no damage and wasn't designed to have strong mixups, combos or escape options.
Also, the game is so fast paced and rushdown oriented that I doubt we are going to see a lot of time outs, which is a good thing for the casual crowd. But obviously it also hurts any zoning character trying to lame it out / protect their life lead.
Therefore, the way I think they are going to design zoning characters in KI is by giving them "pop up" or "capture" type projectiles that lead into combos on hit. Kind of like Reptile's force ball and Sub-Zero's ice blast/ice clone.
If they just make all zoning characters like that, that's fine with me. It would be a simple and effective way to make zoning characters viable in KI. But I also hope other zoners or even grapplers can get decent damage outside of combos. Just for the sake of diversity. I want to see characters with quick projectiles that do 8-10% on hit. I want to see grapplers with shadow/chain command throws that do 20-30%.
I guess what I'm saying is that I don't want the entire cast to be only about "guess mashing" auto-doubles over and over back and forth. Because that's gonna get old real quick and turn off many players.
http://testyourmight.com/threads/new-zod-videos-from-e3-including-move-list-frame-data.34284/Yep, I dropped the game a while ago, but I am hoping Zod will rekindle my interest, I just wonder what his movelist will be like...
99% of these forums are aware of this, I'm pretty sure whoever it was that bought up it being XB1 exclusive was implying that it would be for the best to have it also available on the 360's XBLA too, as of now there is literally nothing that suggests it couldn't run on current generation hardware.Rare, the owners of Killer Instinct, are owned by Microsoft.
Only casuals and scrubs complain about time outs. Because it's not "hype" and fighters need to be hype to watch to receive any decent stream time. Stream monsters are essentially calling the shots. So I guess we're both right.I recall a similar discussion to damage and timeouts in SFxT release and how timeouts HURT the game on a tournament level and not the casual level (which is the opposite of your point).
Double Helix asked us, the real KI fans, to criticize them. You don't seem to be aware of this so I suggest watching the recent streams.This game is pre-alpha.. You should have seen Injustice's pre-alpha damage.
It's not even worth it to criticize minor details at this stage.
I know, but that's the thing.. KI never had zoners or grapplers. And Double Helix clearly stated that KI3 would have zoners and grapplers that would have projectiles/command throws as "starters".KI is supposed to be fast paced, with major and main focus in close game , rushdown, and multiple hit combos oriented , so, never saw this game as a main title for zoners, turtles, keep away gameplay styles .... and this new one seems fast as hell, with emphasis and focus in close distance and short range combat fight .... combo breakers will be a must mandatory tool to be used, hehe
I'm aware of it (I wrote articles about it) and NRS asked for feedback as well -- but talking about day 1 alpha damage in a fighting game is almost never relevant. All that stuff is placeholder ends up getting changed.Double Helix asked us, the real KI fans, to criticize them. You don't seem to be aware of this so I suggest watching the recent streams.
I'm talking about ( zoner/grappler) design, how they would/should fit with KI mechanics, and balance vs diversity. Not mere damage good sir.I'm aware of it (I wrote articles about it) and NRS asked for feedback as well -- but talking about day 1 alpha damage in a fighting game is almost never relevant. All that stuff is placeholder ends up getting changed.
I agree, but the problem with that (and I acknowledge this is an early build) is that in KI, full screen combo starters are a thing. If Jago throws as fire ball and reads you won't block, potentially he can windkick in to combo off the fireball.The current build fireballs give hella meter on block, but pretty low damage on hit. Maybe they will buff the damage as it's better to get hit by a fireball than to block it as it gives 20% meter.
They did say this build was 5 weeks old, and damage values are the most common thing to get changed I think.