Onilordasmodeus
My GT: UncappedWheel82
I disagree.Typically .... this term is simply for those who don't knwo what else to say...... but simply don't want to say "What i'm doing is broken and dumb"
I disagree.Typically .... this term is simply for those who don't knwo what else to say...... but simply don't want to say "What i'm doing is broken and dumb"
On this forum..... it totally isI disagree.
Ahhh yes. "Shut up and get better." It's a phrase that we've all heard at some point in our fighting game experiences. Whether your enraged about how you lost or whether you're innocently stating your opinion on why something might be overpowered or broken, you are almost guaranteed to be smacked a few times with "Shut up and get better," "Learn to play," or something along those lines.
While I do agree with the message itself, I just want to call to attention the hippocrisy that is often coupled with this statement.
For example: Player A picks a power character, and Player B picks an acrobat character. Stage select chooses Metro rooftop, a stage with respawning interactables (with stupid big hitboxes) that can be thrown by power characters, but not by acrobats. Player A is a decent player, but Player B demonstrates throughout the match that he is the better player at a fundamental level as far as punishes, spacing, blocking etc go. The match is close, however, at the end of the match, Player A emerges victorious by virtue of interactables.
Player B, obviously frustrated, says to Player A "wow, really? that's how I lose?" to which Player A responds "Shut up and get better."
Now, I understand that is a rather extreme example (and the purpose of this thread is to not pick apart that one example), however my point is the saying of "shut up and get better" is said by a player who is not very good at all, or at least won the match in a way that, to put it bluntly, isn't very indicative of the player having "skill" or "being better." To me, it would be like a boxing match in which one boxer payed the ref off and was delivering cheap shots the entire match, and after the other boxer disputes the ref says "shut up and get better."
TL;DR My question is this, basically... How much merit does "Shut up and get better" have if it's coming from the mouth (or fingers) from someone who either isn't very good at all, or is abusing something that is "questionably balanced" because they themselves know they aren't very good?
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Hey haven't you heard, it takes skills to throw interactables, and "SET THEM UP"
So basicly whenever you are struggling with something just stop playing the characters you like and go play Superman/BA so you can get the win? Sounds like a lot of fun! What if I don't like those 2 at all?It's adapting by choosing the correct tools for the job instead of holding yourself back.
Because everyone would play fucking Superman/BA and the game wouldn't be called Injustice it would be called Superman VS Black Adam: Metropolis Rooftop. People should be able to play any character they want and have a chance to win with them on equal skill levels. If that's not the case the game is not balanced.Adapting would be changing something about your play to be more successful. Why can't that change be at the character select screen?
Goldfish...liking the teabag...as discipline...hmmmmmmmmmmmmmmmm...There's some discipline to it that appeals to me.
"Sexily Awkward"This thread just got sexy and awkward. The Goldfish special
The OP's example sounds a lot like the Black Adam that beat the Hawkgirl on the stream Pig of the Hut was announcing a week or so ago. There was no "shut up and get better" there, but honestly the whole stream blew up that this Black Adam player had done nothing but runaway and interactible fish all night and was winning like crazy against players who really out did him. My honest opinion on this game is that interactibles have too high of a reward and stifle smart players and favor run away too much. I think there should be no unblockable ones and that the damage they do is too high...I also feel the damage transitions do is too high as well. They definitely add stuff to the footsies, but honestly the only interactibles I really love are the ones that extend combos and not the ones that are GTFO tools.
Stuff to let you augment mobility like the pipe in Atlantis is awesome.
Stuff to let you add an OTG at long range to your combo like the dumpster in Crime Alley is awesome.
Stuff that lets you extend combos with a background bounce like the helicopter on Gotham Rooftops is awesome.
Stuff that you can throw or that is unblockable is just repeatedly abused.
I guess in general if it augments a combo or mobility then its a good interactible and if it doesn't it just seems to be a cheap way to stun someone, deal a ton of damage or shut down footsies and all of which feel pretty negative given how powerful the ones that do this are in terms of damage and since many respawn.
Those types of interactions aren't enhancing game aspects...they are replacing them and thats not what I think they were meant to do. There is no shut up and get better when these tools encourage you to do the opposite and just go cheap.
IGAU is probably one of the only fighting games (ignoring team games for obvious reasons) where more than half the roster can win tournaments on a regular basis.So basicly whenever you are struggling with something just stop playing the characters you like and go play Superman/BA so you can get the win? Sounds like a lot of fun! What if I don't like those 2 at all?
Because everyone would play fucking Superman/BA and the game wouldn't be called Injustice it would be called Superman VS Black Adam: Metropolis Rooftop. People should be able to play any character they want and have a chance to win with them on equal skill levels. If that's not the case the game is not balanced.
What's the point of having a competitive scene with 28 characters cast if all you need to win is 2 or 3 and you never see the rest? The best games in history of all games were always the ones with fair balance, the closest you get to perfect 100% balance, the better it is. Playing to win is fine and all as long as it's player skill's dependant otherwise competition is flawed and results are meaningless. Then people start not giving a shit about your game and there is no more money to be won with it because of obvious reasons.
I'm not saying that this is where Injustice is going, it's just a general rule in games. Will you still be excited to throw robots for 18% in 10 years from now? People would have stopped playing chess a long time ago if one side started with 2 queens and the other didn't.
You are 100% correct, last thing I played a FG before Injustice was Killer Instinct 64. Doesn't change the fact that balanced games are much better for everyone than the non balanced ones.IGAU is probably one of the only fighting games (ignoring team games for obvious reasons) where more than half the roster can win tournaments on a regular basis.
I don't think you know much about FG's in general; the best FIGHTING games in history were not balanced at all.
Have you ever played ST? VS? GG? MVC2? 3rd strike? CVS2? KoF? The list could go on and on...
Maybe MOTW and Melty Blood are quite fair.
I met this hot receptionist and she said her favorite MK character is Noob Saibot. I bought her a hamster to make her smile. I`m very focused.
corn pops are broken and need nerfedI like Corn Pops.
. The term zoning was created because someone needed an excuse as to why they constantly ran away and threw fireballs 10 matches in a row. That is normally why people "main", in any fighting game, specific characters. Not because they enjoy said character, but because their move-set is easily abused. It easy to see the trend. Started with Ken and Ryu. Turned into Scorpion, Cyber Sub-Zero, and Kano, and, most recently Deathstroke, Killer Frost, Aquaman and Sinestro.
Yes... that is where he lost me as well...This is the part where you lost me.
I have no idea what I am saying.
LOL at that example.You forgot the part that some people actually have fun "zoning" and its easily gotten around of. Alot of people have fun winning as well.
Its like picking a dodgeball team in gym class, you dont pick the guy who is struggling to tie his shoes because his obese body doesnt allow him to bend over, you go for the guy who you saw earlier chuck a basketball full court.
Its basic instinct to pick something that is good. Your scenario would be true if every single person who played comp used Superman and Black Adam.
LOL at that example.