Holy **** that sounds broken as hell lol. Wouldn't DS be able to infinitely block lock someone with 32 xx Sword Spin over and over again?
And the Flip buff is pretty good. It makes DS have a wakeup option for what Spin didn't cover.
Spin vs. grounded approaches
Flip vs. airborne approaches
So long as you don't try to wake up with Flip against a grounded opponent, you'll be safe.
It wasn't broken, they were able to block anything Deathstroke threw at them, but it gave him a free midscreen mixup attempt.
Deathstroke was the most nerfed character in the game..
Ill list some examples..
B222 & 132 ---- you were able to buffer specials off the last hit of each string.
uf3 had better recovery on hit and block.
Sword flip had more push back on block and slightly better recovery.
Sword spin was +17 on hit, now its 0 and in some cases even minus.
LGS had better recovery
On certain stages, he now cant use more the 1 interactable during a combo.
His 12 string had its damage reduced by almost half.
Overall combo damage reduced by a significant margin. (i was able to get 60% midscreen & nearly 70% in the corner with 1 bar lol)
Blocked bullets use to do 1.38% of chip damage, now only .69%.
His overall ability to rush down was taken away when they took away the sword spin advantage.
If you take a look at the video below, you can see how i used the sword spin for free chip damage with the quick fire MB. They could not move after the sword spin, so all that chip damage was free..
These are just some of the nerfs they gave him that i can think of off the top of my head. Their are others too. They did give him small buffs in other areas, but they were minimal and in some cases almost useless.