What's new

Injustice Bounce Cancel Tutorial by Aris + An Easy Input Method

GamerBlake90

Blue Blurs for Life!
Now having established himself as a solid player in the Injustice scene, Aris has taken some time to produce a full-fledged tutorial on the use of the Bounce Cancel that you can watch in the included video. He also imparts to you a noteworthy method that he believes will make it easier to correctly input the cancel.

Please note that each Bounce Cancel requires two bars of meter to execute.

Do not forget to follow Aris's YouTube channel at http://www.youtube.com/user/AvoidingthePuddle for some more helpful tutorials that will help improve your knowledge of the game! :)

EDIT: You can also check out a similar tutorial by Zyphox in this thread: http://testyourmight.com/threads/injustice-cancels-aka-fadc-tutorial-ya-know.29815/#post-764787
 

Attachments

TONY-T

Mad scientist
This is mk9 tech. they used this tech when doing tag assist and tag attack moves in mk9. You could use either ff or df tag. Both did the same thing. Seems they have used this tech with the interactable button now.
 

Doctor

Noob
Yeah but -why- would you EVER use a bounce cancel? I can never justify 2 bars of meter for something like this. Even if you do a combo where you manage to sneak in a b3->stage transition, the extra damage is so scaled you end up with an extra like 10% damage for 2 bars of meter. I can't justify it
 

Mattman

Warlock Nerd
Yeah but -why- would you EVER use a bounce cancel? I can never justify 2 bars of meter for something like this. Even if you do a combo where you manage to sneak in a b3->stage transition, the extra damage is so scaled you end up with an extra like 10% damage for 2 bars of meter. I can't justify it
yeah, what he said
 

Juggs

Lose without excuses
Lead Moderator
Yeah but -why- would you EVER use a bounce cancel? I can never justify 2 bars of meter for something like this. Even if you do a combo where you manage to sneak in a b3->stage transition, the extra damage is so scaled you end up with an extra like 10% damage for 2 bars of meter. I can't justify it

It's worth is in certain scenarios. Like getting unclashable damage near the end of a match. But most of the time, you're right, the bounce cancel costing 2 bars makes it really a waste outside of combo videos.
 

REDRUM

www.twitter.com/redrum26
Aris put this up a month or 2 ago but still this is good for anyone who didnt know this..


For Doomsday I do 2,2 then qc motion+mb... makes it super easy... So again just 2,2, then haduken motion with mb (thats how I explain in as a pot head)
 

Killzone

Warrior
I really hate that input and consider it a bug. I wish they would take it out of the game.
It happens way too often that I do my inputs very quickly and do the bounce cancels, because I used a DF-Special MB and the game throws out the bounce cancel, instead of a meter burned special attack.
 

Chongo

Dead Kings Rise
Yeah but -why- would you EVER use a bounce cancel? I can never justify 2 bars of meter for something like this. Even if you do a combo where you manage to sneak in a b3->stage transition, the extra damage is so scaled you end up with an extra like 10% damage for 2 bars of meter. I can't justify it
If I feel like a champ, I'll do it to punish people who backdash out of strings with gaps. For example, Nightwings 112 is +21 on block, but there is a gap between the 1 and the 2 which can be backdashed. If my opponent keeps backdashing, 11 Bounce Cancel will get them.

I don't do it a whole lot since its two bars haha.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
For some characters, normal of choice into MB cancel is a glorious option on an opponent's wakeup that leaves you at + frames if they block, hit for a juggle if their wakeup leaves them in the path of the MB cancel and is too slow, or just sends them flying by. I do this vs Grundy in certain scenarios.
 

Celerity

Lab Monster
Yeah but -why- would you EVER use a bounce cancel? I can never justify 2 bars of meter for something like this. Even if you do a combo where you manage to sneak in a b3->stage transition, the extra damage is so scaled you end up with an extra like 10% damage for 2 bars of meter. I can't justify it
Meaty high/low mixup into bounce cancel will beat wakeup attacks, and using bounce cancel F3 during a low string will often open the opponent up. It's a pretty good option for setup-heavy characters who need to get the train rolling.
 

RYX

BIG PUSHER
Yeah but -why- would you EVER use a bounce cancel? I can never justify 2 bars of meter for something like this. Even if you do a combo where you manage to sneak in a b3->stage transition, the extra damage is so scaled you end up with an extra like 10% damage for 2 bars of meter. I can't justify it
Characters with really fast ones gain a very annoying mix-up off of the overhead f.3(Killer Frost)
 

Zyphox

What is going on guys, Ya Boi Zyphox here.
also another video by someone was already featured on front page......the illuminati i swear man.....
 
Yay, videos for the newbies!

I found out about this by looking at the bottom of the moves list. There is a Bounce Cancel section somewhere in there.

(Oh yeah, GamerBlake90, good job on racking up dem likes.)
 

Treadmill

Champion
Yeah but -why- would you EVER use a bounce cancel? I can never justify 2 bars of meter for something like this. Even if you do a combo where you manage to sneak in a b3->stage transition, the extra damage is so scaled you end up with an extra like 10% damage for 2 bars of meter. I can't justify it
I do it occasionally with catwoman. B12d3 is low high low so if I do b12ffmb on block, they know the string, know the second low is coming, block accordingly and get hit with her f3 overhead.
 

Vulcan Hades

Champion
Is it worth the meter?
I feel like bounce cancel is more useful to characters with really unsafe combo starters.

It's a way to make a -8 string +frames. So it's worth the meter if the string you used to hit confirm/pressure is punishable and you're about to eat a 40% combo.

It can also be useful to maintain pressure when your string is safe but negative like -4. You don't want them to reverse the pressure so you bounce cancel to catch them off guard or pursue further pressure. The F3 overhead rarely hits because it's slow and reactable. But some people still use it because it's so much + on block that you can get a free mixup afterwards.

If the string you used is already +frames and you just wanna get fancy then it's not worth the meter. You're already +frames so there's no reason to waste 2 full bars for a gimmicky mixup that will most likely fail.

There's probably a use for bounce cancels or MBDC during combos but I haven't really found any with the characters I use.