It just becomes something else, P2 on watchtower has a huge advantage if they are playing runaway, for example. The only way to deal with everything is do away with 50/50.
Interactables would be terrible then.Why don't NRS make them blockable, my rough solution was to have a universal damage for all interactibles.
10% and blockable.
I know what you mean. I think that Metopolis is another level of broken though. The p2 advantage on the Watchtower can be reversed and I feel like drone explosions are much easier to escape than the Metropolis ones which are ridiculous.It just becomes something else, P2 on watchtower has a huge advantage if they are playing runaway, for example. The only way to deal with everything is do away with 50/50.
Well, Ferris for zoning gadget chars is a good example of something that is similarly powerful. Either way, the interactables are totally messed up in general and I think random stage will generate the best play and using 50/50 caters to poor play, IMO.I know what you mean. I think that Metopolis is another level of broken though. The p2 advantage on the Watchtower can be reversed and I feel like drone explosions are much easier to escape than the Metropolis ones which are ridiculous.
I see the dots you are trying to connect, but no one could possibly convince me there is anything in the true league of metropolis when power vs gadget chars are concerned. It is a shame, but this can be fixed easily by nerfing the blast range of the drones.Well, Ferris for zoning gadget chars is a good example of something that is similarly powerful. Either way, the interactables are totally messed up in general and I think random stage will generate the best play and using 50/50 caters to poor play, IMO.
Am I the only one who is repeatedly left flustered with how the 50/50 can select the same stage like 129129525 times in a row? I guess it's mathematically possible but it happens a lot.
if its such a big issue then ban interactables altogether. no point beating around the bush with all these rules, if youre going to go out of your way to create artificial rules, just turn them off
I see drones in my sleep. I wish I could have just jumped off the rooftop and took the transition damage luls!I really just think if you tone down the damage and keep interactables from OTG'ing they wouldnt be to much of a problem. I honestly feel that when I beat in losers final it couldnt gone another round, but I scrubed his Frost out with drones. Anybody that says metropolis isnt broken hasnt played someone who knows how to use the stage....
There no way to pick a 100% fair tournament stage and random is unnecessary.My thoughts on this is:
Game 1 = 50/50
Game 2 = Loser Picks
Game 3 = Loser Picks
Or
Game 1 = Tourney specified map
Game 2 = Loser Picks
Game 3 = Loser Picks
This is probably the best way.
The problem with this is that the winner of the 50/50 then automatically gets to pick 2 out of the 3 stages.My thoughts on this is:
Game 1 = 50/50
Game 2 = Loser Picks
Game 3 = Loser Picks
Or
Game 1 = Tourney specified map
Game 2 = Loser Picks
Game 3 = Loser Picks
This is probably the best way.
(just for reference, i know this is obvious info) -- To expand on this, if you used the player 2 level select which is random AFAICT then each individual stage would have a 3.3% chance of being selected, except for Atlantis and Ferris which each (this is more of a gut feeling from playing a ton of matches using p2 select /not scientific) have a 6.6% chance of being selected. Also if you consider the two Arkhams to be essentially the same level then each of those two stages also have a 6.6% chance of selection.(.5)^n where n=number of times the same players get their level choice in a row. so the probability of one player getting their level choice 3 times in a row in a best of 3 is .125 or 1 in 8 odds on average. That would likely happen several times in a large tournament. If you had a 128 person SINGLE elimination tournament it would happen ~16 times out of 127 games so that very well could have a significant impact on the results. That is only assuming that every game goes 3 rounds. If we can assume that getting your level choice twice in a row is enough of a difference maker to end matches sooner then the probability increases.
there really isn't a fair way to pick what the first map should be. even doing the random stage thing can have some issues that could lead to more annoying problems.There no way to pick a 100% fair tournament stage and random is unnecessary.
I agree with loser picking , however they should re-50/50 if the loser changes characters. Ban nothing .
Yes. That's why it's 50/50.The problem with this is that the winner of the 50/50 then automatically gets to pick 2 out of the 3 stages.
I think the most fair would be each player bans 1 stage, then game 1 = 50/50, game 2 = loser picks, game 3 = 50/50
as opposed to Metro Rooftop coming up 50/50?The idea of random select (choosing the portrait that comes up first) is not a bad idea but once again, the random factor is too high and levels that benefit a certain class could come up a few times in a row.
Every match on stream on Atlantis? What a snore fest. LolHell yeah 50/50 is retarded. There were a couple tournament matches I had where every single match my opponent's level was selected with the 50/50 and I didn't get my level a single time. That means I was being counter-picked the whole tournament set. FUCK THAT.
Everyone needs to just pick Atlantis every match like me and be done with it lol. Atlantis is the fairest stage in the game with the least amount interactables, I always choose this stage no matter what character I am selecting.
But yeah tournaments would be better with random stage every match, if not at least make it loser selects level. 50/50 is bullshit. In my opinion Atlantis should just automatically be used for all tournament matches automatically all the time but that's just me