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I Am Gotham's Reckoning -- Bane General Discussion Thread

SUPARNOVAX

Low tier? I was born in it, molded by it
i agree, though i too am thankful for the buffs. do we know if every DLC character's compatibility patch will include balance changes? i would guess not.

NRS is probably fixing the more blatant balance problems now with an eye towards a more involved balance patch sometime after Evo
The problem is they don't know how to balance games. They didn't do a whole lot for Bane.

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SUPARNOVAX

Low tier? I was born in it, molded by it
What do you guys use for a wake up attack? Or simply techroll..... Sometimes I think Venom upp with 1 charge is good for wake up, other times I think it´s a bad idea....
I'd say learn to block and be a little more patient. If you have to hit buttons, double punch with armor is good. Only one arm swings out on whiff

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Sasano

Noob
It's a height thing. Hit them sooner rather than later, but if you're in a full combo why not just go into command grab for the damage and oki?
I think those were my Ring Toss combos. I like to input the DB1 as the second animation of the previous string is occurring.

But, these are rarely used. I like to throw out the ring toss after B112 every now and then if I want to reverse position on the screen to get them closer to the corner. And the toss off the 113 does the same.
Thanks for the input guys, I'll try out when I get back home today all though I'll probably start working on the command grab enders per your suggestion instead.In hindsight it was a bit silly to start with the Ring Toss combos, I did it because early on with I would end everything with DB1 so I figured the natural step up was to make those more efficient, I also assumed that it was gonna be easier all though tbh I rather work on the Command Grab Combos if I'm gonna have to put in work to get the timing right.

Again, thanks for the advice you guys give us hatchling Banes some hope.
 

LEGI0N47

I like to play bad characters
Thanks for the input guys, I'll try out when I get back home today all though I'll probably start working on the command grab enders per your suggestion instead.In hindsight it was a bit silly to start with the Ring Toss combos, I did it because early on with I would end everything with DB1 so I figured the natural step up was to make those more efficient, I also assumed that it was gonna be easier all though tbh I rather work on the Command Grab Combos if I'm gonna have to put in work to get the timing right.

Again, thanks for the advice you guys give us hatchling Banes some hope.
Continue working on that Cmd grab, it's crushing all by itself against some opponents. Also for finishing combos with the air grab as everyone has said I use it in an attempt to reverse position when needed, otherwise it's all about the uppercut or grab. However I do use it in combos after a backround bounce because it will still place them in front of you and scales better for some reason.
 

AA25Mamba

Batman, Scarecrow, Bane
Thanks for the input guys, I'll try out when I get back home today all though I'll probably start working on the command grab enders per your suggestion instead.In hindsight it was a bit silly to start with the Ring Toss combos, I did it because early on with I would end everything with DB1 so I figured the natural step up was to make those more efficient, I also assumed that it was gonna be easier all though tbh I rather work on the Command Grab Combos if I'm gonna have to put in work to get the timing right.

Again, thanks for the advice you guys give us hatchling Banes some hope.
No problem! The body Press enders are the best in terms of damage, duration and of course, style. I like to connect the body press with the 113 string. The timing is weird in that you have to pause slightly before inputting the Body press. I like to watch Bane's fists and when the second hit of 113 lands, I input body press.
 

Doombawkz

Trust me, I'm a doctor
So our air grab is fast.
Fast enough to be the only connectable move after 223.
How can we use this speed the best?
 

Oogalord

Noob
i find i have the most success when i begin the body press motion immediately after whatever string i'm doing, be it 113 or 123. the only tricky part of the b23,123,c.grab is doing the 123 early enough. if you take your time and do the c.grab correctly its an easy buffer. if i screw up the c.grab it's usually cause i tried to do it too fast.

i don't use the AA grab at all. probably should, if only as a followup to b112. early on one of my biggest problems was coming down from a jump, going for a d1, and and the fucking AA grab coming out. when you're going for a d1, the AA grab is truly the worst possible move that could come out.

it's because you hold back to block. in MK9 i never held down-back when ducking, just the block button. now that i'm holding down back the game reads my d1 as db1 with disasterous results. it took awhile to consciously adjust to this and it doesn't happen nearly as often anymore, but i'm kind of hoping for a patch of some sort. i sure hope it NRS thought holding back to block was worth it to attract all those SF players who immediately dismissed Injustice for the so-called "dial-a-combos" anyway.

input issues like that aren't a good reason to not use Ring Toss, but there's also the issue of the direction you throw your victim is dependant on where you grabbed them in the air instead of choosing yourself.

for now i'll try to implement 223+db1 for the range on the string and b112+db1 if i want to throw someone behind me without burning meter.
 
What do you guys use for a wake up attack? Or simply techroll..... Sometimes I think Venom upp with 1 charge is good for wake up, other times I think it´s a bad idea....
Depends on what the other guy is doing. If they are right on top of you trying to stuff you, then double punch with venom. If they like to jump in, then Venom uppercut with venom.
 

JaredL

Aww shit <REDACTED DUE TO FEELINGS> its Shapzam
Any tips for landing JD3 F2D Back Breaker?

I do it fine on the ground, but after JD3 its hard.
 

JaredL

Aww shit <REDACTED DUE TO FEELINGS> its Shapzam
Also, what's the point of F2 cancels? Is there any tech in it?
 

chief713

Vertebral Subluxationist
You can punish wakeup attacks with full combos and traverse through projectiles faster than using charge.
 
So how have you guys been doing with the new buffs? Is it viable or desirable to stagger venom usage all the way up to 3 now?
 

Limelights

"The smart stuff"
Okay guys, I was just playing in a koth and some guy called me a 'layout glitcher'. I just had to ask what that was so he told me it was "the move where he spreads his arms out in the air and it's done with Bane or Doomsday". Now this kid was fucking butt-mad at me. He even called me a spammer. As Bane. HA
 

_CHINOCUDEIRO_

Machakabotones
for now i'll try to implement 223+db1 for the range on the string and b112+db1 if i want to throw someone behind me without burning meter.
Yes, I put it on the combo thread
B23,223,DB1 is solid option(way more than fucking DBF3),damage(only 2 %less than body press)and let the opp. in front.
B23,123,DB1 or B23,113,DB1 if want to change direction or to to the super (223 don´t connect with super).
B112,DB1 to change direction but with opp. closer

What I think is useless is to finish combos with double punch,not only for the damage, also the knockdown can be techrolled
 
So our air grab is fast.
Fast enough to be the only connectable move after 223.
How can we use this speed the best?
I've found that DB1 is the only move that will connect after an air-to-air JD3. It doesn't look like it's going to, but it does after connecting the JD3 at certain heights. So, I basically only ever use it after air-to-airs and in the relatively rare instances that I use 223.
 

Doombawkz

Trust me, I'm a doctor
I've found that DB1 is the only move that will connect after an air-to-air JD3. It doesn't look like it's going to, but it does after connecting the JD3 at certain heights. So, I basically only ever use it after air-to-airs and in the relatively rare instances that I use 223.
Its fast, but standing 2 has a better standing reach, and my god have you seen the vertical reach of f.2d? Scoop someone out of the air like crazy if they jump around you.
 

Dayvo

My english it's not good
I've found that DB1 is the only move that will connect after an air-to-air JD3. It doesn't look like it's going to, but it does after connecting the JD3 at certain heights. So, I basically only ever use it after air-to-airs and in the relatively rare instances that I use 223.
The DB1 has a diferent animation when it hits, depending of wich part of the enemy you catch. What's the animation that take place when you connect it after a JD3? Maybe it can have re-positioning tech