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"Must I Remind You Of My Superiority" -- Lex Luthor General Discussion Thread

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BDMao88

Filthy Casual
At the very least i see almost nothing about staff. 2, 1, staff charge in the corner is a pretty decent mixup(and not terrible midscreen). Wouldn't throw it out often, but tech worth knowing.
Sorry man I was really drunk, good find.
 

rev0lver

Come On Die Young
So I put in my first serious full night of Lex play tonight lol. I've been playing him a little bit since the demo but haven't had the chance to put in that much actual match experience due to finals and whatnot. My thoughts:

Lex's corner game is awesome, and it really helps once you get in against heavy zoners. 22d1 all day there and mix it up when they start respecting the block advantage. I'm still not sure how to end my corner combos though. Right now I've been doing b2u3d3 into a crossup. My main combo there is 22d1, b2, 11, 11, u3~vacuum mb, b2u3d3. Would f2 orb be best there as an ender?

I'm finding trait actually useful against moves I thought previously weren't. Like, there's moves that hit quickly multiple times but there's ways to make the armor useful. For example, Batgirl has that cartwheel move into a kick. I'll block the cartwheel and armor the kick and corps charge (for some reason she's too far back to combo normally though).

I found a cool ghetto reset just by playing around. B2 close mine after a mb vacuum. Obviously you can get hit out of it I just thought it was neat haha.

Super during flash's slowdown is hilarious
 

Wrenchfarm

Lexcorp Proprietary Technologies
So I put in my first serious full night of Lex play tonight lol. I've been playing him a little bit since the demo but haven't had the chance to put in that much actual match experience due to finals and whatnot. My thoughts:

Lex's corner game is awesome, and it really helps once you get in against heavy zoners. 22d1 all day there and mix it up when they start respecting the block advantage. I'm still not sure how to end my corner combos though. Right now I've been doing b2u3d3 into a crossup. My main combo there is 22d1, b2, 11, 11, u3~vacuum mb, b2u3d3. Would f2 orb be best there as an ender?

I'm finding trait actually useful against moves I thought previously weren't. Like, there's moves that hit quickly multiple times but there's ways to make the armor useful. For example, Batgirl has that cartwheel move into a kick. I'll block the cartwheel and armor the kick and corps charge (for some reason she's too far back to combo normally though).

I found a cool ghetto reset just by playing around. B2 close mine after a mb vacuum. Obviously you can get hit out of it I just thought it was neat haha.

Super during flash's slowdown is hilarious
Awesome stuff, glad you got into him!

Sometimes I like to cap off corner combos with a MBorbital strike. Something like 2,2,d1, 1,1,3xxMBorbital strike works great. Most players/characters don't see what's happening quick enough or have nothing that will really let them avoid it if your crowding up on them. They eat the missiles, get knocked up, then you can combo with another 1,1,3xxMBvacum, 2,2,d1xxWhatever. A nice dirty reset that makes Lex's corner game. Nothing new, but it works great.

Armour is fantastic and I try to have it up as much as possible. Against some characters I'd rather cancel into a trait dash at the end of a combo rather than a mine or probe, anyone with a single hit wake-up option has to play the Oki game or get blown up for trying their reversal. Super armour +100% damage reduction lets you just dominate on a knock down.
 

Wrenchfarm

Lexcorp Proprietary Technologies
Lex has no way to get in on zoners. If you are able to combo 22d1 against a zoner they aren't zoning.

Sinestro eats him alive.
It's true Lex has trouble against zoners, Sinestro can be a real uphill fight. But playing cautious, moving up slowly, and knowing when to go for a corps charge and when not to can let you get in. He can chip away at you all day, but it only takes one Lex combo to even it all up and put him in the corner where he's totally fucked.

Not saying it's easy, and I would definitely like to see Lex get some kind of buff that would help even the odds against heavy zoners (my personal pet-idea is a faster deploying probe) but it's not impossible. Just don't get frustrated by the chip damage and remember it's always better to be patient than to eat a combo.
 

Nutrient

Lex Flex
Noted this in a different thread

"Nothing I'd kill for but worth noting:

Why does Lex's MB mine take away the Hard knockdown he gets from regular?

It does 5% and can't be wagered, provides follow up combo also

Either A:Make that move hard knockdown like regular or, B:Faster recovering MB Mine for better set ups e.g MB> Meaty Orbital strike or C:More damage 13% altogether
From what It seems atm;

MB Mine is among one of the most useless moves atm, spending a bar never felt so wasteful

Also, Lex's D2 doing 2% some other character do 5%

Understanding since that hit gives him time to plant a mine, armour up or call drone, but would 3-4% damage break the bank?"

Any input would be acknowledged and appreciated.
 

rev0lver

Come On Die Young
edited -

I don't know if this was already known by any chance, but I've found that if you end corner combos with d2~close mine the mine won't disappear due to lex getting pushed back during the combo.

for example - f2, b2, 11, 11, u3~vacuum mb, d2~close mine.

edit: after some testing it's pretty inconsistent. maybe there's a way to get enough pushback to do it.
 
Lex is shut down by the most basic and aggravating element of this game: the zoning. most characters seem to have somethign they can spam and doing so completely avoids everything Lex can do. At best they take a wee nip from an orb, so what?

Lex has two problems: firstly he's completely out of step with the rest of the game. On his own he's fine, but compared to other characters and playstyles he crumbles. Secondly he's always trying to do three things at once and lacks the opportunity and the meter to do it: he needs to be armoured, he needs the orb, preferrably MB orbs, and a mine to set up his strikes. The vaccum pull also wants MB and is itself too slow to use outside of a combo. That's another problem: everything requries a combo to cancel into or a hard knockdown and most characters can just stuff him completely. Batman's dashing in behind his projectiles eat up his armour, if he even gets a chance to use it, for example. Superman can MB laser beams all day long and wear him down. Nightwing can throw batarangs mid jump and shock charge him without even needing to get in. So many ways to screw him over.

And yet NRS felt no need to buff him at all.
I feel like you really hit the nail on the head here, lol. The only thing I would change about lex luthor, is just quicken up the speed he throws a probe out, against zoners where he can toss one out and trade, but get in a little bit (GL) makes it a much closer matchup.
 
edited -

I don't know if this was already known by any chance, but I've found that if you end corner combos with d2~close mine the mine won't disappear due to lex getting pushed back during the combo.

for example - f2, b2, 11, 11, u3~vacuum mb, d2~close mine.

edit: after some testing it's pretty inconsistent. maybe there's a way to get enough pushback to do it.
If you take a tiny step back after the MB gravity pull, you will be far enough to throw the mine at their feet every time. Cool little mix-up, that lets you get a B.1/B.2 mixup (if you chose not to bait a wakeup attack). B.1 will knock them out of the mine stun without a combo if they dont block low initially and your not careful.
 

Wemfs

The only morality in a cruel world is chance.
edited -

I don't know if this was already known by any chance, but I've found that if you end corner combos with d2~close mine the mine won't disappear due to lex getting pushed back during the combo.

for example - f2, b2, 11, 11, u3~vacuum mb, d2~close mine.

edit: after some testing it's pretty inconsistent. maybe there's a way to get enough pushback to do it.
Interesting. I did not know this.
 

Solkuro

KPB VSM's Sinestro Fear King
I've been interested in lex for a while. what are some good bnb and notable stuff to start off so i can use lex. I am a sinestro user but im willing to learn
 

LizardLard

Mortal
I just found this when I was messing around in the lab. I think that MB Gravity Pull, b2 xx close mine, b2 may be unblockable. I dont know if it is really worth the meter, but it could have some uses. I have been trying to replicate this unblockable setup off an interactable:


but without needing an interactable bounce. I figured I would post this video incase anyone hasnt seen this setup yet. This works on any stage with an interactable like this.
 

Wrenchfarm

Lexcorp Proprietary Technologies
I just found this when I was messing around in the lab. I think that MB Gravity Pull, b2 xx close mine, b2 may be unblockable. I dont know if it is really worth the meter, but it could have some uses. I have been trying to replicate this unblockable setup off an interactable:


but without needing an interactable bounce. I figured I would post this video incase anyone hasnt seen this setup yet. This works on any stage with an interactable like this.
That looks like a nasty unblockable reset, I'll have to add it to the bag of tricks. Great find.
 

MashBot

You're over matched.
just throwing this out there mb hidden missiles complete whiff on most if they just jump forward and whiff some time on jump backs
:eek:<-how i really look when he won the round off the jump. but hit on neutral jump, is this rite or a bug? the missiles just passes though them when they jump... i try to set traps for ppl who are jump happy and always try to jump out.:cool:
 

LizardLard

Mortal
just throwing this out there mb hidden missiles complete whiff on most if they just jump forward and whiff some time on jump backs
:eek:<-how i really look when he won the round off the jump. but hit on neutral jump, is this rite or a bug? the missiles just passes though them when they jump... i try to set traps for ppl who are jump happy and always try to jump out.:cool:
The hitbox of MB Laser is on the ground where the missiles hit. The hitbox lasts for a fairly long time, so if they neutral jump they land back on it. Its grounded hitbox can be completely avoided by jumping forwards or backwards with all characters.
 

MashBot

You're over matched.
Ahhhh but what would explan them getting hit in the air sometimes? a splash hitbox maybe? or a late jump? but thats good to know now!
 

_CHINOCUDEIRO_

Machakabotones
Here´s my simple,stupid but very effective and practical setup:
To avoid pressure or to pressure itself,when you are close, do the D1 (7 frames), once or even twice and you will be at perfect range for the throw (Lex´s throw has a huge range), allways work:
-D1 is +11 on hit, throw has 10 startup, so it´s a frametrap.
-Then, do instant Ji3 and it will hit nearly meaty on most of people than touch buttons or don´t respect the jump.
-Cancel the Ji3 with a normal mine and it will be placed just behind the opp., so:
a)if he attack you with wake up attack, pushblock and eat the mine
b)if he backdash ,he eat the mine
c)if he just block do a Ji2 and on hit OR BLOCK he will be pushed to the mine and free damage combo for you

That´s so simple but you will be surprise how effective is...
 

Wrenchfarm

Lexcorp Proprietary Technologies
Here´s my simple,stupid but very effective and practical setup:
To avoid pressure or to pressure itself,when you are close, do the D1 (7 frames), once or even twice and you will be at perfect range for the throw (Lex´s throw has a huge range), allways work:
-D1 is +11 on hit, throw has 10 startup, so it´s a frametrap.
-Then, do instant Ji3 and it will hit nearly meaty on most of people than touch buttons or don´t respect the jump.
-Cancel the Ji3 with a normal mine and it will be placed just behind the opp., so:
a)if he attack you with wake up attack, pushblock and eat the mine
b)if he backdash ,he eat the mine
c)if he just block do a Ji2 and on hit OR BLOCK he will be pushed to the mine and free damage combo for you

That´s so simple but you will be surprise how effective is...
I've been using D1 to throw a bit more recently and I have to agree - it is the dopest. Great for sneaking in free damage.

You're post ji.3 game is better than mine though. Depending on the range and the way the axe hits, I've been either throwing a close mine and immediately striking with an overhead for a ghetto unblockable if the enemy is close (it's escapable with invincible wake-ups, ect) or trait-dashing in off the hit. Not terrible options, but I like what you're laying down.
 
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