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Clashes Cause Some Characters To Lose Trait.

SaltShaker

In Zoning We Trust
Seriously the more I play the more I see how ridiculous Sinestro's trait situation really is. If both my opponent and I are on our 2nd life bar, I can only charge trait 2 and a half bars. You know why? Because I fear if I charge it all the way the very 1st combo they clash and then it's back to zero again. May not even get to use it at all now. Good players are starting to do this on purpose because everyone knows you lose trait upon clash/interaction/super.

Few of my friends and I played for many hours tonight after watching the tourney. A couple of them would clash instantly when I released trait, then it's gone before I even had a chance to use it and I can't cover all my disadvantages as well. They were laughing about it like it was funny. I sacrificed damage and positioning earlier in the match for nothing at least 7 or 8 times because I was clashed out so quickly and poof, trait gone. Time to charge 3 more bars with only half health left.

This is what it's coming to. Having to sit on trait bars and not release it until opponent has already clashed.

It's just not fair at all having to play like that when Batman can bring out Bats when he damn well pleases in a matter of seconds. Black Adam brings out 3 orbs in seconds. Aquaman slips out of COMBOS and recharges in a matter of seconds. But Sinestro, o Sinestro. We Sinestro players will all soon be in a situation where we'll be hesitant to even bring out trait with opponents waiting to purposely clash you.

For someone who doesn't bounce around chars, as i only main Raven and Sinestro, I can't express how annoying and ridiculous having to put up with this is. The biggest insult of all is that he actually NEEDS the trait to compete on the level of the other mentioned chars. Now I'm going to sleep, in anger due to this bs.
 

JaredL

Aww shit <REDACTED DUE TO FEELINGS> its Shapzam
Was black adam DK meant to be safe ?

I have to bluntently say that having sinestro lose his trait is pretty damn weak and unbalanced especially when you have ovbivous OP characters who regenrate theirs without a charge

please explain the balance and logic behind batman, superman, and black adam having their regenrate on their own

Were they meant to be s+? and sinestro shit?
Hey man, don't hate on the divekicku.

Sex Luthor can punish it in most cases, unless they block it in a pretty hard to block area, the toes of your feet.
 

Briggs8417

Salt Proprietor of TYM
Was black adam DK meant to be safe ?

I have to bluntently say that having sinestro lose his trait is pretty damn weak and unbalanced especially when you have ovbivous OP characters who regenrate theirs without a charge

please explain the balance and logic behind batman, superman, and black adam having their regenrate on their own

Were they meant to be s+? and sinestro shit?
Dive kick isn't safe.
 

JaredL

Aww shit <REDACTED DUE TO FEELINGS> its Shapzam
I never play any adams that dive kick above chest
Below is safe
Requires solid timing to do that one in my experience, you need to be full screen or allow it to drop, should give you some time to react if they are divekicking with enough care to make it fully safe.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
Requires solid timing to do that one in my experience, you need to be full screen or allow it to drop, should give you some time to react if they are divekicking with enough care to make it fully safe.
or you could close dive..............?

A lost art no one does in footsie range
 

Briggs8417

Salt Proprietor of TYM
or you could close dive..............?

A lost art no one does in footsie range
I'm not talking about just on block though. There are 3-4 different ways to stuff dive kick altogether. It's a move that can be dealt in different ways. Take yer pick.

Sent from my PG86100 using Tapatalk 2
 

SaltShaker

In Zoning We Trust
seeing as flash has a 20 second cooldown trait, this is a significant problem.
Yea I agree. Flash is very high up there on the "please fix my trait" list. I don't have much Flash MU experience yet, good ones at least. I honestly didn't even know it was 20 seconds, which is even worse than I thought. Especially considering you can not be hit yet still lose it.

The only way I could justify a 20 second cool down is if Flash never loses trait until the duration is over. That's a very long time in a game as fast as this to wait for something you can lose off a simple push block, clash, etc.