What really got me mad is how they nearly fixed Bane, but ignored Lobo.
IMO the only other buff Bane needs to be viable is a speed buff when he's on Venom.
I do like how they buffed his dash. Let's see if it's like Doomsday's.
But Lobo?
Lobo needs a faster b+2.
db+2 and 3 to be safe on block.
Less frames on b+1 2.
Armor on both his chain and shoulder part of bf+3
Some invicibility on bf+3 on wakeup.
Have his trait be like Green Arrow's. Same frames, load it after any move like Green Arrow's.
Give him all that and he becomes tournament viable.
The way he is now, is just an odd pick that might get someone off guard.
I have a few issues with those suggestions personally.
Lobo needs a faster b+2. - I suppose it wouldn't hurt, as it stands it's almost impossible to land this outside of anything but a setup, even if you land a D1, this will still get beat by a low poke, which is what a smart player will do knowing whats coming next.
db+2 and 3 to be safe on block. - As I said earlier, I don't have any issues with this either, as the chains are crucial to his game plan, though I still dislike how the high chain sends the opponent fullscreen.
Less frames on b+1
2. - This I disagree with, the string is fine as is, it's got a decent speed to it, gives frame advantage on block, and can be hitconfirmed into his MB chain setups. I don't think this needs to be touched.
Armor on both his chain and shoulder part of bf+3 - I do think that adjusting the armor on his MB charge to have armor from the start would be an extremely welcomed buff, as right now, Lobo can lose the meter before the armor actually kicks in, making you not only lose the wakeup, but lose a bar in the process.
Some invicibility on bf+3 on wakeup. - I think fixing the armor would fix this issue also, I disagree with anyone that thinks his regular charge NEEDS armor however, it doesn't at all IMO, it's the players duty to be smart with the move, making it too easy to throw out would be braindead.
Have his trait be like Green Arrow's. Same frames, load it after any move like Green Arrow's. - My personal buff for the trait is to let Lobo stack the shells, It makes no sense how you can press the trait button multiple times, but you can only ever have one shell in at one time, Lobo has to sacrifice screen space and damage sometimes to get a nuclear shot, all because you cant stack it when you have fullscreen room, which you could instead use to stack up on shells, potentially making the opponent start to attack to prevent you doing it, almost like Hakans oil in sf4.
Would you agree with me here? I think the changes would be fair.