What's new

"Must I Remind You Of My Superiority" -- Lex Luthor General Discussion Thread

Status
Not open for further replies.

Redfield

Gangie
trait dash cancel is essential. a stoned turtle could react to the startup on the standard trait
That much is clear. I was more curious as to whether or not the trait effect itself was worth taking the time to activate, even with the dash cancel.
 

Wrenchfarm

Lexcorp Proprietary Technologies
That much is clear. I was more curious as to whether or not the trait effect itself was worth taking the time to activate, even with the dash cancel.
Yes. A hit of super armour lets you take all kinds of risks that your normally couldn't, especially when you have 100% damage reduction. Traiting up is essential for Lex and I find the more I do it, the more I win.
 
It's definitely worth it, but it depends on who you're fighting against.
BDMao brings a great point, that Lex's trait is extremely match-up specific. Against some characters using his trait is a necessity, i.e. Doomsday, or Grundy. You can really shut down their offense and start a strong offense of your own. Against characters like the Flash and DS, most of the time I dont think you should bother with the trait.
 

Noj

Noob
BDMao brings a great point, that Lex's trait is extremely match-up specific. Against some characters using his trait is a necessity, i.e. Doomsday, or Grundy. You can really shut down their offense and start a strong offense of your own. Against characters like the Flash and DS, most of the time I dont think you should bother with the trait.
The trait is always a good option after a knockdown except against characters with multi-hit projectile attacks i.e. Deathstroke. You can trait, dash cancel, and toss a mine out 100% safely, and it's almost always your best option. The only real choice is whether or not you put a close/medium mine down for defense, or a far mine down for offense/combo extension. Sure, you can forgo putting the trait up when you want to instead get closer to them (in the case of full-screen missiles knockdown), or if you want to medium/far mine -> mixup when you knock them down with a d3, but honestly I think all of these are superceded by trait -> dash cancel -> mine. I just can't think of why you'd want to do anything else while your opponent is on the ground.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
So I was farting around with Lex today and noticed that if you dash cancel his trait and keep holding the trait button, his shield keeps charging even while attacking, moving, or really anything at all.

Just wondering if this is known or perhaps enhancing to his game.
You're extremely late to the party lol
 

Thead

Mortal
BDMao brings a great point, that Lex's trait is extremely match-up specific. Against some characters using his trait is a necessity, i.e. Doomsday, or Grundy. You can really shut down their offense and start a strong offense of your own. Against characters like the Flash and DS, most of the time I dont think you should bother with the trait.
You do realise that you can still block while Trait is active? And that your Trait stays active if a move is blocked?

You can block the first hits of multi-hitting strings/specials, let the last hit of the string hit your Trait armour and still punish the string.

Granted you have to be a little more careful with how you use your Trait in some matchups, but its something you definitely should bother with.
 

BDMao88

Filthy Casual
You do realise that you can still block while Trait is active? And that your Trait stays active if a move is blocked?

You can block the first hits of multi-hitting strings/specials, let the last hit of the string hit your Trait armour and still punish the string.

Granted you have to be a little more careful with how you use your Trait in some matchups, but its something you definitely should bother with.
I don't know why but I never do that haha. But you still do have to be incredibly careful and sometimes you really need to think if it's worth it especially if they are just laming it out the whole time for example Aquaman's ground trident that can lead to 20% full screen.

There are just so many conditions.
 

Fangoria19

Groovy
Is it better to go for straight damage with lex or go the set up route, I've been using mbvacuum-112 into trait dash to try to stuff wakeups with a high damage combo loop, it works 50/50 depending on the character's wakeup game. I believe 112 leaves lex at most advantage on hit to throw traps or do trait dash, but thats from my experience.
 

_CHINOCUDEIRO_

Machakabotones
Excuse me guys but we have to take this ton of mixups and make a full resume with PRACTICE options for a match, specially for 2 situations that Lex can get often in a match :
-after a CORP CHARGE knockdown (air,wake-up or ending-combo)
-after a Ji3 (yeah I know it can combo with d1-... but sometimes you use ji3 as a poke and don´t think to combo afterwards)
-after a THROW
 

Noj

Noob
Excuse me guys but we have to take this ton of mixups and make a full resume with PRACTICE options for a match, specially for 2 situations that Lex can get often in a match :
-after a CORP CHARGE knockdown (air,wake-up or ending-combo)
[A] Jump in j.2 into combo
{B} Empty jump b.1 -> combo
->{B.2} They blocked it? Don't 3, throw them.
[C] Empty jump b.2 -> CC
[D] Empty jump -> throw
[E] Mine, placement of your choice [Far if you think you'll combo them again for combo extension, close/medium for defense]

-after a Ji3 (yeah I know it can combo with d1-... but sometimes you use ji3 as a poke and don´t think to combo afterwards)
[A] dash up -> b.1 on wakeup -> combo
->{A.2} They blocked it? Don't 3, throw them.
{B} dash up -> b.2 on wakeup -> CC
[C] dash up -> Block, punish wakeup attack
[D] Empty jump options.

-after a THROW
[A] Trait dash -> mixups
{B} Mine close -> trait dash -> zoning
[C] ????
[D] Profit.
 
You do realise that you can still block while Trait is active? And that your Trait stays active if a move is blocked?

You can block the first hits of multi-hitting strings/specials, let the last hit of the string hit your Trait armour and still punish the string.

Granted you have to be a little more careful with how you use your Trait in some matchups, but its something you definitely should bother with.
All I meant was mine or probe can be a much better option than trait in some matches most of the time. I'd much rather get a probe out and move in on deathstroke than getting a lvl 3 trait and try to get in.
 

Chongo

Dead Kings Rise
I don't know if this is even useful, or if this has been posted already. If it's either, I'm sorry.

When you are right next to the opponent, throw a far mine. Do 112xxCorps Charge b3 j2 Super. If you do this correctly, the super will combo, but it won't be scaled, doing full damage.
 

Fangoria19

Groovy
I don't know if this is even useful, or if this has been posted already. If it's either, I'm sorry.

When you are right next to the opponent, throw a far mine. Do 112xxCorps Charge b3 j2 Super. If you do this correctly, the super will combo, but it won't be scaled, doing full damage.
This would be amazing if 112 could hit anything, cool stuff tho.
 
...When you are right next to the opponent, throw a far mine...
there is your problem right there... who is going to let you throw a mine out when you are right next to them? there are better options if you happen to have them knocked down right next to you then tossing a mine all the way across the screen.
 

_CHINOCUDEIRO_

Machakabotones
With any kind of good opp. , the only way to throw a mine is as a combo finisher or beeing cancelled from Ji3 for example,or after a far orb strike,etc... but nobody let´s you throw a random mine at close or even mid distance. Trait- dash or jump Ji3 or Ji2 is the best way to begin Bruce´s offense rutine
 

BDMao88

Filthy Casual
Don't think anyone has mentioned it and I don't know why I have only thought about it now...

Trait dash as many of do, instead of stumbling under pressure when you get close or doing a throw, doing a MB launcher works great!
 

Fangoria19

Groovy
I know this is lame but i just realized you can vacuum off a hit confirmed lex probe on the ground, i can actually make people fear the dam things now, now i see why people like using them.
 
totally not contributing to Lex tech or anything like you guys seem to be, but I'd love to get some mirror matches in with my 45-minute-old Lex. I'm playing this dude against randoms and it's starting to develop really bad habits, like believing too much in Corp Charge lol...
 

Eji1700

Kombatant
My thoughts after some various lab junk-
U3 seems really really quite good and possibly the combo ender of choice for shenanigans(or maybe there's a crap ton better). The nice thing is that it's special cancelable but leaves the opponent in air while the special comes out. Various junk i've found off this(all old i'm assuming)

U3 then-
medium mine- If they don't quick rise/wakeup(for whatever reason...you can maybe train it) you can dash in and overhead for a nasty block situation. Likely blockable but not sure how easy it'll be for humans. Low hits first.

close mine- Seems pretty useless. Maybe to catch forward rolls?

Far mine- just far enough that if they don't do anything on wakeup, you can dash forward overhead, and if they block the overhead it'll push them into the low mine, or it can chase and pressure back rolls. In fact while i suck, both far and medium mine seem to space perfectly for an unblockable(for humans i think. Dummy can do it. will test later) if you use Jumping 3.

Beam- Mostly worthless, but it does catch some back roll to wakeup attack situations. Decent in the corner.

MB beam - catches damn near everything except not rolling, and probably some wakeup attacks.

Drone- might give a little more time than other setups to throw one and get in. Didn't mess with it too much.

MB drone- see above.

Staff shenanigans- Worth noting that these work best in the corner, but you can also staff cancel off of a hit 2, 1 for a slight mixup(nothing more than a gimmick). Not sure if it's worth going for off of U3 since they can likely read the staff charge and just wakeup attack out, but the 2,1 setup might be worth some extra damage.


lvl 1 straight- will combo.
Lvl 2 straight - if it hits, will lead to d1, corps charge in the corner...and that's about it as far as i could find.
Lvl 3 straight- 10% unblockable damage, kd, tons of pushback. Can't combo off of it.

Lvl 1 up- will combo
lvl 2 up- leads to combo's in the corner. The lvl 2 straight seems to only be able to be followed up with d1, but the lvl 2 up staff, in the corner, leads to 1, 1, 2 juggle at the very least. I'll leave it to better people to figure out what you can get off of it.
lvl 3 up- same as lvl 3 straight.

All of these can also be trait canceled to beat certain wakeups/setup.


So again, maybe some of this will help(i was beginning to think that sometimes lex should end in 2,1 and setup to keep them from getting wakeups in certain matchups), but again, didn't have time to check before posting, so sorry if none of it is new.
 

BDMao88

Filthy Casual
Eji1700 you should really read the forums before wasting a lot of time in the lab etc...

You should always be ending a combo in D2 *crouch 2* mine/probe.
 
Lex is shut down by the most basic and aggravating element of this game: the zoning. most characters seem to have somethign they can spam and doing so completely avoids everything Lex can do. At best they take a wee nip from an orb, so what?

Lex has two problems: firstly he's completely out of step with the rest of the game. On his own he's fine, but compared to other characters and playstyles he crumbles. Secondly he's always trying to do three things at once and lacks the opportunity and the meter to do it: he needs to be armoured, he needs the orb, preferrably MB orbs, and a mine to set up his strikes. The vaccum pull also wants MB and is itself too slow to use outside of a combo. That's another problem: everything requries a combo to cancel into or a hard knockdown and most characters can just stuff him completely. Batman's dashing in behind his projectiles eat up his armour, if he even gets a chance to use it, for example. Superman can MB laser beams all day long and wear him down. Nightwing can throw batarangs mid jump and shock charge him without even needing to get in. So many ways to screw him over.

And yet NRS felt no need to buff him at all.
 

Eji1700

Kombatant
Eji1700 you should really read the forums before wasting a lot of time in the lab etc...

You should always be ending a combo in D2 *crouch 2* mine/probe.
At the very least i see almost nothing about staff. 2, 1, staff charge in the corner is a pretty decent mixup(and not terrible midscreen). Wouldn't throw it out often, but tech worth knowing.
 

hecta

Noob
A general dumb question, can Lex work his full potential online? I don't care about being a lower/mid tier character since I also play Flash, Lobo, Hawkgirl and Ares but I hate that apart from Flash I can't finish my bnbs online with this horrible netcode.
 
Status
Not open for further replies.