ApertureBlack
The Only Player On The Wii U
Ill just leave this here
Casual play 101
Casual play 101
You cant consider anyone pro at this point in the games life, you can consider them competitive though. I know its me, but I despise them.Even pros use interactables.
Point?
I play with my girlfriend too. She ain't Reo or Tom Brady, sooo....My GF loves Injustice, its the first game since You Don't Know Jack she actively ASKS me to play with her.
A big cast full of characters she knows and loves, mashable combos, kicking people through walls and into space, panic mode shoulder button super - it's a dream game for a couple that wants to play together (but maybe one doesn't have much of a background in FGs).
Is she the next Tom Brady? Nope. Do I take it easy on her and maybe don't go for the dirt I'd do to people online? Yes. Do we have a ton of fun assing around with it? Yup.
IMO, Injustice is really well made. It has this wonderfully low barrier to entry that even the most novice of players can join in on, and then it has this whole other strata of legitimate fighting game grittiness. A true best of both worlds.
If this video is suggesting they should fix the hitboxes for some of the interactibles, then I agree with it.Ill just leave this here
Casual play 101
Its my video and ya, it is.If this video is suggesting they should fix the hitboxes for some of the interactibles, then I agree with it.
I haven't even started trying canceling into specials regularly. The few times I have tried went terribly awry.are you having trouble cancelling strings into specials?
It is taking me much longer than an hour to learn basic bnb's for this game. I'm putting in the time trying to really learn a fighting game for the first time. I have always been a casual fighter. Going all the way back to games like the original Mortal Kombat and Killer Instinct.It takes an hour tops to learn usable basic bnb's for characters in this game. If that's the reason a player loses it's easy enough to correct. That's not the reason casuals lose though. Reading the OP in this thread I can't even figure out what it is that you want from the game... autocombos like SFXT? It sounds like you want to overcome somebody elses effort without having to put in the effort yourself. Spend just one hour in practice mode, come out with bnb combos, ask self "was that really all that hard?"... Profit. It won't help you beat the casual mindset though. One of the people I played MK9 with was very casual. I even took time to teach him combos and basic strats so he could have a chance. It didn't help. If you have a casual mindset you're best off finding more casuals to play with instead of getting crushed by people who took the time to learn how to deal high damage.
Maybe you aren't quite grasping how the combo input timing works in this game. If you focus on your character's animations to base your timing then you will never get it to work. Inputs happen independantly of the movements your character makes 99% of the time.I haven't even started trying canceling into specials regularly. The few times I have tried went terribly awry.
No, I'm trying to perfect basic strings such as 113, Escrima Stick currently, at least on Nightwing. On Superman I'm working on f23, Super Breath
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Ok, so you are here to get better. From your posts you seemed to be arguing in 2 different directions. You don't like 15 hit, 50% damage combos but at the same time you were not happy with the brain dead zoning of DS (I'm not a DS hater, but anyone can see that you don't need to do much to at least give most players a hard time getting in with it). Ok, so you don't want to use 15 hit combos that require tons of execution... ok, we can work with this... onto your next post:I play with my girlfriend too. She ain't Reo or Tom Brady, sooo....
Playing with her doesn't make me a better player. It's casual fun, sure, with someone else who doesn't know how to string 12 hit combos effortlessly.
You can call me elitist or not, but I'm going to tell you straight up bro.... YOU DO NOT HAVE GOOD FUNDAMENTALS. Also, "good" fundamentals are arguably harder to master in this game then combos... but it's ok if you can't do any combos. I haven't seen you play, and I would love to analyze any video of your play if you have it, but I guarantee you are doing some of these things that you shouldn't be doing:I'm trying to main and focus on Lobo. I love the character, so I want to focus on him.
I play by myself, yeah. I have my friends, but they aren't online all the time. So it's just usually me in either random ranked battles or training.
But what I find most absurd is that I can't win by sticking solely to fundamentals. I need to perform big time combos to win in this game.
That does appear to be my problem. I am used to input command, watch it happen, input next command, etc. It is trying to break this habit that is taking me the most time.Maybe you aren't quite grasping how the combo input timing works in this game. If you focus on your character's animations to base your timing then you will never get it to work. Inputs happen independantly of the movements your character makes 99% of the time.
Memorizing button combinations is step one. Timing of input is step 2. Practice using that input in combat scenarios during pressure is step 3.
I can relate. The first time I ever tried to actually learn a fighting game was MK9. Take your time and break the combos into chunks. Put the pieces of it into muscle memory then adjust the timing till it works. It gets easier the more you do it too. Picking up my first main in MK9 probably 75% of my time went to combo execution, where in IGAU those have come along pretty fast. If you have the patience you will get to the point that you don't even think about it and the combo kind of just happens.It is taking me much longer than an hour to learn basic bnb's for this game. I'm putting in the time trying to really learn a fighting game for the first time. I have always been a casual fighter. Going all the way back to games like the original Mortal Kombat and Killer Instinct.
My friends and I would come home after a night of drinking and hanging out at the bar to screw around taking turns fighting each other on the Playstation. No one bothered to learn to play.
So I'm trying to learn despite almost twenty years of casual experience behind me. Which is why it is taking so long...I have almost twenty years of bad habits to overcome!
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That's been how I'm doing it. Breaking it into chunks. I'm one week away from another birthday. I'm determined to prove this old dog can learn some new tricks. One way or another. 8)I can relate. The first time I ever tried to actually learn a fighting game was MK9. Take your time and break the combos into chunks. Put the pieces of it into muscle memory then adjust the timing till it works. It gets easier the more you do it too. Picking up my first main in MK9 probably 75% of my time went to combo execution, where in IGAU those have come along pretty fast. If you have the patience you will get to the point that you don't even think about it and the combo kind of just happens.
This reply was actually very helpful as I started just inputting the commands as Nightwing and started hitting consistently the 113 combo into Escrima Fury (df2). I have not, however been able to get it to hit the next portion of the combo which is f3, j2. I've been checking the input command and I am getting it right according to the command log on the side of the screen however he does nothing after the df2 string...no matter how quickly I input f3,j2 nothing happens. Is there something I am missing?Maybe you aren't quite grasping how the combo input timing works in this game. If you focus on your character's animations to base your timing then you will never get it to work. Inputs happen independantly of the movements your character makes 99% of the time.
Memorizing button combinations is step one. Timing of input is step 2. Practice using that input in combat scenarios during pressure is step 3.
in that combo, after the 113 string + Escrima Fury the combo "ends" meaning no matter how fast you input f3 it will do nothing. There is a pause there. You will have to wait like half a second before you F3. I assume the F3 is some kind of overhead that gives you a knockup. So basically you would be doing 113+Escrima, pause while the opponent is in the air or whatever, then hit F3 (opponent flies in to the air), then input the J2+F213+Flipkick string. If you try to input these combos all as one long string they will not work.This reply was actually very helpful as I started just inputting the commands as Nightwing and started hitting consistently the 113 combo into Escrima Fury (df2). I have not, however been able to get it to hit the next portion of the combo which is f3, j2. I've been checking the input command and I am getting it right according to the command log on the side of the screen however he does nothing after the df2 string...no matter how quickly I input f3,j2 nothing happens. Is there something I am missing?
I am trying to do this combo here from the Nightwing forums
- 113(first hit)~Escrima Fury, F3, J2, F213(first hit)~Flipkick(30% | With J2 or MB: 34% | With J2 and MB: 38%)
http://testyourmight.com/threads/stick-around-get-it-the-updated-official-combo-thread.31982/#post-863059
that is the worst pic of captain america ever.. i love itI find it funny how people seem to think sitting in the corner spamming projectiles and using interactables has any affect on players who actually know how to play the game and perform big time combos.
Thanks. That makes more sense as to why it was not working.in that combo, after the 113 string + Escrima Fury the combo "ends" meaning no matter how fast you input f3 it will do nothing. There is a pause there. You will have to wait like half a second before you F3. I assume the F3 is some kind of overhead that gives you a knockup. So basically you would be doing 113+Escrima, pause while the opponent is in the air or whatever, then hit F3 (opponent flies in to the air), then input the J2+F213+Flipkick string. If you try to input these combos all as one long string they will not work.
Usually you will have an input string of a couple hits + a "finisher" or special/super. This special/super chains with the string in order to give you juggle (a kind of knockup or daze affect on the target that does not end the combo.) After the super you start a new string of inputs or just normals to keep the combo going or to get the opponent in to a position (juggling) where you can continue the combo without the opponent being able to react.
In the combo you posted: - 113(first hit)~Escrima Fury, F3, J2, F213(first hit)~Flipkick(30% | With J2 or MB: 34% | With J2 and MB: 38%)
The ~ represents that you will be using a "cancel" meaning you input that string (113) in to a special (escrima fury)
The , represents a pause in the combo, meaning you wait until everything hits and the opponent gets knocked up or dazed for you to continue
Im not sure what he means by "first hit"
So the combo would really be something like 113+escrima Fury as one string of button presses, PAUSE, F3 (to knock the opponent up), PAUSE, J2+F213+Flipkick.
Both of these games were Gold!I have always been a casual fighter. Going all the way back to games like the original Mortal Kombat and Killer Instinct.
Yes they were. As I said my friends and I would kick back have few beers and fight. Fight meaning just press button!Both of these games were Gold!