EGGXI
Scary Bat
SCV was alright I think, was for me anyway.Gotta disagree there; SFIV is OK and SFxT is a bit worse than that.
SCV was alright I think, was for me anyway.Gotta disagree there; SFIV is OK and SFxT is a bit worse than that.
SCV was alright I think, was for me anyway.
MK9 did a million in its first month.
The difference says nothing about the game though, MK9 was released two years ago, when the industry was a lot healthier and people were actually buying games. Right now everyone is just fatigued with this gen and waiting for PS4 and Xboxw/e, not even Bioshock infinite could break a million in its first month.
Hopefully it has long legs.
Well I don't wait for the next Xbox or Playstation atm. Knowing that the new consoles will be dead for at least 1 year after release (because no games available and not able to play ps3, xbox360 games on them), so yea, I guess it will take some time til players will switch over to the new generation.
Exactly from of all the fighting games at EVO Injustice is up there with the worse netcodes. Injustice is also a more high profile game so you expect more in terms of features like online play. All I'm saying is Injustice is a great game and deserves better then how it currently plays online. Saying things like other fighting games also have poor netcodes is a terrible excuse for how this game plays online.I agree that TTT2 has a very good, if not the best netcode atm for a Fighting Game, but SFxT and SSF4 on the other hand have pretty good netcodes as well.
Es geht so finde ich. Wenn man einem Raum beitretet und dort nur gegen Spieler mit 3 oder 4 Balken antritt, dann geht es einigermaßen. Aber in Ranglistenspielen kann man sich das ja leider nicht aussuchen und dann gibt es hässliche Verzögerungen bei der Eingabe (Input Delay). :/
I'm sure the game will break 2 million within a years time. Between MOS coming out, DLC etc that will definitely boost sales and more costumes too. At least 1 million by then...Honestly I thought I would have sold more. If 424k is successful though, kudos!
Exactly from of all the fighting games at EVO Injustice is up there with the worse netcodes
That's not my point, people are acting like Injustice is in the "stone-age" of netcodes when it's just as good or better than 80 percent of fighters out right now. People want "practically" offline for their fighting games but that's not gonna happen unless they invest in GGPO or a similar setup and even then it could be bad. People ALSO need to get off the damn wifi and stop running bandwidth intensive things (streaming movies/torrents/downloads/etc) when they're playing the game online.Saying things like other fighting games also have poor netcodes is a terrible excuse for how this game plays online.
SFXT, P4U and TTT2 are the best netcodes out right now for the games being played at EvoGotta disagree there; SFIV is OK and SFxT is a bit worse than that.
Thank you and even then the input delay in Injustice is worse than SSFIVAE. I love the game I just wished it played better online like other fighting games do online. As much as I love the game though I'd be stupid or in denial to blame everyone's Internet.SFXT, P4U and TTT2 are the best netcodes out right now for the games being played at Evo
SF4's netcode is not that good. Neither is Injustice's
Anyone who says X netcode is better than SFXT has no clue what they are talking about BTW. SFXT (on xbox) actually allows cross country play on a strong connections and has input delay down to a minimum. You can't say the same for SF4 or Injustice.
SFXT, P4U and TTT2 are the best netcodes out right now for the games being played at Evo
SF4's netcode is not that good. Neither is Injustice's
Anyone who says X netcode is better than SFXT has no clue what they are talking about BTW. SFXT (on xbox) actually allows cross country play on a strong connections and has input delay down to a minimum. You can't say the same for SF4 or Injustice.
Thank you and even then the input delay in Injustice is worse than SSFIVAE. I love the game I just wished it played better online like other fighting games do online. As much as I love the game though I'd be stupid or in denial to blame everyone's Internet.
Clearly you have never watched my stream.I've played SFxT and it was not great, maybe it has gotten better in the months since I played it but it was bad when I played it heavy. It has some mid/low grade rollback netcode that, on top of causing many problems with the sound, can be extremely jittery and have dropped inputs. SFxT netcode was iffy, then again I may have just been playing bad connection after bad connection but I doubt that 90 percent of the matches I played was just people with awful connections. Again, I have not played SFxT in months, I'm just going off my experiences and the many things I've heard recently (everything from "awful" to "really good", I tend to see more "bad" comments than good).
I've played 500+ matches of Injustice and I've felt that less than 50 of those were "bad", what do you play on and do you just play randoms?
Clearly you have never watched my stream.
I have better internet than 98% of the fighting game players in the US.
150mbit down/65mbit up with super low latency via fios
Good enough to stream at 720p/60fps while having zero hit on my actual netplay.
So yeah, pretty sure I know what I'm talking about when it comes to what lags and what doesnt since most of america has ass internet and I actually good.
The fact that you said MK9 and lagless in the same sentence has pretty much discounted what you're saying from the jump.
Also if you're saying that my strong connection makes up for the subpar netcode then why would I say Injustice lags? Even if I have a strong connection, if my opponent has a shitty connection, Fiber won't matter, there is nothing to mask, the input delay is shared between both