qT Kabal Tp
Noob
Fought a raven today, didn't know her 1 jump-in is+22 on block , couldn't do anything. Which leads to this.... why do jump-ins on this game feel retarded? Certain jump-ins are + while others are - on block. Why is Lobo -10 on a jumping 2 while grundy's 2 is +33 on BLOCK? This also leads to another question... why is it that when you land a jumping 2 if you start with a high (e.g Batmans 1) it'll whiff? IMO that's something that needs to be fixed. It doesn't make any sense that i have to know which jump-in is + or - on block and i shouldn't have to limit my combos because the game wants to have sluggish hitboxes