What's new

Dealing With Superman

LaR

Apprentice
Do you have any idea what exactly causes the d1 to hit or not? I can't get anything to happen in practice mode consistently. I think it's because I suck doing the f23~breathe loop tight enough.

I'm not sure either way, but I suspect either if d1 hits it's because the Superman messed up his timing somehow or that if Superman starts his f23 on the first frame possible after breathe and Ares does his d1 on the first frame possible that f2 wins and Ares has to delay his d1 by a frame or something. In any case, it's really frustrating for the Ares player. Hopefully there's just a trick I haven't figured out yet and it'll come as I continue to grind out the match up
Yea its just down to timming i think. There is hardly any blockstun on the breath so you have to d1 immediately after you block it but when superman delays the f23 he can punish the d3 as it wiffs to counter that you can you use your b1~d4 and that will punish him for delaying the frame trap.
 

LaR

Apprentice
Now now, it takes just a simple D1 for Ares to launch into his combos and potential resets.

And if he decides to zone you out you can teleport. Hes not devoid of options
Yes you can interrupt his frame trap but he can can bait the d1~d4 and interrupt it or he can wiff punish it and he can just backdash after the string and play footsies with f23 again which destroys all of Ares strings. As for the teleport it is not a great option vs someone who knows the match-up,
Superman can do heat vision then neutral jump and see if you teleport and punish you or go for a air heat laser if you throw a projectile.
 

JaredL

Aww shit <REDACTED DUE TO FEELINGS> its Shapzam
If you can't back dash out of it, how is it not a block infinite?

Seems like this needs looking at.
 

NRF CharlieMurphy

Kindergarten Meta
Ares can teleport on a read for all lasers.....
he can d1 the f2,3~breathe loop (tight but its possible).

F2,3~breathe is just horrible for most of the cast. If they wan't to keep it at plus frames... i'd suggest making the pushback to the point where Supes can't hit you with another f2.

Most of the cast can't really deal with f2,3~breathe jump (air dash back/forward), let alone constant f2,3~breathe or even worse... f2,trait f2,3 breathe.

Considering you won't be using your armor against him much... pushblock is ideally the thing to get him off. Problem... is that now he can just run away and chip you. Right now, you can't miss a SINGLE punish. You basically need to be on your "S" game.

I can say that everyone DOES have a move that will catch him backdashing out of the string, when he tries to bait a whiff punish.

So with Grundy... if I read a back dash... I use f1,3 which will reach him, but you have to do it on a read, you can't react.
I'm assuming everyone has at least one lunging attack that will reach, at the very least, you can jump at him.
 

TakeAChance

TYM White Knight
It seems as tho if you don't have a 6f jab or d1 (which a lot of the cast does) supes is going to tuck you in. If the backdashing method is as rare as it seems.

If any of you have access to a console take your main, record supes doing a f23~breathe loop and see if you can backdash out of it.

Online it's going to be even worse.
 

4x4lo8o

Warrior
Yea its just down to timming i think. There is hardly any blockstun on the breath so you have to d1 immediately after you block it but when superman delays the f23 he can punish the d3 as it wiffs to counter that you can you use your b1~d4 and that will punish him for delaying the frame trap.
Oh, that actually makes a ton of sense. I'm not sure I've ever landed the d1 during an actual match, and it makes some sense that that's because the Supermans I've been playing against don't quite have the timing perfectly and are accidentally letting me whiff and punishing. But b1 is pretty slow and the timing on f23 after breathe isn't that tight. I'm not convinced that the strategy you're describing is actually effective. Superman shouldn't have to delay f23 by more than a frame or 2 to blow up d1 or at least put you back in the loop, and that's not long enough to get a b1 out. Still, you've given something to try so I really appreciate the input


I think we should compile a list of characters that can and cannot backdash it. I will add it to the original thread.

If anyone is bored and wants to test a few characters please do!
I'll work on this. I'm sorta contemplating a Superman counter pick anyway so maybe it'll help me decide if I should or with who. It'll be encouraging to know Ares isn't the only one who's got this problem

Thanks for working with me on this. I really want to work on this match up but so many people just give this condescending 'oh there are universal options to that, you're just be lazying and don't want to have to work or learn the match up. You want everything for free' kind of responses that combined with misinformation just make me want to give up on this community.
 
Reactions: LaR

Knoterror

Kombatant
I heard talk that Supes Breath advantage got nerfed, just FYI. Don't know if its true or not, but that should help.
 

TakeAChance

TYM White Knight
I heard talk that Supes Breath advantage got nerfed, just FYI. Don't know if its true or not, but that should help.
Until then, knowing what we can and cannot do will help us in the here and now.

Getting the list of characters that can safely get out of his midscreen frame traps will be essential.
 

Knoterror

Kombatant
Well then you also should get more character specific. GL's B1 seems to take priority over a second F23 rep. Could be my timings off but more likely far-reaching hitbox lowering stuff will beat it out.
 

JaredL

Aww shit <REDACTED DUE TO FEELINGS> its Shapzam
Well then you also should get more character specific. GL's B1 seems to take priority over a second F23 rep. Could be my timings off but more likely far-reaching hitbox lowering stuff will beat it out.
It shouldn't, since it is like 20 frames start up.
 

The Gabriel

Mean Man
Ares can teleport on a read for all lasers.....
he can d1 the f2,3~breathe loop (tight but its possible).

F2,3~breathe is just horrible for most of the cast. If they wan't to keep it at plus frames... i'd suggest making the pushback to the point where Supes can't hit you with another f2.
If you mean "read" in the sense of "guess superman is about to jump and do a laser" then yes, Ares can obvious teleport "on read" for basically every special in the game. And the d1 game is just not consistent when it comes to f23...unless you've figured something out, in which case I'd love to hear specifics.
 

4x4lo8o

Warrior
Ares can teleport on a read for all lasers.....
he can d1 the f2,3~breathe loop (tight but its possible).
I feel like both of those statement are really downplaying the difficulty of this for Ares.

First off, a teleport is 39 frames long, so on a ground laser a teleport doesn't necesarilly mean a punish even if it's a really good read. Also, technically you should be able to blow up a heat zap, even on reaction, but it seems like that move has some kind of auto correct where depending on when you teleported he'll just turn around and zap you in the face

And second, having to play entirely based on reads sucks.
The read on a ground laser is fairly difficult and the air laser is easier to makes reads on, but it's also easy as hell to bait. All he has to do is jump and not laser and you're eating a full combo punish. It's basically a 50/50 unless the Superman is super predictable and if he baits it he gets a full combo starting with and jump attack while if you make the right read you're getting a crappy air juggle because Supes recovers the second his feet touch the ground(I could be wrong about this now that I think about it - I haven't specifically tested it, but experience tells me that you get blown up if you try to time it as he's on the ground. So the risk reward isn't even in your favor.

As far as his d1, I'm not convinced about that one either. I'm open to the fact that it's just hard and my execution is bad, but I don't think it's been established that's it's something that's possible or reasonable to do consistently and tbh I'm not even convinced that landing it relies on Ares timing as opposed to it just being Supes making a mistake. I keep trying to use it in matches, but I'd really like to see someone show me that it can be used effectively or at least give a really solid explanation of how/when it has to be timed to not whiff because I'm almost certain that it's not just a matter of doing d1 on the first frame out of block stun and you get blown up if you do it wrong.
And still, the very best case scenario is that you're doing something that Superman can read and blow you up for. So d1'ing out is a high execution read that nets you 30% vs whatever Superman's highest combo off of f23 is, and he can accidentally do it by not timing his f23 right. Better than a block infinite, but it sucks.



Apologies to all non-Ares players about turning this thread into an Ares match up discussion. I know Superman is hard for you guys too. Let's all vent and brainstorm together
 

Boodendorf

Bird woman!
People, if your backdashes don't work, I'd recommend using a 6f startup move. Or if you don't want to take any risk, pushblock the next wave of f23 superbreath.

Oh and DON'T backdash if you are in the corner, you'll just eat the next f23 for free!
 
D

Deleted member 5032

Guest
Turns out Deathstroke can't even jump out of f23-SB...
 

Boodendorf

Bird woman!
Btw, I didn't think of this before, but what about an armored move? I heard grundy can walking corpse through this pressure (except if supes has his trait on, obviously). Anybody tried with mb b3/ mb f3?
 
D

Deleted member 5032

Guest
I don't think anyone can jump out of it.

Can you verify that he cannot back dash out?
Based on a mostly lag-free set I'm playing right now, I cannot backdash out of it.

[Edit] If I backdash, the 2nd hit of his followup f23 connects and I get full-combo punished.
 

JaredL

Aww shit <REDACTED DUE TO FEELINGS> its Shapzam
Btw, I didn't think of this before, but what about an armored move? I heard grundy can walking corpse through this pressure (except if supes has his trait on, obviously). Anybody tried with mb b3/ mb f3?
MB3 only gets its armor after a few frames, not immediately