The Injustice: Gods Among Us website recently updated with the Patch 1 release notes from the game-play improvements that were released along with with the Injustice DLC character, Lobo this past Tuesday. Below are the Codes fixes and Balance tweaks for Injustice: Gods Among Us as we play it today. *note: next patch will lkely come when Batgirl is released, which will be soon.*
Code fixes
- Added Lobo Gameplay Functionality.
- Strengthened the stability of online connections between different connections, resulting in less de-synchronizations.
- Added the ability to initiate a transition attack when the defender is at an elevated position.
- Removed the ability for two gadget characters to both place bombs at the same time on some Interactive Objects.
Balance tweaks
- Increased overall combo damage scaling after a knockdown from Interactive Objects.
- Increased overall combo damage scaling on planted sticky bombs (Down + Interact button) pop-up combos.
- You can no longer initiate a clash on Killer Frost’s Ice Spike outside of a combo.
- The hitsphere on Doomsday’s jumping splash was adjusted to be slightly smaller and more in line with the original intention.
- Players land slightly further apart after Arkham/Joker Asylum and Insurgency transitions to make it easier to avoid the ability to use an Interactive Object immediately after landing.
Website link is down so taken from neogaf.
http://www.injustice.com/en/news/injustice-gods-among-us-patch-1-release-notes
http://www.neogaf.com/forum/showpost.php?p=57359334&postcount=8427
*Not sure if this belongs here or in Gameplay. If it belongs there, please move it.
edited by STORMS*
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