|| Syrnia
Siiren's Servant;Burns The Midnight Oil
So to begin with... this tech for a particular reason caught my attention during the first week of gameplay from Injustice. Now I know what you're gonna say, "Oh there's no way he found this out before anyone else" or the like but the truth is I did. I've had tech that people had and haven't figured out sitting in my notebook as well as the record/playback function in Injustice.
Taken from what we know (or should know) thanks to @EGP_Wonder_Chef and @Krayzie's recent thread about Catwoman: Double F3 leads to unclashable damage and a hard knockdown.
Now I'm not gonna go into much detail but the fact that it's possible to link F3 twice and still able to combo into a hard knockdown is a big deal for Catwoman. I pretty much think shes the only one who can do this sort of combo and it comes with big advantages to her gameplay.
Without further ado, here are the combos that will change how the opponent plays against Catwoman due to the near endless potential for mixups.
*When doing these combos please pay attention to how high the opponent is during the return from B3. Usually you would want to aim for the legs/ankles area with F3 then immediately when you land F3 again.
Warning* These combos are difficult at first but with practice I'm sure you guys can do it.
Siiren's Play Time: (Double F3 combo ending in hard knockdown) Uses 1 meter
- J2 xx B12D3 xx Cat Dash xx B3 xx F3 (hit 1) xx F3 (hit 1) xx 2 xx Cat Dash MB xx 1(whiff),F2
Damage: 47%, 50% if you use MAX trait after the meter burn Cat Dash but it's not worth it.
Position: Next to opponent, hard knockdown.
Difficulty: 5 out of 5
-Note: The most optimal combo for damage with mixup potential. Could be BnB but it's highly difficult since the entire cast have different hitboxes.
Second Take: (Double F3 combo ending in hard knockdown) No meter
- J2 xx B12D3 xx Cat Dash xx B3 xx F3 (hit 1) xx F3 (hit 1) xx 1,F2
Damage: 43, 45% should you choose to end with MAX trait instead of hard knockdown
Position: Next to opponent, hard knockdown
Difficulty: 4.5 out of 5
-Note: More of a standard BnB if you have no meter or want to conserve it for other uses.
Feline Furry: (Double F3 combo, hard knockdown) 1 meter
- F1,1,2 xx Cat Dash xx B3 xx F3 (hit 1) xx F3 (hit 1) xx 2 xx Cat Dash MB xx 1 (whiff),F2
Damage: 41%, 36% if you choose to do 1,F2 after the second F3 to conserve meter.
Position: Next to opponent, hard knockdown
Difficulty: 3.5 out of 5
Dangerous Kitty: (Double F3 combo, hard knockdown) Uses 1 meter
- B2 xx B3 xx Walk forward a bit before doing F3 (hit 1) xx F3 (hit 1) xx 2 xx Cat Dash MB xx 1 (whiff),F2
Damage: 48%, 48% Should you use MAX trait but its not worth it as you can see.
Position: Next to opponent, hard knockdown
Difficulty: Debating on whether to make it 10 or just 5/5 because of the B2 xx B3 link. Even I have a hard time hitting this combo but its the most damage you can get from a B2.
Catnip: (Double F3 combo, hard knockdown) Uses 1 meter
- 2,D2 xx Cat Dash xx B3 xx F3 (hit 1) xx F3 (hit 1) xx 2 xx Cat Dash MB xx 1 (whiff),F2
Damage: 42%, 37% without meter if you go straight to 1,F2
Position: Next to opponent, hard knockdown
Difficulty: 3.5 out of 5. Standard BnB for Catwoman if you can land the F3.
Punisher: (For those who like D1 xx Cat Dash) Could use a meter if you like
- D1 xx Cat Dash xx B3 xx F3 (hit 1) xx F3 (hit 1) xx 2 xx Cat Dash MB xx 1 (whiff),F2
Damage: 39% Not bad for a punish using D1
Position: Next to opponent, hard knockdown
Difficulty: 3 out of 5
Unclashable Combos: Any of the above but instead of continuing the combo you can make the second F3 hit twice for unclashable damage. Though if you're feeling gutsy you might be able to sneak a 2 xx Cat Dash MB xx F3 for the highest damage for unclashable damage. So it would look like this: F3 (hit 1) xx F3 (hit 1) xx 2 xx Cat Dash MB xx F3 for 47% damage.
All these combos allow for near endless mixups after 1,F2 so get out there and practice them.
Bonus* If you've been reading this far I congratulate you and hope that you learned some of these combos if not all of them. As a token of my gratitude I will give 1 more combo involving not 1,2 but 3 F3's in a combo using a stage interactable.
"Just when you thought I was Kittying": (Stage combo using a second bounce) Sorry for name lol
- J2 xx B12D3 xx Cat Dash xx B3 xx F3 (hit 1) xx F3 (hit 1) xx 2 xx Cat Dash MB xx Interactable ( has to be a bounce to the background) xx F3 (hit 1) xx D2 xx DD3,3
Damage: 51%
Position: Half screen if not full screen away from opponent.
Difficulty: 6
-Note* Some characters hitboxes are small so after the Cat Dash MB you may need to dash up to be able to use the interactable.
This thread is for all Catwoman players out there. #MEOW
Special Thanks to Ninj for providing video footage of the Double F3 tech. Hope this helps with peoples timing.
Taken from what we know (or should know) thanks to @EGP_Wonder_Chef and @Krayzie's recent thread about Catwoman: Double F3 leads to unclashable damage and a hard knockdown.
Now I'm not gonna go into much detail but the fact that it's possible to link F3 twice and still able to combo into a hard knockdown is a big deal for Catwoman. I pretty much think shes the only one who can do this sort of combo and it comes with big advantages to her gameplay.
Without further ado, here are the combos that will change how the opponent plays against Catwoman due to the near endless potential for mixups.
*When doing these combos please pay attention to how high the opponent is during the return from B3. Usually you would want to aim for the legs/ankles area with F3 then immediately when you land F3 again.
Warning* These combos are difficult at first but with practice I'm sure you guys can do it.
Siiren's Play Time: (Double F3 combo ending in hard knockdown) Uses 1 meter
- J2 xx B12D3 xx Cat Dash xx B3 xx F3 (hit 1) xx F3 (hit 1) xx 2 xx Cat Dash MB xx 1(whiff),F2
Damage: 47%, 50% if you use MAX trait after the meter burn Cat Dash but it's not worth it.
Position: Next to opponent, hard knockdown.
Difficulty: 5 out of 5
-Note: The most optimal combo for damage with mixup potential. Could be BnB but it's highly difficult since the entire cast have different hitboxes.
Second Take: (Double F3 combo ending in hard knockdown) No meter
- J2 xx B12D3 xx Cat Dash xx B3 xx F3 (hit 1) xx F3 (hit 1) xx 1,F2
Damage: 43, 45% should you choose to end with MAX trait instead of hard knockdown
Position: Next to opponent, hard knockdown
Difficulty: 4.5 out of 5
-Note: More of a standard BnB if you have no meter or want to conserve it for other uses.
Feline Furry: (Double F3 combo, hard knockdown) 1 meter
- F1,1,2 xx Cat Dash xx B3 xx F3 (hit 1) xx F3 (hit 1) xx 2 xx Cat Dash MB xx 1 (whiff),F2
Damage: 41%, 36% if you choose to do 1,F2 after the second F3 to conserve meter.
Position: Next to opponent, hard knockdown
Difficulty: 3.5 out of 5
Dangerous Kitty: (Double F3 combo, hard knockdown) Uses 1 meter
- B2 xx B3 xx Walk forward a bit before doing F3 (hit 1) xx F3 (hit 1) xx 2 xx Cat Dash MB xx 1 (whiff),F2
Damage: 48%, 48% Should you use MAX trait but its not worth it as you can see.
Position: Next to opponent, hard knockdown
Difficulty: Debating on whether to make it 10 or just 5/5 because of the B2 xx B3 link. Even I have a hard time hitting this combo but its the most damage you can get from a B2.
Catnip: (Double F3 combo, hard knockdown) Uses 1 meter
- 2,D2 xx Cat Dash xx B3 xx F3 (hit 1) xx F3 (hit 1) xx 2 xx Cat Dash MB xx 1 (whiff),F2
Damage: 42%, 37% without meter if you go straight to 1,F2
Position: Next to opponent, hard knockdown
Difficulty: 3.5 out of 5. Standard BnB for Catwoman if you can land the F3.
Punisher: (For those who like D1 xx Cat Dash) Could use a meter if you like
- D1 xx Cat Dash xx B3 xx F3 (hit 1) xx F3 (hit 1) xx 2 xx Cat Dash MB xx 1 (whiff),F2
Damage: 39% Not bad for a punish using D1
Position: Next to opponent, hard knockdown
Difficulty: 3 out of 5
Unclashable Combos: Any of the above but instead of continuing the combo you can make the second F3 hit twice for unclashable damage. Though if you're feeling gutsy you might be able to sneak a 2 xx Cat Dash MB xx F3 for the highest damage for unclashable damage. So it would look like this: F3 (hit 1) xx F3 (hit 1) xx 2 xx Cat Dash MB xx F3 for 47% damage.
All these combos allow for near endless mixups after 1,F2 so get out there and practice them.
Bonus* If you've been reading this far I congratulate you and hope that you learned some of these combos if not all of them. As a token of my gratitude I will give 1 more combo involving not 1,2 but 3 F3's in a combo using a stage interactable.
"Just when you thought I was Kittying": (Stage combo using a second bounce) Sorry for name lol
- J2 xx B12D3 xx Cat Dash xx B3 xx F3 (hit 1) xx F3 (hit 1) xx 2 xx Cat Dash MB xx Interactable ( has to be a bounce to the background) xx F3 (hit 1) xx D2 xx DD3,3
Damage: 51%
Position: Half screen if not full screen away from opponent.
Difficulty: 6
-Note* Some characters hitboxes are small so after the Cat Dash MB you may need to dash up to be able to use the interactable.
This thread is for all Catwoman players out there. #MEOW
Special Thanks to Ninj for providing video footage of the Double F3 tech. Hope this helps with peoples timing.