TectonicSuperPlates
Learn to draw the Rob Liefeld way
I find myself asking this question every time I start up a game of Injustice.
Analyzing the game, it's a very zoning heavy type of fighter. Almost 1/3 of the cast are heavy zoning characters(already we have a problem. Spammers galore. But I digress. That's not the main focus of this topic). And with that, learning to defeat zoners(or learning to beat anyone really), comes strategy.
Devising strategy requires time and effort spent in learning the game. That's not a problem. We all want to learn how to play the game.
But the problem comes in at the games focus on heavy combos. I would say that this makes the game much more appealing to competitive players and less to casuals.
Jumping into a game, you get swarmed by a 15 hit combo from Batman doing 40% damage, and you just sit there in awe of how can this person perform these moves. And you, as a casual player, are seeking just to enjoy this game for fun. A DC superheroes game with a fun story and exciting characters.
But you can't do that, because if you don't learn how to juggle into a 12 hit combo, you are screwed. And learning how to juggle a 12 hit combo comes in part with learning strategies on how to beat your opponent and maximize the abilities of the character you are playing as.
And that is where you definitively set the bar too high for casuals, who have no interest in learning 12 hit combos, to reach.
King of Fighters 13 and Injustice seem to fall in the "if you don't know how to combo, you aren't going to enjoy this game" demographic, and I feel as though that's where fighters like Street Fighter shine. With a much more solid focus on the fundamentals, you don't need to know how to combo 12 hits to win, or more importantly have fun. In Injustice, you do. And I find myself enjoying the game less and less in online ranked play because, quite frankly, I find the time spent on learning combos and specific timing of those combos quite tedious. I want to just go in there, play the game, and have fun.
I enjoy this game. It's a very fun game. But perhaps it's major flaw is keeping the casual player out of the equation and having a much stronger bias towards the competitive gamer.
I could be wrong. And I am open highly to criticism.
Are the problems stemming from this game having a "I pick one character, you pick a counter character to mine" feel? That you just can't pick any character and have the same effectiveness with one as you do another?
I really could rant on how zoning makes this game seem less and less fun, especially in online play with the level of spammers, and you have to devise strategies on how to combat those spammers, but that's irrelevant considering melee characters like Grundy dominate with a 15 hit combo for 50% damage.
Heavy focus on big time combos, and frankly, a casual like me has no response to stuff like that. I'm here doing a 1, 2, 3 hit combo and then getting wrecked in the face in response by Batman mixing it up with juggles and his trait, hitting for a solid 12 or more hit combo.
"Quit the game" is probably one of the responses expected from elitists. But we all know they are scum who live in their mother's basement, so I won't pay any mind to those. "Just learn to do 15 hit combos" is another. Quite frankly, we all don't have that competitive bone in our bodies, especially with fighters. Some of us just want to sit back, chill, play a game with our friends and have fun(although when your friend knows how to perform 15 hit combos...yeah...it sucks as well. Lol.).
I won't stop playing Injustice. I love the game and I love fighting games in general too much for that. Just a note to those throwing the "quit the game" response.
Analyzing the game, it's a very zoning heavy type of fighter. Almost 1/3 of the cast are heavy zoning characters(already we have a problem. Spammers galore. But I digress. That's not the main focus of this topic). And with that, learning to defeat zoners(or learning to beat anyone really), comes strategy.
Devising strategy requires time and effort spent in learning the game. That's not a problem. We all want to learn how to play the game.
But the problem comes in at the games focus on heavy combos. I would say that this makes the game much more appealing to competitive players and less to casuals.
Jumping into a game, you get swarmed by a 15 hit combo from Batman doing 40% damage, and you just sit there in awe of how can this person perform these moves. And you, as a casual player, are seeking just to enjoy this game for fun. A DC superheroes game with a fun story and exciting characters.
But you can't do that, because if you don't learn how to juggle into a 12 hit combo, you are screwed. And learning how to juggle a 12 hit combo comes in part with learning strategies on how to beat your opponent and maximize the abilities of the character you are playing as.
And that is where you definitively set the bar too high for casuals, who have no interest in learning 12 hit combos, to reach.
King of Fighters 13 and Injustice seem to fall in the "if you don't know how to combo, you aren't going to enjoy this game" demographic, and I feel as though that's where fighters like Street Fighter shine. With a much more solid focus on the fundamentals, you don't need to know how to combo 12 hits to win, or more importantly have fun. In Injustice, you do. And I find myself enjoying the game less and less in online ranked play because, quite frankly, I find the time spent on learning combos and specific timing of those combos quite tedious. I want to just go in there, play the game, and have fun.
I enjoy this game. It's a very fun game. But perhaps it's major flaw is keeping the casual player out of the equation and having a much stronger bias towards the competitive gamer.
I could be wrong. And I am open highly to criticism.
Are the problems stemming from this game having a "I pick one character, you pick a counter character to mine" feel? That you just can't pick any character and have the same effectiveness with one as you do another?
I really could rant on how zoning makes this game seem less and less fun, especially in online play with the level of spammers, and you have to devise strategies on how to combat those spammers, but that's irrelevant considering melee characters like Grundy dominate with a 15 hit combo for 50% damage.
Heavy focus on big time combos, and frankly, a casual like me has no response to stuff like that. I'm here doing a 1, 2, 3 hit combo and then getting wrecked in the face in response by Batman mixing it up with juggles and his trait, hitting for a solid 12 or more hit combo.
"Quit the game" is probably one of the responses expected from elitists. But we all know they are scum who live in their mother's basement, so I won't pay any mind to those. "Just learn to do 15 hit combos" is another. Quite frankly, we all don't have that competitive bone in our bodies, especially with fighters. Some of us just want to sit back, chill, play a game with our friends and have fun(although when your friend knows how to perform 15 hit combos...yeah...it sucks as well. Lol.).
I won't stop playing Injustice. I love the game and I love fighting games in general too much for that. Just a note to those throwing the "quit the game" response.