AK partyeagle
Mortal
Alright , as we all know Dick has some amazing frames to work with and he can really bring the pain.
since he has so many ways to punish the other player pushing a button I believe we should compile a list of setups and strings that can not be interrupted .
On block (6f or slower ) :
Escrima :
d1 d1,2
d1,2 d1
334db3
334bf3
u3 b2
u3 f213
u3 b1 strings
u3 334db3
d1/d1,2 f123 (sometimes gets beat out or trades with d1)
1,1,2 b2
b1,1,2 112
112 334db3
Staff:
d1 d1
1 d1
1F1 d1
1f1 db3
d1 db3
1f1 db3MB d3/2
d1 db3MB 1db2MB
d1 db3MB 1db2MB bf3
On hit(6f or slower): To be continued
Frame traps with frame gaps (for characters without a 6f move) : to be continued
free free to post more and ill update the thread when i can
since he has so many ways to punish the other player pushing a button I believe we should compile a list of setups and strings that can not be interrupted .
On block (6f or slower ) :
Escrima :
d1 d1,2
d1,2 d1
334db3
334bf3
u3 b2
u3 f213
u3 b1 strings
u3 334db3
d1/d1,2 f123 (sometimes gets beat out or trades with d1)
1,1,2 b2
b1,1,2 112
112 334db3
Staff:
d1 d1
1 d1
1F1 d1
1f1 db3
d1 db3
1f1 db3MB d3/2
d1 db3MB 1db2MB
d1 db3MB 1db2MB bf3
On hit(6f or slower): To be continued
Frame traps with frame gaps (for characters without a 6f move) : to be continued
free free to post more and ill update the thread when i can