I do that but then I get EX lasered and lose 15% and get sent to the other side of the stage.Mercury Streaming through his Lasers, the timing is really hard to get down but it´s possible.
I do that but then I get EX lasered and lose 15% and get sent to the other side of the stage.Mercury Streaming through his Lasers, the timing is really hard to get down but it´s possible.
1 EX is a street fighter term that stands for a stronger version of a special move by using meter. in Injustice its also called MB or Meter BurnOk, noob needs the following explained
1. EX
2. Crossup
3. D1 (if it means down+light, then I can't seem to get an Achilles Clutch out of it)
4. BnB
Thanks, I guess i'll go into practice and record some deathstroke shooting and try to get used to the tempo. It's not a real life player but it might help a bit, as well as punishing swordtwirl, should probably use b2.don't worry, it IS hard to get around some of the casts zoning and deathstroke and superman are especially hard.
for deathstroke you need to duck his guns and then dash forward. it can get tricky because the game is new and we're all not used to the tempo yet but eventually you'll get it down. online will remain a problem though. if you get closer you need be more patient because many deathstrokes will randomly throw around swordtwirl. just be ready to punish and if he did meterburn...well just try again. then when you get into a combo and knock him down see what he does. if he wakes up with special (most of the times it will be swordtwirl agian.... -_-) punish and knock him down again. if not, try to get another knock down and go into shazams vortex game.
dont get me wrong it IS hard, but its doable if you stay patient and dont worry too much about taking some damage in the proces
Someone mentioned in one of the other threads that you can do a stance change after sweep and its perfect timing to go right into HM. Tested it out briefly and I think it is correct, if you get the chance to as well I'd add that for anyone who is unsure how to time itUpdated the first post with some absurdly important tech titled "(New) - Chapter V - The Wake Up Game (Vortex Tech)". Shazam's ground vortex is ridiculous and you guys should definitely know about it.
On wakeup after certain knockdowns, a Herculean Might is 100% unavoidable (can't duck, can'd backdash, etc.) except for wakeups, which an be punished via normals and crossups. This leads to a very nasty vortex. Check it out.
You're going to hell for this.If you're playing against stick players, because of the wakeup timing, you can often hear them press buttons and just jump or block in response to it.
Yeah the meaty is what I meant then, good to know. I suppose people I play online just choose to take the grab then, like every time.He has one inescapable grab and that is off f22 on hit. All other attempts are escapable. The meaty throw if that's what you are talking about is accessible after MB torpedo d3 and low command throw.
Oh and with the meaty setup, their only option is a wakeup attack right?
I'd say so.You show meaty command throw on their wakeup. They can only wakeup attack out of it, nothing else. Anything that isn't a wakeup attack gets grabbed and put into the same situation.
You see them going for a wakeup attack now that they know your grab will whiff on a wakeup attack. So you bait them into it and either do crossup j.2 or block an unsafe wakeup attack. Full combo punish back into same situation.