I think the main issue with his zoning is this game seems really oriented to push back and move backwards better than get in and move forward. Every successful hit with death stroke can knock you back half a screen. Your only safe option is to walk and duck and that takes FOREVER. If the push back wasn't so insane in this game it would be manageable, but he's given way too much lame out potential. That or they buff forward movement. Many characters just don't have options to move in on him and just 1 small mistake can offset 4-5 proper evades...which is just dumb. I know people are saying only scrubs are free to this, but that's not true. This character has strong MUs and there's simply not enough options for some characters with how stupidly rewarding a single hit is with him. Nerf either the pushback of his attacks, buff forward movement for some characters, or add more recovery to blocked projectiles. SOMETHING has to happen.