Gengar
Hypnosis > Dreameater (its a reset)
i want to blame your dislexia but i too cant figure out what hes trying to say at all lolIm trying to understand this post but i fail lol
i want to blame your dislexia but i too cant figure out what hes trying to say at all lolIm trying to understand this post but i fail lol
I think he doesn't like good players dictating how the game should be played, he thinks casual scrubs should have a say.. or something like that, I have no clue either.i want to blame your dislexia but i too cant figure out what hes trying to say at all lol
I don't like the idea of interactables yet. But actually, interactables have always been there in 2D fightinggames in the form of walls, imo. Walls are the most simple form you can have. They change how a game is played in respect to players locations on the screen although not truly interactive.
I'm very curious to see how they influence gameplay.
right? I'm glad most of the good MK players are on board with depth. Well said man, well saidIt also can give more match-ups to learn in a sense. Just because character X may beat character Y, that does not mean it will be the same exact result on another stage.
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Then they can level up.Great points here, the problem is other communities maybe grabbing ahold of this game and may see things differently. We really have to wait and see what will be the general opinion of this in torny play.
I say this because it's not all about 1 communities opinion anymore, especially at a major where their will be mixes. We may deem it all ok, but some others may not which may mess with our gameplay at different places.
Lol.. 81% meterless unblockable starter.Joe just discovered a %102 combo on the same stage with bane (with super). Doesn't look too hard to do atm. The damage for the intractable in that stage definetly needs to be tweaked.
Archive Footage:
http://www.twitch.tv/thisislijoe/b/390761197
Stage transitions and environments should be in competitive play but I would like to see stage transitions nerfed in damage to 20-25%. Nothing should hit for 30% imo. FGC needs to have games withmore innovative ideas to keep the scene fresh and make the FGC scene more appealing to new players.Okay I can see where you guys are coming from. But I still think something needs to be tweaked. Maybe just something as little as a damage nerf could solve a lot
First stage choice will probably be random, or perhaps selectable from a pool of "neutral" stages after some more time. It may get a bit Smash Bros. in ruleset regarding stages and counterpicks, but honestly I think that is cool and interesting. Taking the environment into consideration is awesome and not many games do it.Interesting point.
However, it is no different than playing a zoner and rolling random stage and getting the smallest stage in the game, or being a rush down and landing on a huge stage.
It's just another random factor added to the mix.
First stage choice will probably be random, or perhaps selectable from a pool of "neutral" stages after some more time. It may get a bit Smash Bros. in ruleset regarding stages and counterpicks, but honestly I think that is cool and interesting. Taking the environment into consideration is awesome and not many games do it.
As someone who will be running tournaments for IJ, I'll be keeping a close eye on the emerging ruleset. My hope is for a neutral / counterpick system and it will most likely be what I advocate for.
Well, Atlantis is confirmed to have no transitions. Considering that we've yet to see it, I'm almost willing to bet that Ferris Airfield doesn't have a transition either.Even if ultimately it ends up being banned from tournaments I seem to recall Boon saying either they will have one stage that has nothing to interact with or you can turn them off.
I would hope for the latter cause it'd get boring seeing the same stages like the science room in Street Fighter 4, Final Destination in Super Smash Bros. or classroom like in Skullgirls.
But it still has some intractables as shown in the KF and Ares trailer.Well, Atlantis is confirmed to have no transitions. Considering that we've yet to see it, I'm almost willing to bet that Ferris Airfield doesn't have a transition either.