Unless it was from a JIP 112 can be ducked and interrupted like Chongo said.
Now, if she gets you with 112 ~ MS 1 [xx CW], simply block it and work from there:
-If she only did MS 1 you have to somewhat respect the follow up since you're at -1. She can't do 112 again because it can be ducked, d1 into anything is interruptable (with the exception of
CW of course) , a divekick is combo punishable on block or interrupted by s2, and on read you can beat her d4 with d3 or Spin. You need to pay attention the first few times to see what follow up your opponent uses.
-If she went ahead and used CW you're at advantage which means you can Bird Lao your way out, throw, or chip.
If you land a Tele-3 simply use KL mixup tools: 11, 1121, 21, 21212, 24, Spin, Throw and at times Low Hat. Even with her hurtbox she's no different than the rest of the cast.
You mentioned the air-to-air trade. If you're using Bird Lao that shouldn't be an issue, because instant JKDK it's supposed to beat everything but another instant JK or certain special AAs.
Using Bird Lao saves you from "getting catched".