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Poll: Fear of Injustice Netcode Letdown

How worried are you that the Injustice netcode will be a letdown?


  • Total voters
    188

Vilén

too smart to play MKX
People need to remember that Injustice could have the best netcode ever invinted and it still won't help them if they have a shitty connection. As Hector already said several times, people need to have realistic expectations about what good netcode can do. No matter what, data has to be sent and received, which means that online play will always be laggier than offline play. Science!
Yeah, but it should also be noted that he really should've added "#excusesexcuses" to that statement. Look, my internet connection is mediocre at best because Charter Cable is the world's worst ISP and my landlord is a doucheprick and won't let me upgrade to something viable because it would mean drilling new holes. Check it:



Following Hector's logic, since my connection is mediocre my online experience with SCV should have been mediocre. Nope.

In SCV, 8 or 9 out of 10 matches basically feel like offline. MK9's netcode was unplayable for me for a while but after the patch they put out addressing the issue, I'd say it improved for me about 50% and--while it was still really shitty--it was a semi-consistent shitty. Players who were smarter than the average bear could even handle Raiden's thunderport sometimes.

The bottom line is, SCV's scene had people that trained online and went to tournaments and blew people the fuck up. Injustice should have that factor going for it too. I think the biggest factor that keeps people away from a real tournament (aside from time, money and life) is an unwillingness to be completely embarrassed their first time out. Even though usually you go to tournaments to get good, rather than getting good and then going to tournaments...

If the netcode is really good like SCV, it will be a serious boon to this game's lifespan and offline scene (since unlike SCV, this game will be popular and have a developer that won't forget about it). You'll have a constant stream of new blood leveling up online and then wanting to swing their dicks in locals or majors. At the very least the game will be worth playing online and people will be more inclined to buy DLC so they can show off their swag to other couch warriors and the cashflow will just keep the game on a support structure.

Anyway, it's 2013 and every fighting game should have netcode on par with SCV as a rule, no exceptions. But I haven't seen any indication from NRS that they have any idea what they're doing in this area... considering that they didn't demo the online for anyone and I haven't any playtesters mention it.

So yeah. The coin was flipped a while ago and it'll land in six days... went with option 3.
 
D

Deleted member 5032

Guest
I guess what I'm saying is that I believe Injustice's online play will be as solid as any online fighting game can be. I definitely have faith it will be better than MK9's.
 

TheJaquio

Kombatant
I was optimistic at first, when they kept saying that they spent 2 years improving the netcode and that they learned from their mistakes and made drastic improvements. Then, several months later Hector started trying to qualify those statements, and my hopes went right out the window.
 

BenGmanUk

Get staffed bro
You'd think there would be some kind of netcode standard. Out of all game genres, fighting games probably send the least information, but require the best connections to work well. How many ways can there be to send button presses to a server? You'd think they'd use some kind of GGPO code or contract in someone who did the netcode for other well known games. I'm sure its more complicated than I imagine.
 

Vilén

too smart to play MKX
I was optimistic at first, when they kept saying that they spent 2 years improving the netcode and that they learned from their mistakes and made drastic improvements. Then, several months later Hector started trying to qualify those statements, and my hopes went right out the window.
Pretty much this.
 

_CHINOCUDEIRO_

Machakabotones
Bla,bla,bla,bla, blahhh, bla, bla,, bla, bla

....


Bla, bla, bla,,,,


.....

Everybody knows SSF4 has a good netcode and you can play PERFECT with people of the same region.
Ok, we are not stupids, with bad connection you can´t say too much, but, hey¡¡¡ everybody plays SF with nearly no problem at all.

The question is: Do NRS has spend his money on this or not?

and in the final video of the demo i´ve seen online screens and i didn´s see ANY connections bars neither on the player or the lobby.....and no regional filter at all

Yeah, I´m European and frightened
 

PANDEMlC

El Psy Congroo
This game needs anime netcode and the players need to step up their connections like us anime fans who need to torrent 20 different shows at once on a daily basis to keep up with the current season. :D But seriously, Persona netcode is godlike.
 

Smoke_Of_Finland

Believe in the hop kick
Speedtest.jpg


When I have 5 bars to other Nordic countries, Germany, Netherlands and Belgium etc. in TTT2 it feels like offline. When I played MK9 I got away with blocked upballs and hit people with shit like b1,1,2 into upball, beating their d1 attempt. I was never able to punish Reptards elbow dash. On MK9 EU PSN you had online gangsta's like Shark Teeth and Reptile Chef pulling off crap that they would never get away with offline and thinking they were actually good in the game. You can mash repeated d1's on block without getting punished. Anti airing is impossible or near impossible (don't start giving me the "nah man you just need to level up brah" bullshit).

In TTT2 you have online warriors coming up like Speedkicks who is 16 and is beating guys who have been playing Tekken since the 90's. Good netcode will expand the offline scene as well when online warriors start showing up at tourneys or find a local group/scene to play with.

The game mechanics in the Injustice demo and what I saw in the Pax interviews makes the game look solid. Good/bad netcode will make or break this game for a lot of people.
 

DeadlyCreampuff

Apprentice
Yeah, that's not true. SSFIV's netcode is Okay at best.
Yeah I agree with this. What SSF4 does do well is be very good at creating a stable online experience(Thank god its not like Marvel online), but it adjusts the delay to sync up both on a case for case basis making it very hard to know just how much slower the overall game will take place.

In SFxT it was very interesting that they attempted to do their own version of GGPO and I hope that(or proper GGPO) become the standard for Capcom games(though uh, fix the PC version please? it cant hold a candle :( which is annoying as PC SF4 has the best of all SF4s).

Though I only say that due to companies aversion to GGPO(I get it a little, wasn't developed in house so they are weary of it, sad but fair enough). After playing Skullgirls online..... eff me that is the single best online experience in a fighter I've ever experienced. Not untill pings go over 200 do things begin to get wonky, but can still be played(though my god, the teleports, and I aint talking no MK teles :3 )

Between Skullgals and crossT I have become a firm believer in rollback above lagsoup(benefit of GGPO, if you want lagsoup you can turn that on instead of rollback) approach. So I really hope with all the reaching out to the community that all the companies seem to be warming up to they'll warm up to GGPO as well. Or at least rollback approach.

I am curious to see what we get come release, heres hoping its fun at least :)
 

Seven

|| Seven ||
IF NRS DOESN'T FIX ONLINE IN INJUSTICE, MY BROTHER, MY FRIENDS AND I WILL NOT BUY THE GAME!!!!!!

DO YOU HEAR WHAT I'M SAYING NRS!!! DON'T SHIT ON US!!
 

Seven

|| Seven ||
Don't happen to have some earplugs on you? I seem to have suddenly gone deaf.
I'm just pissed off because NRS has been making online games since 2004, and Injustice comes out in 2013, that's 9 years of shitty online. If they don't fix this problem, something they said they would fix in MK9!!! Then they deserve to lose a lot of money.
 

GodsLonelyman

Kombatant
I like to think of it this way. Mortal Kombat was beyond unplayable online, Mortal Kombat probably has the worst online netcode of any fighting game I've ever played, simply put, Mortal Kombat online is garbage. Supposing the netcode for Injustice is still bad, it cannot be worse than Mortal Kombat after they had 2 more years to work on it. I believe it is impossible to replicate the mess that was MK online, so going by that theory, this games netcode should be better than MK.
 

Ca$hFlagg

Online » Offline
I'm not worried. MK9 played well for me on my 25up/25down fios connection. I hit Reptile's NJP combo thousands of times. Recently, I have bumped to 50/25 so I am anticipating an even more enjoyable experience.

Get better internet.
 

Gesture Required Ahead

Get on that hook
Before everyone says "it's your connection" and turns this into another 'post your Speedtest' thread, I just want to say that I have different experiences in different online fighting games on the SAME connection. They have different servers and different code. And I have different experiences even between XBL and PS3, with the same game on the same internet connection.

So it's time to put "it's just your internet" to rest. Here's to hoping for a great online experience in Injustice :D
This, I play MK and SCV with a friend offline and online. Same connection, same city, different games. But how is it that when we play MK I could barely get any combos done unless I re-adjust the timing while in SCV I can do just-frame moves easy as pie?
 

Lex Luthor II

Lord of Lightning
I never played any fighting games offline recently, so all I got to play was online, and I thought MK9 was really smooth. I never had a problem, other than random lag that is bound to happen, and I didnt know there was a problem until I came online to the forums.