Macdaddy
STEAM: Bloodychaos2 XBOX: Macdaddy256969
Noticed some interesting things with jump ins that I never noticed from watching the gameplay. With Batman especially there are so many jump in and crossup options. Crossovers with Batman often miss, and many jump ins force combos to wiff. For example Batmans JMP2 makes part of the 112 wiff. But if you use the glider and JMP2 he never wiffs. JMP1 also works well but has a small hitbox. Just seems to be so many more options from jump ins that yield different results. I never noticed from watchin gameplay. I like it a lot, adds more depth than simply jump punch and jump kick. Batman has 5 distinct jump ins.
And then theres WW who's JMP2 in sword stance is a brilliant crossover, but often wiffs if you are merely jumping in, as it sort of sweeps. I personally love this.
I have yet to see a jump in that is not an overhead.
And then theres WW who's JMP2 in sword stance is a brilliant crossover, but often wiffs if you are merely jumping in, as it sort of sweeps. I personally love this.
I have yet to see a jump in that is not an overhead.