What's new

Jump ins

Status
Not open for further replies.

Macdaddy

STEAM: Bloodychaos2 XBOX: Macdaddy256969
Noticed some interesting things with jump ins that I never noticed from watching the gameplay. With Batman especially there are so many jump in and crossup options. Crossovers with Batman often miss, and many jump ins force combos to wiff. For example Batmans JMP2 makes part of the 112 wiff. But if you use the glider and JMP2 he never wiffs. JMP1 also works well but has a small hitbox. Just seems to be so many more options from jump ins that yield different results. I never noticed from watchin gameplay. I like it a lot, adds more depth than simply jump punch and jump kick. Batman has 5 distinct jump ins.

And then theres WW who's JMP2 in sword stance is a brilliant crossover, but often wiffs if you are merely jumping in, as it sort of sweeps. I personally love this.
I have yet to see a jump in that is not an overhead.
 

Macdaddy

STEAM: Bloodychaos2 XBOX: Macdaddy256969
Well yes if you dont count the glide3 yeah since you cant combo from it. Same with normal 3.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Same range, but j2 is the best crossup, flat out, anyway.

On a sidenote, j3 xx scatter bombs = 20%. It's a fucking braindead 20% lol.
 

cyke_out

Warrior
Ok, same range isn't that bad, just have to remember to cross block when bats jumps from that distance.
 

Macdaddy

STEAM: Bloodychaos2 XBOX: Macdaddy256969
I'm noticing that enhanced specials input seems different from MK. In MK I would hit the trigger as Im pressing the the attack button. In IGAU this never seems to work for me. Instead I have to hit the trigger in succession; as in I have to hit it after my attack button as though it were a combo.
 

shaowebb

Get your guns on. Sheriff is back.
AA in this game means I dont give a damn bout no jumping bean Batman. That said yeah Jumping crossups are a thing with him and his scatterbombs in the air are glorious.
 

cyke_out

Warrior
I'm noticing that enhanced specials input seems different from MK. In MK I would hit the trigger as Im pressing the the attack button. In IGAU this never seems to work for me. Instead I have to hit the trigger in succession; as in I have to hit it after my attack button as though it were a combo.
Think of it like Soul Calibur 5. You could use your meter to enhance an attack, that either gave it another hit or a new property. this was useful in hit confirms or making it safer and fake outs. If you have an unsafe normal move, the opponent may still be afraid to punish for fear of you hitting the meter burn and doing a follow-up catching him in a frame trap. It adds a little more strategy into the use of enhanced moves.
 
Status
Not open for further replies.