hellbly
Mortal
ok, thanksBreakout frame was supposed to be the frame at which you can cancel the attack into something else. But here it looks like duration. Yet another reason why I think we can't trust any of the data from this build.
ok, thanksBreakout frame was supposed to be the frame at which you can cancel the attack into something else. But here it looks like duration. Yet another reason why I think we can't trust any of the data from this build.
That caught my eye aswellWants pants too
cant wait to abuse his "Muddy Boot"Catwoman and Grundy sure have a lot of combos.
Wants pants too, heh.
It has to be placeholder, unless every single move in the entire game has 15 frames of start up. Specials, normals, combos, everything.I imagine this frame data has to be a placeholder. Is like to see a special move highlighted to see...like catwomans dash...cmon 6 frames....
About half of them have them, but its unclear what they do. Given these movelists are incomplete (seems like anyone with a lot of basics is missing their airs, and anyone with a lot of combos is missing their cancels) and they're actually from an older build its possible not everyone had them implemented at that point, or they're just cut off from the snaps.Superman seems to have Popup and Pushaway cancels in his combo-section.
It looks like you just press up during the high feline evade. High Feline Evade = Matrix Dodge, Low Feline Evade = Hop. We saw both in the Raven trailer.Catwoman's "Low feline Evade" inputs are strange... down,fwd,Y,Up
Oh wow, I totally didn't realize that.About half of them have them
yea thats the move that some people are raving over.. .Looked cool...It looks like you just press up during the high feline evade. High Feline Evade = Matrix Dodge, Low Feline Evade = Hop. We saw both in the Raven trailer.
I was just looking at that and it was driving me crazy... I'm wondering if it is like Tekken where all jabs are 10 frames... or if they just didn't include the real frame data yet.... because let me tell you, from the trailers I've seen Flash's jabs look WAY faster than 15 frames and Solomon Grundy's jabs :/Framedata for 1(X/Square) is the same for all those characters.
I find it interesting because if those evades are fast enough, she may be able to whiff cancel those to create more combos for free, similar to sfxt charge cancels.yea thats the move that some people are raving over.. .Looked cool...
She gets rewarded when she causes wiffs.. Catwoman is looking better and better each vid...
Your kitty!? Back away, robot dumpling!wow movelists make me hype, my kitty looks has the most strings out of everyone so far
I was just looking at that and it was driving me crazy... I'm wondering if it is like Tekken where all jabs are 10 frames... or if they just didn't include the real frame data yet.... because let me tell you, from the trailers I've seen Flash's jabs look WAY faster than 15 frames and Solomon Grundy's jabs :/
http://www.testyourmight.com/threads/catwoman-players.23969/#post-659473Your kitty!? Back away, robot dumpling!
Well, this is obviously from NYCC build, which was before half the characters were in the game. Considering anything here close to final would be retarded.I was just looking at that and it was driving me crazy... I'm wondering if it is like Tekken where all jabs are 10 frames... or if they just didn't include the real frame data yet.... because let me tell you, from the trailers I've seen Flash's jabs look WAY faster than 15 frames and Solomon Grundy's jabs :/
Whao there slick, no need to call me retarded...Considering anything here close to final would be retarded.
What do you think about the whole standard attacks being the same, I love it its going to bring more balance than mk had in that perspective.Best injustice thread yet.