Thanks .. updated.You apparently can't cancel air dashes with attacks eitherView attachment 3830
If it was obvious, I wouldn't have asked it. It didn't seem to me like there should be any difference. So the only difference is that you can do qcf from a crouched position? There's got to be other differences, otherwise there would be no reason to select the MK method over the SF method.What do you mean? It's pretty obvious.
You can do QCF from a crouched position, you don't have to go back to neutral. Probably the only difference.
No, they're just inputs. I guess one is better suited for stick players and other for pad players. There isn't any magic that happens with either or that I am aware of.If it was obvious, I wouldn't have asked it. It didn't seem to me like there should be any difference. So the only difference is that you can do qcf from a crouched position? There's got to be other differences, otherwise there would be no reason to select the MK method over the SF method.
If it was possible, I'd probably slap you from across the internet.from the look of it injustice is just mk9 with wall bouncers and more elasticated characters
Treadmill, I don't think there's air blocking in Injustice.
Dashing
Dashes can no longer be cancelled into attacks...[snip]
I'll add that; thanks for reminding meHas it been mentioned that rounds work differently?
Is there any difference in that system in terms of affecting meta and gameplay? Its slightly different, but I'm trying to think if it will change anything.I'll add that; thanks for reminding me
There are a few differences, some more obvious (like not being able to have 'meter gaining rounds' or just chip out the end of a round to make it to the next one) and some more subtle (like meter being that much more important, because without lifebar resets, it may be your one and only chance to mount a comeback in a match).Is there any difference in that system in terms of affecting meta and gameplay? Its slightly different, but I'm trying to think if it will change anything.
Maybe because there is no reset for both players, it will reward the loser more?
Light, Medium, Heavy (no seperation for punch or kick), Trait, Interact, Meter Burn, Throw, Stance SwitchWhat r the actual buttons? Meaning is it going to be an 8 button game with light, med, and heavy punches and kicks? Or (what I heard) is it a 4 button game with L, M, H attacks with a special button?
Sent from my SCH-R830 using Tapatalk 2