what do you mean?They all look like bored actors. And IMO it's quite obvious that they're taking shortcuts in their 3D models.
Well in mk9 for instance you can definitely tell that they did the speed sculpts for each character but then either did a horrible job with the retopology or just set z brush to automatically do it. Check out Sheeva's inner thigh in a fight to see what i'm talking about--there's one part of it where a huge chunk is taken out from when the sculpter fucked up lol.what do you mean?
alternate costumesDeathStroke looks too......Cartoonish and robotic I really don't like his costume other then that everything else is fine
Rubbery? Are you referring to the textures or to how they flex and bend as they move? The sculpts loook fine to me. If its the way they are bending thats not a sculpt thing thats a rigger thing and likely due to using the envelope weights in 3DS max's stock skeleton. Even if you adjust them its not as accurate as weight painting in maya which while more accurate takes a LOT longer to get perfect. Like most of a day to a full day to get it just right.Well in mk9 for instance you can definitely tell that they did the speed sculpts for each character but then either did a horrible job with the retopology or just set z brush to automatically do it. Check out Sheeva's inner thigh in a fight to see what i'm talking about--there's one part of it where a huge chunk is taken out from when the sculpter fucked up lol.
Anyway, these characters all have the same "rubbery" quality that the MK9 models have, so im guessing theyre using the same process.