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ask johnny cage thread

Combo_Knight

Knight of Asura
I got 2 questions.
First, are there any lag friendly combos with Cage? I'm liking him a lot but the buffering and dashes is hard enough. Throw in some lag and I never even land the first Dash 11 in a combo string.
Second, is there a nice combo to finish 21F2? I've been using shadow kick to finish since the flip kick seems to whiff.
Try dashing in with 2. After pop up.

I prefer.

Pop up- dash 2- dash- 11-dash 2dash 1 -dash 11- 4/4- Shadow kick or flash kick

The thing is if you feek as though you are losing the juggle cancel a move into flash kick or shadow kick. It is a solid option to keep you in an advantage position after a successful pop up pluck.


F 4 is a move that I'm not to confident in, but imo

Both do very well. In there respective uses of anti air and overheads.
 

Jiendo

Noob
First off Thanks to Awesomo.

I played around a little and the 4,4 to flashkick or flip and found where i was going wrong...i was imputing it too late...pretty much godda start hitting the buttons when the first kick of the 4,4 comes out...so thanks for that.


Sadly I still can't seem to hit the 4,4 after the 2,1,f+2. can anyone at least tell me when they start doing the dash (is there any sort of cancel or something Im meant to do here.) cuz thats really starting to get aggravating :p
 

Combo_Knight

Knight of Asura
First off Thanks to Awesomo.

I played around a little and the 4,4 to flashkick or flip and found where i was going wrong...i was imputing it too late...pretty much godda start hitting the buttons when the first kick of the 4,4 comes out...so thanks for that.


Sadly I still can't seem to hit the 4,4 after the 2,1,f+2. can anyone at least tell me when they start doing the dash (is there any sort of cancel or something Im meant to do here.) cuz thats really starting to get aggravating :p
Almost immediately after the hit lands
 

Jiendo

Noob
ahh I got it.

Wow thats actually a fair bit harder to do than Tom Brady makes it look on those videos I watched him in. I can do it like 1/20 at best right now :( oh well i know how to do it its just practice now.

Thanks to all who helped out here.
 

DrDogg

Noob
It's not that hard once you get accustomed to the combo system and dash canceling in MK9. I can hit the combo about 90% of the time and I don't even main Cage at the moment. But I had difficulty doing it at first, until I started to understand the combo system.
 

Jiendo

Noob
yeah the dash cancel isnt easy for me. I do find myself doing the F4 way too often. Still practice makes perfect....

Just to make sure im getting this right, to dash cancel I just let the stick go neutral right? So I change from doing a F4 to a 4,4...
 

Combo_Knight

Knight of Asura
yeah the dash cancel isnt easy for me. I do find myself doing the F4 way too often. Still practice makes perfect....

Just to make sure im getting this right, to dash cancel I just let the stick go neutral right? So I change from doing a F4 to a 4,4...
If you are performing this on pad you maybe holding on the direction a little too long.

If you are on a Stick try to give it a quick and crisp fwd fwd.
 
I started doing his juggles by practicing off of Foward+ Back kick. After a while, you'll notice it's not about speed but rather rhythm. So my advice is to take your time during his combos. For 4,4... Johnny can actually dash cancel off of his 2,1,f+2 a lot faster than the animation looks. Also, you might want to get into a habit of putting your control back to neutral a lot if you want to juggle with 2 midscreen.
 
Is attempting to sweep Liu Kang on his wake up completely safe if you dash before it? Like assuming you have knocked down near the corner or you just already tripped him.
 
I'm having trouble with his combo : f+4,dash,2,1,f+2,dash,4/4,flip kick- this combo is in the guide , but i have trouble landing the 2 hit in the 2,1,f+2 because after it connects the firs hit the second miss and the third goes trough the opponent , i want to know if my timing is wrong , or if I don't have to dash after the f+4 .....????
 
Just dash and cancel it into 2,1,f+2 later than usual. If you're whiffing it then the character you're juggling is still a bit too high in the air.
 

Marcus

Mortal Kombat Philippines / Injustice Philippines
Dash, but you have to be quick to get close enough to connect the b+3 or whatever you're looking to combo with.
anyone experience slowdowns during x-rays even in offline matches? Its kinda hard to time the dash when it slows down.
 

Poesba

Noob
I found out that you don't have to input the last 4 (I think because of Negative Edge?). So just do 21+F1 > dash > 44LR. The key is the 44 timing: don't do it to fast, because you won't dash far enough and you'll whiff. Once you've dashed far enough do 44LR as fast as humanly possible.
 

evansgambit

Guardian of Outworld
To my knowledge, nothing is guaranteed after nut punch connects.
Surely, it's got to be the ultimate stagger state in the game, that and Shao Kahn's Hammer throw. ;)

Now time to ask my question:

Dear Johnny, What is up with your charged palm (B+BP or B2)? It's slow as hell, has no range, can't even negate projectiles, is blockable until fully charged, seems to only work if the opponent is braindead.

It can be dash cancelled (forward and back dashes), like SF4 focus attacks, but I can't find any setups that place Cage close enough to the opponent, and long enough to charge it to Unblockable.

Edit: Forgot to mention, on a fully charged palm, the move becomes unblockable, and the opponent slowly falls to the floor, during which time, you can dash in for a full combo. And if during that follow up combo, hopefully you can set up another charged palm ... and repeat.
 
Surely, it's got to be the ultimate stagger state in the game, that and Shao Kahn's Hammer throw. ;)

Now time to ask my question:

Dear Johnny, What is up with your charged palm (B+BP or B2)? It's slow as hell, has no range, can't even negate projectiles, is blockable until fully charged, seems to only work if the opponent is braindead.

It can be dash cancelled (forward and back dashes), like SF4 focus attacks, but I can't find any setups that place Cage close enough to the opponent, and long enough to charge it to Unblockable.
I've been trying that out for fun as Johnny Cage. Set ups are rare but it's definitely possible. The set ups themselves are gimmicks as you would expect. Similar to Sub-Zero's corner reset you may do the same with Johnny Cage.
For example: :bp:fp:r+:bp, :bp, :bp, :bp, :bp, :bp:fp:r+:bp 36%. They are left in a certain state which has a longer wake up. Then Charge your unblockable as fast as you can. The only thing that can possibly beat this if done correctly is a wake up attack with invincibility to my knowledge(haven't tested it out that much).

Outside of the corner, it's normally used to bait certain things such as jumps. Then dash cancel into something such as :l+:fk for an anti air combo. You will probably never land it without some very specific situation.
 
Surely, it's got to be the ultimate stagger state in the game, that and Shao Kahn's Hammer throw. ;)

Now time to ask my question:

Dear Johnny, What is up with your charged palm (B+BP or B2)? It's slow as hell, has no range, can't even negate projectiles, is blockable until fully charged, seems to only work if the opponent is braindead.

It can be dash cancelled (forward and back dashes), like SF4 focus attacks, but I can't find any setups that place Cage close enough to the opponent, and long enough to charge it to Unblockable.

Edit: Forgot to mention, on a fully charged palm, the move becomes unblockable, and the opponent slowly falls to the floor, during which time, you can dash in for a full combo. And if during that follow up combo, hopefully you can set up another charged palm ... and repeat.
after a nut punch combo i go for dash charged palm sometimes... after conditioning them to block after being nut punched. really is gimmick but, its good to mix it up now and then. after landing charged palm, i do b3 and combo from there, or if they on magic pixel, uppercut.
 

zeus

Noob
Hi I am a new cage player. I have a question about cages 2 f1 2 vs his f3 3 b3. i am noticing most cage players use the 2 f1 2 alot however when this string is being blocked should I switch to the f3 3 b3 or something else cause i seem to get stuck and spam specials.

Also which move or combo do you feel is best to punish against say an ermac player thx guys.
 
Hi I am a new cage player. I have a question about cages 2 f1 2 vs his f3 3 b3. i am noticing most cage players use the 2 f1 2 alot however when this string is being blocked should I switch to the f3 3 b3 or something else cause i seem to get stuck and spam specials.

Also which move or combo do you feel is best to punish against say an ermac player thx guys.
well use both... learn to mix it up.. use 2,1 2,1 then 21,f2.. or get them in f3,3 frame traps.. etc, just keep using him and pracaticing, and you'll be using his moves at will on command. so much to say about this. anyway, against ermac... hard match up against a good one for sure.. they can wake up force lift if youre not careful but you can bait it and shadow kick. force push is harder to punish, so be careful there. when they or if they even throw out a random tele... then you block, and use b3 to launch into combo of choice. end combos with nut punch to take away his wake up options. GL and keep playing him.
 

Rushdown

Noob
Hey guys, I read through the whole topic but didn't see this info. Brady mentioned on a stream that Cage had more than one string that was plus frames on block. Could anyone post these? I know there's a frame data thread but it's only execution frames so far. Thanks!
 
Hey guys, I read through the whole topic but didn't see this info. Brady mentioned on a stream that Cage had more than one string that was plus frames on block. Could anyone post these? I know there's a frame data thread but it's only execution frames so far. Thanks!
frames that i THINK have plus or safe on block are...

1,1,1 f3,3,b3 2,1 f3,1

a SIKK block string that we all learned from brady is

2,1 exFB, f3,3 EXFB, f3,3 EXFB, f3,3, EXFB does a ton of chip and dont forget to follow up with another string. and also, it doesnt work on crouching opponents so make sure you you them trapped standing up.. also doesnt work vs kitana and mileena iirc. possibly jade and reptile as well, or anyone else that has a wanky hitbox.
 

Zebster

How's my volume?
frames that i THINK have plus or safe on block are...

1,1,1 f3,3,b3 2,1 f3,1

a SIKK block string that we all learned from brady is

2,1 exFB, f3,3 EXFB, f3,3 EXFB, f3,3, EXFB does a ton of chip and dont forget to follow up with another string. and also, it doesnt work on crouching opponents so make sure you you them trapped standing up.. also doesnt work vs kitana and mileena iirc. possibly jade and reptile as well, or anyone else that has a wanky hitbox.
Doesn't work on Kitana and Jade in the corner (second forceball passes right through them). Doesn't work on Reptile at all. Works on Mileena just fine.

Also, it's f3, 2 not f3, 1