I'm just gonna go through the video and mention everything I see. My bad if it seems super critical of little stuff, I'm not trying to blow you up
:17 you tried to superman him as he ice cloned, but you hit his wake up invincibility frames. It was a good read, and that works it's not wake up ice clone, but it's risky and you got lucky he didn't punish
:32 you landed a jip in the corner while he was whiffing a string. The setup was good, but I don't know why went for the 22 string after the jip. It didn't matter because he broke(I guess if you wanted some unbreakable damage 1/2~shocker would have been the way to go) but there's not really any reason not to go for 334 there since you knew the jip was going to land and 334 leads to way bigger damage
:39 could have punished slide with more damage
:44 I have no idea why you linked ex-VB at the end of that string. I liked your use of f23 1+2 though
1:09 following up that vb with f3 probably wasn't a strong choice. After vb hits you get a free jip, or in the corner like that you probably could have just gone for any block string you wanted, or a throw or something. F3 really didn't get you anything(and wouldn't have even if it hit) and he could have blocked it and punished
1:30 good job catching him with that shocker, you can net a lot more damage than that by just dashing and throwing in a 334 before the superman
1:40 when you're doing the b312 and they get popped over your head and you get option selected into vb, if you see that happening(or learn the height where it happens) you can reverse your inputs and still catch them with the shocker
1:48 you can full combo ice ball on reaction with teleport. You missed an easy 35% damage here
1:56 nice jk, superman over his head. I always mess those up and get punished
2:10 you can hit confirm b2f1 in ex-shocker(although maybe not after the second hit like happened there), which would have finished the match. Same with the f23 immediately afterwards that he didn't block
2:21 just realized you're playing online. My bad if anything I say was in response to something that was compensating for lag. I don't play much online but I know how hard stuff is to react to and punish, teleporting on reaction is was harder(people say Raiden is better online but I think he's actually worse for this reason, if you're not teleporting willy nilly and getting away with it when you would be getting blown up offline), and landing combos is stupid(I've never landed a 334 after a shocker online)
2:34 not sure why you went for an enhanced superman there
3:32 you teleported too much this round. Don't teleport while he's jumping, half the time you're going to end up right in front of him
3:37 that's the second time this match you've linked a vb at the end of b312 and he's crouched it and poked you. Don't get predictable about this, he could be hitting you with worse than a poke. if he's standing at the start of the string you can try mixing it up with b31~vb while he's anticipating the overhead
4:03 swag
4:18 I don't recommend cancelling into superman at the end of your strings like that unless you're anticipating them armouring through the gap. Often they're just going to go for a poke anyway(just like he did there), so by cancelling all you're doing is taking away your own ability to block the poke(I think teleport is still -13 when cancelled at the end of that string, it's definitely more negative than just ending the string). You're better off ending the string then teleporting as soon as they do something(the string's only -3, so you can still teleport before anything touches you
4:26 shouldn't have enhanced that superman. From close range it only does 10% like a normal super(not that the extra 2% you get fullscreen would have been worth it) and he wasn't doing anything you needed to armor through. Also, don't ever sit there throwing fireballs like that. Raiden's fireballs are awful, use sparingly
5:10 whiffed supermans have a long recovery, and you put yourself in the corner. ouch
6:13 I've never understood why getting hit with superman doesn't make his clone break
7:02 You can hit confirm f23, there's no reason to link a vb while he's crouching. f23 is 0, so ending with it is no worse than vb
7:34 You two spent the last 20 seconds jumping around like idiots. I feel like you could have won this one if you had slowed down and backed off after you closed that huge life lead he had
7:51 jip, 22 while he's whiffing a string in the corner again. Is there a reason you're choosing that string?
8:22 another reason not to cancel that string into teleport
10:41 jip 22 in the corner... do you have some godlike combo off it that I don't know?
10:52 if you make him whiff a slide make sure you punish it with superman
12:35 could have landed a superman after that ex-vb. I don't think you should use ex-vb like that though
If you had hit confirmed f23 into ex-shocker at the end you would have won
Pretty good overall. You should probably try to bait and punish more. Anytime he throws an iceball you can full combo him(if he's sitting on a clone you might have to settle for ex-superman) and if he gets desperate and throws out slides you can punish him hard(you can punish those with b312, btw. You kept using f24 which is significantly less damage). Up close isn't great for Raiden. Sub has way better normals and you're more likely to end up in an ice clone, but he can't do anything from full screen
I like your use of the 22 string a lot(just not when you're landed a jip in the corner). It's easily Raiden's most underrated string. 22 is hitconfirmable into shocker(or vb on block, and it jails high), safely cancels into teleport, and it can end with that low or b1(which is flashy and pushes them back into a range that gives you options)
One last thing, you mentioned that you always like to jump after teleports. If you teleport after f23, d4, b2f1 or 22, you're only at approximately -1, and thus you have plenty of time to back away and watch pokes whiff and punish with either Superman or b3 or whatever you'd like. Using teleports like this in a more defensive manner would have avoided a lot of the trouble you ran into of teleporting into SZ's 2 and ice clones.
-3