I think it means you can use either 3 or 4 to kick them as they are both your kick buttons, so either one can be used, depending on your preference.what do you guys mean by jump 3/4? is that just do k at 3/4 maximum height?
Use this to get more success in the second combo you posted, I think it's 45%:oh. rofl. why not just use j.k?
anyway my new wall kombo...again i know some of you guys get more damage, but as a beginner who can't dash cancel and stuff i like to stick with stuff i can land 100%
f41, b2~airfan, fan, f4~cutter no meter 11 hits 42% EX cutter at the end nets 44-45%
f41, b2~AF, 4, fan, 4, cutter does 46% no meter but i think the first one is way easier to not fuck up lol
i know that you can get a bit more in other ways, but this cuts the kombo length in half and eliminates risk of execution errors
1. Either way, I have a hard time believing the the two people credited at the end of the video came up with all those combos before we did.
2. It's not poor execution on my part, it's the ridiculous negative edge system. -_-
he pretty much nailed it. i think it is easier timing to link with f2 in many cases, but unless i'm doing f2~cutter, i'm gonna try and link with 4 or f4 because i'm sick of getting that cutter when i want air fan.1. It's possible, but unlikely. I've been all over the net looking for different Kitana combos and strategies and this site is the most comprehensive of those I've found. Still, it's possible...
2. This is why I've settled on 4 for my normal "links" because I never get the wrong special when I do this. I'm assuming that 2 is faster (and more damage?) and that's why a lot of people use it, but I'm just now (weeks after release) getting comfortable with the timing to avoid negative edge hassles.
I'm pretty certain that 2 is lower damage than 4, but the timing to connect it is much more lenient. The only thing is that yeah, until you get the negative edge under control, it's going to cause problems.2. This is why I've settled on 4 for my normal "links" because I never get the wrong special when I do this. I'm assuming that 2 is faster (and more damage?) and that's why a lot of people use it, but I'm just now (weeks after release) getting comfortable with the timing to avoid negative edge hassles.
I couldn't agree more. I'm pretty fed up with games making things easier just to draw more sales. Sure, it's nice to have new blood to play with, both to teach and learn from. However, things like negative edge, at least NE this drastic just makes things that much harder IMO. I'm sure some of the pro's still have issues with it and new comers even more so. They see "f+2, d, f + 1" and wonder what they're doing wrong that causing them to not throw a fan.i may be new to it, and not understanding it completely, but i've come to the conclusion that negative edge is completely fucking stupid. my motto is "if you can't do the damn combo then fall back on something simpler that you can do" there should never be game mechanics that cater to making shit easier just for the sake lowering the execution curve...especially things like this.
That's what I figured. I use 2 for cutter fan and to link pretty kicks, other than that I stick with 4.I'm pretty certain that 2 is lower damage than 4, but the timing to connect it is much more lenient. The only thing is that yeah, until you get the negative edge under control, it's going to cause problems.
It's a combination of negative edge and the long buffer window in the game. Negative edge in other games won't register if you tap a button like you normally would. You have to make the extra effort to hold the button. In MK9, if I do 2,d,f I'm getting the cutter. I didn't hold 2, I just tapped it like I normally would. This should never happen in any fighting game, and it doesn't happen at all in other games with negative edge.I don't know if this got said yet, but to get around negative edge just hold the button for the special move with the similar command, that you don't want.
So for the example of 2, df1, just press 2 and hold.
Some of the most complicated 2d games execution wise(like alpha 3) had negative edge in it, so negative edge isn't some feature that was thrown in recently to make stuff easier.
The real issue on the matter imo is that many moves have similar commands that overlap with each other, and I personally think that's where the negative edge gripes might stem from.
I agree with everything this man said. I can't thank posts from tapatalkIt's a combination of negative edge and the long buffer window in the game. Negative edge in other games won't register if you tap a button like you normally would. You have to make the extra effort to hold the button. In MK9, if I do 2,d,f I'm getting the cutter. I didn't hold 2, I just tapped it like I normally would. This should never happen in any fighting game, and it doesn't happen at all in other games with negative edge.
I've also noticed that if you input a notation too fast, it won't register. As I shift from HDTV to HDTV with varying amounts of latency, I find that in some cases I'm executing my notation too quickly. This is most noticable when I try f+2,1, NJP, 4~fan, ff, 2~fan. It's difficult to get 4~fan and 2~fan sometimes because I input the d,f too fast after the 4 or 2. So it comes out as just 4 with no special, or 2,1 (since it misses the d,f input).
It needs to be patched. Period.
Some of the execution of moves in alpha 3 required lots of dexterity for double quarter circle motions. For example, Guy has a hit confirm in A-Ism with his crouch jab CH into standing strong into level 3 kick super. Guy in the game had many overlapping specials moves between punches and kicks. The speed which was required to buffer the super it was a good idea to hold strong punch because negative edge would have him doing other special moves before the super were to come out.It's a combination of negative edge and the long buffer window in the game. Negative edge in other games won't register if you tap a button like you normally would. You have to make the extra effort to hold the button. In MK9, if I do 2,d,f I'm getting the cutter. I didn't hold 2, I just tapped it like I normally would. This should never happen in any fighting game, and it doesn't happen at all in other games with negative edge.
I've also noticed that if you input a notation too fast, it won't register. As I shift from HDTV to HDTV with varying amounts of latency, I find that in some cases I'm executing my notation too quickly. This is most noticable when I try f+2,1, NJP, 4~fan, ff, 2~fan. It's difficult to get 4~fan and 2~fan sometimes because I input the d,f too fast after the 4 or 2. So it comes out as just 4 with no special, or 2,1 (since it misses the d,f input).
It needs to be patched. Period.
Lmao @ you just telling someone to go out and get a better tv, and dog a dude's execution at the same time.Or maybe get better TV? I have huge ass LCD tv and I believe there is some delay while playing the game. I played against people on good TV and the game runs perfectly fine...If you have latency problems because of tv get a better one and dont ask for a stupid patch.....Or maybe your execution is not good enough.....
Thrift stores usually have CRT TVs for about $30. CRTs typically have no input lag like HDTVs do.Or maybe get better TV? I have huge ass LCD tv and I believe there is some delay while playing the game. I played against people on good TV and the game runs perfectly fine...If you have latency problems because of tv get a better one and dont ask for a stupid patch.....Or maybe your execution is not good enough.....
sexyyyyyyyyyyyyyyyyyyyyyyyyMy most recent combo
Did you even read what I posted or are you just trying to troll? >_>Or maybe get better TV? I have huge ass LCD tv and I believe there is some delay while playing the game. I played against people on good TV and the game runs perfectly fine...If you have latency problems because of tv get a better one and dont ask for a stupid patch.....Or maybe your execution is not good enough.....