4x4lo8o
Warrior
I think we had one of these before the crash, but I don't see one now so here's a new one.
Does anyone ever use 33~shocker if you're anticipating them trying to take advantage of the hole in 334?
I saw this a while back while looking at the frame data, but didn't get a chance to mess with it much until last night when I was doing mirror matches with B W1zz. He would constantly teleport out of the gap so I just used shocker instead of 4 at the end of the string an got full combos off of him every time I thought he was going to teleport out.
The shocker is fast enough that there's no gap after the 33, so if they try to armor or do anything other than hold block they get caught in the shocker and you can combo for 30%. Obviously this is a read and you'll get full combo punished if it's a bad one and they block the shocker, but it seems like it would contribute to the mind game and keeping them from trying shit during your strings especially since this allows you to punish any attempt at moving during that gap - as opposed to 33~tele which in some cases doesn't get you anything more than a block string or wasting a bar of their meter. There's probably still times when cancelling into a teleport is better when you read an armor attempt, especially since it's safer, and I'm not sure if it would work if they're crouch blocking before they try to armor but if your opponent's thinking about interrupting your string it almost creates a mix-up where they have to guess whether you're going to finish the string, teleport, or shocker
Looking at frame data it looks like it should work with b31~shocker too, but not b3~shocker. I haven't tried it at all of the b312 string though
Thoughts?
Does anyone ever use 33~shocker if you're anticipating them trying to take advantage of the hole in 334?
I saw this a while back while looking at the frame data, but didn't get a chance to mess with it much until last night when I was doing mirror matches with B W1zz. He would constantly teleport out of the gap so I just used shocker instead of 4 at the end of the string an got full combos off of him every time I thought he was going to teleport out.
The shocker is fast enough that there's no gap after the 33, so if they try to armor or do anything other than hold block they get caught in the shocker and you can combo for 30%. Obviously this is a read and you'll get full combo punished if it's a bad one and they block the shocker, but it seems like it would contribute to the mind game and keeping them from trying shit during your strings especially since this allows you to punish any attempt at moving during that gap - as opposed to 33~tele which in some cases doesn't get you anything more than a block string or wasting a bar of their meter. There's probably still times when cancelling into a teleport is better when you read an armor attempt, especially since it's safer, and I'm not sure if it would work if they're crouch blocking before they try to armor but if your opponent's thinking about interrupting your string it almost creates a mix-up where they have to guess whether you're going to finish the string, teleport, or shocker
Looking at frame data it looks like it should work with b31~shocker too, but not b3~shocker. I haven't tried it at all of the b312 string though
Thoughts?