Yea what i will do is end the combo in tkp and teleport to get behind them.
But jer and other top players punish this as it is not safe. It can be punished, i warn you now.
Against people who do not know about it, i abuse it.
if i am at 2 bars and a half, or even 1 bar and a half, ill use an ex tkp and then safely teleport and go for a set up. but i like to keep my meter for xray against kenshi.
i am the ermac meta
The wiffed teleport discussion inspired me to take Ermac into the lab earlier today and see what I could come up with.
I used Kung Lao as my opponent (for a heavy wake-up attack spin) I set the computer AI to jump first and then tried wake-up on knock down.
- When performing a double jump kick combo, the opponent will be very close to the ground due to the D1, TKP ender; this causes the wiffed teleport to backfire on you an the opponent can jump / wake-up before you can recover in time to block.
- A single jump kick combo off a 3,1,TKS starter deals 42% damage and makes the wiffed teleport safe. The reason is you're hitting the opponent with 2,2,TKP when they are at around head level (as opposed to d1 level from the other combo) and by the time they hit the ground and wake up, you're already next to the and able to attack, block, etc..... When the AI was set to jump, Ermac was able to jump slightly before so it must give you about +1 frame advantage, when set to wake-up, I could fully block Kung Laos' wake up spin.
- The other variation was a F4 ender (which you mentioned in an earlier post). This is by far the best option to assure the opponent stays next to you plus gaining +13 on hit. The damage is not too bad (33% from a 3,1,TKS starter) but knowing that Ermac can hit so much harder and any follow up after F4 is not guaranteed is a tough pill to swallow. I started messing around with this combo and came up with 2 versions that increase damage in 2% increments:
1 - 3,1,TKS, jump kick, teleport >> 2 (pause) F4 = 35% ----- The 2 actually helps F4 connect much easier.
2 - 3,1,TKS, jump kick, teleport >> 3,1 (pause) F4 = 37% ----- Timing is a little strick but F4 does in fact connect.
Not groundbreaking but any small percentage could make the difference between a win or a loss.