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Montreal 2012 Thread

KRYS9984

Apprentice
Yea what i will do is end the combo in tkp and teleport to get behind them.
But jer and other top players punish this as it is not safe. It can be punished, i warn you now.
Against people who do not know about it, i abuse it.

if i am at 2 bars and a half, or even 1 bar and a half, ill use an ex tkp and then safely teleport and go for a set up. but i like to keep my meter for xray against kenshi.

i am the ermac meta
The wiffed teleport discussion inspired me to take Ermac into the lab earlier today and see what I could come up with.

I used Kung Lao as my opponent (for a heavy wake-up attack spin) I set the computer AI to jump first and then tried wake-up on knock down.

- When performing a double jump kick combo, the opponent will be very close to the ground due to the D1, TKP ender; this causes the wiffed teleport to backfire on you an the opponent can jump / wake-up before you can recover in time to block.

- A single jump kick combo off a 3,1,TKS starter deals 42% damage and makes the wiffed teleport safe. The reason is you're hitting the opponent with 2,2,TKP when they are at around head level (as opposed to d1 level from the other combo) and by the time they hit the ground and wake up, you're already next to the and able to attack, block, etc..... When the AI was set to jump, Ermac was able to jump slightly before so it must give you about +1 frame advantage, when set to wake-up, I could fully block Kung Laos' wake up spin.

- The other variation was a F4 ender (which you mentioned in an earlier post). This is by far the best option to assure the opponent stays next to you plus gaining +13 on hit. The damage is not too bad (33% from a 3,1,TKS starter) but knowing that Ermac can hit so much harder and any follow up after F4 is not guaranteed is a tough pill to swallow. I started messing around with this combo and came up with 2 versions that increase damage in 2% increments:

1 - 3,1,TKS, jump kick, teleport >> 2 (pause) F4 = 35% ----- The 2 actually helps F4 connect much easier.

2 - 3,1,TKS, jump kick, teleport >> 3,1 (pause) F4 = 37% ----- Timing is a little strick but F4 does in fact connect.

Not groundbreaking but any small percentage could make the difference between a win or a loss.
 

KRYS9984

Apprentice
C-Sword Why do you keep practising on Sindel!? T_T
He's sending a message!


On a serious note,

He might be using her in practice because of her size hitbox. I usually stick to Kung Lao because:

A) I hate him.

B) He has a mid sized hitbox and serves as a good, universal practice dummy.

If you want to know if what you're practicing is legitimate, try it out on various characters like Mileena, Jax, Cage, Kung Lao, Nightwolf, Sheeva.

If it lands across the board, it can be viable in regular play; If it only works on Sheeva, you might have to modify your combo / strategy.
 

CanadianBaconX

Let's see how long this lasts...
KRYS9984 Nah man... He's trying to show me that he's had enough with my jump back fireball spam haha <3

Though yeah hit boxes are important to remember... It's so easy to just forget about it and just practice on Sub-Zero since he's the first one to be highlighted haha :p
 

zaf

professor
The wiffed teleport discussion inspired me to take Ermac into the lab earlier today and see what I could come up with.

I used Kung Lao as my opponent (for a heavy wake-up attack spin) I set the computer AI to jump first and then tried wake-up on knock down.

- When performing a double jump kick combo, the opponent will be very close to the ground due to the D1, TKP ender; this causes the wiffed teleport to backfire on you an the opponent can jump / wake-up before you can recover in time to block.

- A single jump kick combo off a 3,1,TKS starter deals 42% damage and makes the wiffed teleport safe. The reason is you're hitting the opponent with 2,2,TKP when they are at around head level (as opposed to d1 level from the other combo) and by the time they hit the ground and wake up, you're already next to the and able to attack, block, etc..... When the AI was set to jump, Ermac was able to jump slightly before so it must give you about +1 frame advantage, when set to wake-up, I could fully block Kung Laos' wake up spin.

- The other variation was a F4 ender (which you mentioned in an earlier post). This is by far the best option to assure the opponent stays next to you plus gaining +13 on hit. The damage is not too bad (33% from a 3,1,TKS starter) but knowing that Ermac can hit so much harder and any follow up after F4 is not guaranteed is a tough pill to swallow. I started messing around with this combo and came up with 2 versions that increase damage in 2% increments:

1 - 3,1,TKS, jump kick, teleport >> 2 (pause) F4 = 35% ----- The 2 actually helps F4 connect much easier.

2 - 3,1,TKS, jump kick, teleport >> 3,1 (pause) F4 = 37% ----- Timing is a little strick but F4 does in fact connect.

Not groundbreaking but any small percentage could make the difference between a win or a loss.
I know all of that.

I only do the highest damaging combos. So that's why I say whiffed tele is not safe.
Same thing for kenshi. I prefer all the major damage combo's on him. When you are hitting him, its usually off a read.
You're not playing footsies with him ever. So since i can get damage off reads, its the highest possible.
Against kenshi when using F4 resets, its almost not worth it because of how good kenshi is lol.
 

LolingOctopus

Modest and humble genitalia destroyer
Instant air teleport will just hit me away from you and you're back in a situation, idk why you'd wanna do that.
I didn't mean the ex version. I feel if you can make kenshi whiff thats where he is at his weakest. At least thats how I see it a whiffed shoulder is much worse for kenshi than a blocked shoulder
 

Jer

I'm a literal Sloth
I didn't mean the ex version. I feel if you can make kenshi whiff thats where he is at his weakest. At least thats how I see it a whiffed shoulder is much worse for kenshi than a blocked shoulder
Yes you're entirely correct, if I play a Kenshi with Sonya, and I know you Shoulder, it's instant 37%
 

LolingOctopus

Modest and humble genitalia destroyer
Which is why I believe we're all fucking playing the kenshi match up like retards. We all go right in your blocking zone. I think the best approach would be to use mix up strings and then trying to dodge the right special move and then punish since kenshi on whiff is retardly slow.

But it's easier said than done
 

Grumptronix

Fuck off, I'm not grumpy
Who's down for this sunday? Planning on bringing console and game for a few hours. Loving playing with stick now, so I'd be interested to get some feedback. haha
 

Grumptronix

Fuck off, I'm not grumpy
The zaf vs madzin vid is posted up. That noob is deadly, but from other vids I've seen of zaf, it wasn't his best...
 

LolingOctopus

Modest and humble genitalia destroyer
Sadly I couldn't watch it (I'm only gonna get internet this thursday) but I hope you guys had a blast in dallas!

You better show us some crazy American tech next time we play :)

Also, while I do not have internet at home, if you guys want to play this week just text me and I'll give you the address if you're down to chill and get some games in. It's still a cardboard mess but it's not that bad :3
 

LolingOctopus

Modest and humble genitalia destroyer
Sadly, today is grocery time and then for the rest of the week I'm outside MTL. I should be free Sat and Sun though!
 

Jer

I'm a literal Sloth
I use an Asus, but make sure you're getting the actual tournament one and not some random Asus monitor, the MS may be different.