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San Antonio, TX: Subway $5 footlong!

RWDY Nori

MK is kinda dope
Pablo dude from NRs said it on the valley stream.

I see you guys still free to Betty. Me and Showtime had to work and Jim had better things to do than to win that tourney. Lol
What was the prize??
It's much easier to sum up this nonsense post w/ "we were too scared to come".


Josh: Those results are right from what I was told. And uh yeah, I'll not try to lose to the best rushdown char in the game next time. And why would you tell me not to lose to my same char when I can beat you w/YOUR own chars lol
 

Cat

This guy looks kind of tuff...
It's much easier to sum up this nonsense post w/ "we were too scared to come".


Josh: Those results are right from what I was told. And uh yeah, I'll not try to lose to the best rushdown char in the game next time. And why would you tell me not to lose to my same char when I can beat you w/YOUR own chars lol
Hahaha. We can have round robin tourney me. Jim and Showtime vs the best 3 of y'all. 50$ on the line. You guys would get squashed.
 

RWDY Nori

MK is kinda dope
Hahaha. We can have round robin tourney me. Jim and Showtime vs the best 3 of y'all. 50$ on the line. You guys would get squashed.
I'm down, we'll get a team together (we would have to decide the best 3 players first lol)



Here are the patch notes so far guys:



The patch was released for the X-Box 360 early this morning. The patch will be released next week for the PS3. Special thanks to REO for testing these changes listed below.



Universal Changes

- blocked jumping punches provide less advantage on block

- the negative edge window has been shortened by 3 frames

- any old glitches involving the alternative costumes have been fixed (except Noob's MK2 costume)

Baraka

- d+1 is similar to Kitana's d+1

- EX d,f+2 travels full screen

Cyrax

- resets using the net have been removed; saw blade does not OTG to bomb

- 2,1~net, JP, 2,1~EX bomb, medium bomb, d+2, b+2 (one hit), 1,2,1~d,f+1 still works for 56% of damage

Freddy

- damage on glove toss (b,f+2) has been reduced to 7%

- combo damage has been reduced

Jade

- staff grab (d,f+2) has push back on block

- f+4,3 is safe on block

- the second boomerang of the EX boomerang returns, even on block

Jax

- f+3 hits as an overhead

- gotcha grab (d,f+1) has lost its block advantage; block infinite is gone

Kabal

- EX gas blast has been fixed, so that the second hit does not hit one second later

- nomad dash cancels are the same. Only the 4 and b+2 transitions have been made slower to prevent some one frame block infinite combos

Kano

- EX knife toss has better recovery than the regular knife toss

- Kano can have an EX knife and a regular knife on the screen at the same time

Kenshi

- to be added

Kitana

- ground fans do 6% of damage; aerial fans do 8% of damage

Johnny Cage

- f+3,2 no longer combos into the nut punch

Kung Lao

- push back on block for spin (d,f+1) has been removed

- low hat (d,b+2) has more recovery frames on block

- low hat (d,b+2) leaves Kung Lao at neutral frames on hit

- 2,4,1+2 and 2,1,2,1,2 are safe on block

- f+2 is faster and more safe on block

Noob

- d+1 is 6 frames

- b+1 is a couple of frames faster

- teleport slam (d,u) has been slowed down but has a bigger hitbox

- shadow tackle (d,f+3) hits as an overhead (MK2 costume ONLY)

Quan Chi

- super armor has been added to sky drop (d,b+3)

Raiden

- teleport (d,u) has one or two added frames of recovery

- vicinity blast (d,b+2) gives less advantage on block

- the "second" teleport of the EX teleport can be canceled into any attack or movement of your choice

Reptile

- elbow dash (b,f+2) has push back on block; specific frame data unknown

- armor has been added to EX slide

- the invisible EX forceball glitch has been removed

Scorpion

- takedown (d,b+4) is safe; specific frame data unknown

- EX takedown is faster and covers more distance

Sektor

- up missile glitch has been fixed to function in strings

Shang Tsung

- EX soul steal is significantly faster

Sheeva

- fireball (d,f+2) hits mid

- EX fireball is an overhead

- anti-air grab (d,f+1) is faster and has less recoevry frames

- EX jump stomp has super armor from beginng to end

Sindel

- EX scream is faster

Skarket

- more time between dagger cancels has been added

- first hit of dagger does 2% of damage

- back throw damage has been reduced to 11%

- slide into up / down slash have been removed

- Skarlet can dash and perform u+3

Stryker

- b+1,2,2 is 100% safe

- grenades (d,b+1 and d,b+2) have less recovery frames

- EX roll toss has armor for the entire duration

- the second hit of the EX baton sweep is an overhead

Sub Zero

- EX slide has super armor, faster speed, and travels full screen

- the reset combos involving b+2* have been removed



The following have apparently received no changes.

-Cyber Sub Zero

-Ermac

-Liu Kang

-Mileena

-Nightwolf

-Rain

-Smoke - is Smoke's f+4 reset still in the game?

-Sonya
 
Thats it for jade!? what about a faster b2 or faster purple armor??????????!!!!!!!!
WTF did they remove skarlets slide into upslash?????!!!! best way to start combos with her!!!!!!

ggs last night to nori and out of towners......the laredo and valley peeps are cool.......-1.

who is going to subway on saturday?
 

Ash2k4

Noob
It's much easier to sum up this nonsense post w/ "we were too scared to come".


Josh: Those results are right from what I was told. And uh yeah, I'll not try to lose to the best rushdown char in the game next time. And why would you tell me not to lose to my same char when I can beat you w/YOUR own chars lol
just saying man l love you man . mirror match next time johnny cage vs johnny cage lets go jk .
 

RWDY Nori

MK is kinda dope
just saying man l love you man . mirror match next time johnny cage vs johnny cage lets go jk .
Did you see the patch changes? Raiden's EX Teleport is going to be really nice. I hoped you paid attention to Agustin's Raiden cause it's the real deal, do what he does man: Go into practice mode yourself, work on scenarios and combos. I promise it's better to play by yourself in training vs online. IMO, you should be playing Kabal, but whatever you want


Mario: Hopefully now you will pick up Mileena:)



Also, HUGE shoutout to Jerry for adding $25 to each game of SSF4AE and MK9 to the pot. Very generous of him
 

MastererBetty

Your Tears My Strength
Freddy is a tricky situation. On one hand you have his combos completely scaled by the MK damage scaling so it isn't 60%+ anymore, but I still think that the projectile invincibility glitch is still in the game so I don't really know how we wanted to handle it in tournaments.

If anything I would say that he is barely bannable
 

RWDY Nori

MK is kinda dope
Freddy is a tricky situation. On one hand you have his combos completely scaled by the MK damage scaling so it isn't 60%+ anymore, but I still think that the projectile invincibility glitch is still in the game so I don't really know how we wanted to handle it in tournaments.

If anything I would say that he is barely bannable
From what I'm reading on the forums, it's gone. You have 360, can you test it to see if it's still there? If it's gone, he's unbanned. If it's still in, he remains banned
 

MastererBetty

Your Tears My Strength
I'm guessing he's legit then. I went into expert and just mashed fireballs against barakas fireballs and it traded evenly on every hit
 

Ash2k4

Noob
Did you see the patch changes? Raiden's EX Teleport is going to be really nice. I hoped you paid attention to Agustin's Raiden cause it's the real deal, do what he does man: Go into practice mode yourself, work on scenarios and combos. I promise it's better to play by yourself in training vs online. IMO, you should be playing Kabal, but whatever you want


Mario: Hopefully now you will pick up Mileena:)



Also, HUGE shoutout to Jerry for adding $25 to each game of SSF4AE and MK9 to the pot. Very generous of him
Yes l did its awesome but honestly man stop with that all thoses combos he does l can do them l just miss them to much. And l got friend of my and you should see how he plays johnny cage and watch what he does bleh..... Kabal iam still in the lab with him. And iam
taking a few days off need to refell.
 

RWDY Nori

MK is kinda dope
Josh, I consistently do well w/JC in tournaments. If your friend is good, he can show up like anybody else in a tournament and prove it. If your friend was good w/JC he would also prepare you because when you play me, you are always asking questions. If your friend played like me or any other good JC, you would know how to get out of all my shit. Hell you play Raiden, you would make me work MUCH harder than I currently have to. You play Kabal and Raiden. Both are bad matchups for JC. On paper, I should not be beating you. I should not be able to beat you w/Raiden and Kabal, I don't play either of those chars and I'm pretty bad w/them. You are very good in SF because you put time into training mode to practice combos, setups, etc. MK is no different brother

I don't mind teaching somebody, but don't act like you can't be taught. I constantly ask Betty and Agustin questions because I want to be at their level. Hell I asked a ton of questions to Abel too and I barely know him. He blew me up really bad w/his SZ vs my Cage. I continue to get better every week because of how I practice. This is what it takes to be good at this game, constantly improving. Everybody has told you how to practice, it's up to you to do it. If you feel online is the only way to practice and you don't need to actually practice high level combos, more power to you


Jerry: These are the top 5 IMO

1) Betty
2) Abel
3) Agustin
4) Nori
5) Mario


These are the people that are consistent. You can switch Agustin and Abel and it wouldn't matter. Only reason I'm putting Abel higher is because he blew up Agustin pretty bad last time. However, knowing Agustin, he will have a much better gameplan against SZ next time and IMO, will probably beat him.
 

Ash2k4

Noob
Josh, I consistently do well w/JC in tournaments. If your friend is good, he can show up like anybody else in a tournament and prove it. If your friend was good w/JC he would also prepare you because when you play me, you are always asking questions. If your friend played like me or any other good JC, you would know how to get out of all my shit. Hell you play Raiden, you would make me work MUCH harder than I currently have to. You play Kabal and Raiden. Both are bad matchups for JC. On paper, I should not be beating you. I should not be able to beat you w/Raiden and Kabal, I don't play either of those chars and I'm pretty bad w/them. You are very good in SF because you put time into training mode to practice combos, setups, etc. MK is no different brother

I don't mind teaching somebody, but don't act like you can't be taught. I constantly ask Betty and Agustin questions because I want to be at their level. Hell I asked a ton of questions to Abel too and I barely know him. He blew me up really bad w/his SZ vs my Cage. I continue to get better every week because of how I practice. This is what it takes to be good at this game, constantly improving. Everybody has told you how to practice, it's up to you to do it. If you feel online is the only way to practice and you don't need to actually practice high level combos, more power to you


Jerry: These are the top 5 IMO

1) Betty
2) Abel
3) Agustin
4) Nori
5) Mario


These are the people that are consistent. You can switch Agustin and Abel and it wouldn't matter. Only reason I'm putting Abel higher is because he blew up Agustin pretty bad last time. However, knowing Agustin, he will have a much better gameplan against SZ next time and IMO, will probably beat him.
I was being sarcastic in my post i don't have anyone to play with online is ass from time to time l go and just practice combos . And because i choose a character you consistently don't have to play with . Anyways l lend my copy of mk to jerry so hope he gets good no excuse anyone. This is the way l see it you cant xcopy another person how they play you have to take what you see and than make your one gamestyle.
 

RWDY Nori

MK is kinda dope
I was being sarcastic in my post i don't have anyone to play with online is ass from time to time l go and just practice combos . And because i choose a character you consistently don't have to play with . Anyways l lend my copy of mk to jerry so hope he gets good no excuse anyone. This is the way l see it you cant xcopy another person how they play you have to take what you see and than make your one gamestyle.
Your rose is really good in SF4, so I know you can do it. I know you can be good at this game, you just have to utilize your time the correct way. Here are the official patch notes so far:

V 0.144S-234-77c814ec (Xbox 360) / V ????-??? (PS3) [update version 1.??] *released 09/23/2011

General Gameplay Fixes/Tweaks

• Fixed a couple of crash scenarios.
• DLC billboards should now behave correctly on Xbox
• You should no longer see online desyncs on Xbox that are related to alternate costumes or classic costume DLC packs.
• MOTD handling and displaying code was tweaked.
• Fixed a bug that could have resulted in tweakvars getting corrupted.
• Fixed a crash in player select if you tried to exit out while the dlc box was open.
• With the exception of Human Cyrax and Human Sektor, everyone’s alternate costumes should behave the same as their primary costumes and have the exact same move properties.
• You can now block after a dash forward is completed if it was cancelled into from a special move. You canceling out of a dash into another dash was normalized for most of the characters. Dash Block canceling remains the same.
• Wakeup attacks should have better invulnerability on them if done in the first 4 frames of the wakeup window. (this was added as a hotfix tweakable value)
• You no longer get a completely free throw attempt after someone blocks your jump punch. The opponent has less block hit frames but chained combos from a jump punch will remain the same.
• There were several reactions that could freeze players just before they landed from attacks and reactions such as Kano’s Airball and Cyrax’s Net air reaction.
• Made many minor hitbox adjustments.
• Tweaked the negative edge window.
• Several low attacks were being parried incorrectly.
• Nightwolf and Kenshi can no longer still absorb a projectile if they get hit out of their enhanced reflects before the recovery frames start.

Baraka
• Baraka's Blade Spin move starts up faster and is safer when blocked.
• Baraka's Enhanced Blade Charge (Blade Rush) attack goes farther now.
• Baraka’s Chop Chop no longer auto corrects mid-move.

Cyber Subzero
• Cyber Subzero can no longer handcuff certain characters by catching a wakeup attack with his enhanced Ice Parry.

Cyrax
• Cyrax's Buzzsaw is an overhead block and safer when blocked
• Cyrax's Bombs will no longer pop someone up who is in a 2nd Net reaction or in a Buzzsaw reaction.
• Cyrax's mk3 costume should behave the same as the primary costume now.

Ermac
• Ermac can no longer leave an invisible fireball collision around.
• Fixed damage scaling a few of his reactions.

Jade
• All of Jade's Enhanced Boomerangs (Reboomerang) will now return when the first hit is blocked.
• Jade’s Staff Grab is slightly safer when blocked.
• Jade’s U3 attack (Pole Vault) can be ducked.
• Jade’s 4,F3 kick (Polecat) is safer when blocked.

Jax
• The armor on Jax's Enhanced Dash Punch (Dash Fist) and X-Ray (Briggs Bash) now starts instantly.
• Added armor to the startup of Jax's Enhanced Elbow (Elite Smash).
• Jax's projectiles (Energy Wave) recover a tiny bit faster.
• Jax’s towards 3 attack (Big Leg) is now an overhead.
• Jax can no longer frame trap someone with his Gotcha Grab.

Johnny Cage
• Johnny Cage's F3,2 (Take Two) no longer true combos into 2in1’d special moves
• Johnny Cage's Nut Punch does slightly less damage.

Kabal
• Kabal can no longer leave an invisible fireball collision around.
• Removed a couple unavoidable block traps with Kabal. (with F2 and 4)

Kano
• If you don’t charge and hold the Enhanced Kano Ball it will now keep its armor.
• Kano’s Knife Toss recovers slightly faster.

Kitana
• Kitana's Fan reactions on an airborne opponent damage scale correctly now.
• Kitana's X-Ray (Fan-Tastic) can no longer be reflected.

Kung Lao
• Removed the pushback on Kunglao's spin when blocked.
• Ground Hat now leaves both players at neutral when hit close and leaves Kung Lao at a disadvantage when blocked up close.
• Kung Lao's overhead hat attack is slightly safer when blocked.

Liu Kang
• Lui Kang's Parry now can correctly give a first hit bonus!

Nightwolf
• Nightwolf's reflect should work better as a wakeup attack.

Noob
• Noob's Teleport Slam should connect better with some opponents.
• Noob should no longer be hit on the ground after he is up in the air for his teleport.
• Noob’s Shadow Charge hits overhead.

Quan Chi
• Fixed an isse where Quan Chi's Skull Projectile (Skull Ball) could sometimes become invisible.
• Added some armor to the Quan Chi’s Enhanced Sky Drop (Sky Stomp).

Raiden
• Raiden can no longer unavoidably frame trap someone with his Vicinity Blast.
• Raiden has 2 additional recovery frames on his normal Teleport.
• Raiden can’t be hit during his Enhanced Teleport (Sparkport).

Reptile
• Reptile whiffed Elbow Dash now builds slightly less meter.
• Reptile is held slightly longer after knocking someone down with the Elbow Dash.
• A blocked Reptile Elbow Dash no longer pushes back.
• Reptile's Enhanced Slide (Slime Trail) now has armor on it.
• Reptile can no longer leave an invisible Forceball collision around.

Scorpion
• Scorpion's Leg Takedown is safer when blocked.
• Scorpion's Enhanced Leg Takedown (Takeout) now has armor on it.

Sektor
• Sektor can now 2in1 into the front and behind Up Missiles
• Sektor's mk3 outfit should behave the same as the primary costume
• Sektor's backjets will no longer get stuck firing, wasting precious fuel. (Yay!)
• Sektor’s X-Ray (Massive Missile) can no longer be reflected.

Shang Tsung
• The armor on Shang’s Enhanced Soul Steal now starts instantly
• Shang Tsung’s Enhanced Soul Steal (Soul Capture) activates faster.

Sheeva
• Sheeva's Fireball is a mid block now and the Enhanced Fireball (Fire Blast) is an overhead.
• Sheeva's Ground Pound can correctly give a first hit bonus!
• Sheeva's Enhanced Jump Stomp (Jump Crush) now has armor on it.
• Sheeva's Air Grab has better anti-air collision on it.

Sindel
• Sindel can no longer leave behind an invisible fireball collision around.
• Sindel’s B1 attack is a low block.
• Sindel's Enhanced Scream is slightly faster now.
• Sindel’s Scream (Yell) can no longer be parried.

Smoke
• It’s no longer possible to handcuff opponents with Smoke’s Vibration (Shake) Parry.

Sonya
• The armor on Sonya's cartwheel (Krazy Legs) lasts until the first collision and Archkick's (Arc Wave) armor lasts until her arch is almost over.
• Sonya's 1,1,4 (Fierce Assault) no longer true combos into 2in1’d special moves from it.
• Sonya's 3,1,4 (Beat Up) no longer true combos into 2in1’d special moves from it.

Stryker
• Stryker's Enhanced Baton (Baton Bash) Sweep’s 2nd hit is an overhead and is safer when blocked.
• Stryker's Grenades recover slightly faster.
• Stryker's Baton Roll starts up faster and the enhanced version has armor on it for a longer time.
• Stryker's Grenade Toss and Baton Sweep do slightly more damage.
• Stryker’s B1,2,2 (Beatdown) combo is safer when blocked.

Sub Zero
• Fixed some of the Ground Freeze reaction properties which were causing some other gameplay issues.
• Sub Zero's Enhanced Slide (Power Slide) now has armor.
• The opponent is frozen for 10 additional frames to allow him to at least get a slide in for some trade cases were he could get nothing before.

Freddy Krueger
• Freddy’s Nightmare Stance can’t be repeated instantly anymore.
• Fixed a bug where Freddy could get stuck being immune to projectiles.
• Freddy forward and backward Teleports (Hell Shift) build slightly less meter.
• Some of Freddy reactions were not damage scaling correctly.
• Tweaked the recovery on some of Freddy specials.

Kenshi
• Kenshi’s X-Ray (Soul Blade) can no longer be reflected.
• Kenshi is freed up sooner now when he absorbs a projectile with his (Blade Absorb)
• Kenshi’s F2,2,B1 (Absentminded) reaction no longer lets opponents be hit just as they hit the ground.

Skarlet
• Skarlet has an additional 10 frames before she can cancel out of her normal dagger toss.
• Skarlet can no longer 2in1 cancel out of her Slide attack from her Red Dash.
• Skarlet’s back throw now does normal damage.
• Skarlet can do her U3 (Lifting Leg) attack from a dash now.
 

Cat

This guy looks kind of tuff...
You guys can't even decide who's top 3. Lol let me know so we head over there and have the htx vs stx round robin. Put yalls money where your mouth is. We can do 60 $ bucks 20 for each team member or however much y'all want to lose.
 

RWDY Nori

MK is kinda dope
You guys can't even decide who's top 3. Lol let me know so we head over there and have the htx vs stx round robin. Put yalls money where your mouth is. We can do 60 $ bucks 20 for each team member or however much y'all want to lose.
You need money cat? I know times are tough but Nori can help you out. Let me know, I'm your buddy

I did say Betty/Abel/Agustin were top 3 but didn't know the order. We must work on our reading skills, only then, will we not get blown up and embarassed by Betty anymore.
 

Cat

This guy looks kind of tuff...
You need money cat? I know times are tough but Nori can help you out. Let me know, I'm your buddy

I did say Betty/Abel/Agustin were top 3 but didn't know the order. We must work on our reading skills, only then, will we not get blown up and embarassed by Betty anymore.
Lol whatever. You got a family you need it. We can just do it for good old bragging rights and really I just want to get some casuals with y'all before devestation and get familiar with these new patch changes which I pretty much agree on.
 

RWDY Nori

MK is kinda dope
Lol whatever. You got a family you need it. We can just do it for good old bragging rights and really I just want to get some casuals with y'all before devestation and get familiar with these new patch changes which I pretty much agree on.
Yeah, for sure. Honestly, this does seem like an entirely new game from what I'm hearing, which is great.

So you going all SZ or gonna keep pocket Kabal just in case?


New Team in SA everybody: San Antonio Cowboys, the true hat tier


Betty - Reptile
Agustin - Raiden
Mario - Jade
Nori - JC