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How to end combos with Freddy?

NKZero

Warrior
Hey guys I'm just picking Freddy up and I was wondering how many effective ways there are to end combos?

Here are the possibilities I see at the moment:
1) anything into far spike-far spike (full screen zoning to continue)
2) anything into medium/far spike-sweet dreams
3) anything into EX spike to reset them standing and continue zoning or 50/50 mix-ups, throw etc (depending on range of EX spike)

That's all I can think of for now. Can somebody add any if they can think of some and can anybody suggest the best way to end combos and what to look out for? Thanks.

Vip3r m2dave DarKNaTaS
 

AK Vip3r

Ghost of Vip3r
You nailed the good ones, and Chef's is very good in the corner as rolling doesnt work!

also, Nms2 has the same effect as 2,2, 1+2. NMS mix-ups in the corner when an opponent tries to wake up makes for some nice mind games.
 

NKZero

Warrior
You nailed the good ones, and Chef's is very good in the corner as rolling doesnt work!

also, Nms2 has the same effect as 2,2, 1+2. NMS mix-ups in the corner when an opponent tries to wake up makes for some nice mind games.
Oh ok thanks. Also this is unrelated but what is the best way to do far spike on a PS3 pad? It is very inconsistent with me...
 

AK Vip3r

Ghost of Vip3r
I slide my finger from down to back to diagonal up+forward relatively fast. it seems to come out 95% of the time when I do it that way.

You just have to find something you like and is comfortable.
 

NKZero

Warrior
I slide my finger from down to back to diagonal up+forward relatively fast. it seems to come out 95% of the time when I do it that way.

You just have to find something you like and is comfortable.
Oh ok that works thanks :). Problem is though in the heat of the moment when I'm doing a combo I can't seem to get it consistently. Probably just some practice ought to do the trick. Freddy's combos aren't easy lol. Thanks anyways man.

Also thanks Wonderchef!
 

AK Vip3r

Ghost of Vip3r
Oh ok that works thanks :). Problem is though in the heat of the moment when I'm doing a combo I can't seem to get it consistently. Probably just some practice ought to do the trick. Freddy's combos aren't easy lol. Thanks anyways man.

Also thanks Wonderchef!
I find doing his far claw command much easier when doing a combo. Its weird but its not as hard to pull off. Try it after going into NMS and you will see what I mean.
 

DarKNaTaS

Retired!
Isn't that the point though? To potentially bait and punish wake-ups? I mean it is a guess. Anyways how do you personally end corner combos?
i end it with a standing 4 so there left standing for me to do another 50/50 on them

You can block it.
thats true i could block but y block when i can prevent them from doing a wakeup in the first place if there still standing.
 

EGP Wonder_Chef

Official Quan Chi Nerf Demander™
You can block until you see that they don't do a wakeup and then get a free mixups or pressure on them.

Ending in 2 2 1+ 2 deals more damage, plus you build more meter for using sweet dreams and for them blocking it. Not to mention if they try anything you get a full combo.
 

NKZero

Warrior
i end it with a standing 4 so there left standing for me to do another 50/50 on them
Is this standing 4 following an EX spike? Also considering you used meter for that corner combo, when you go for the 50/50, d'you burn another bar in case just to make the 50/50 safe or d'you just go for it? As far as I know, you cannot hit-confirm either B3/B2 into spike so normally people use EX.....correct me if I am wrong please :).
 

AK Vip3r

Ghost of Vip3r
Is this standing 4 following an EX spike? Also considering you used meter for that corner combo, when you go for the 50/50, d'you burn another bar in case just to make the 50/50 safe or d'you just go for it? As far as I know, you cannot hit-confirm either B3/B2 into spike so normally people use EX.....correct me if I am wrong please :).
You just gotta go for it. I normally stagger to see if they try to jump out. also I do quick down d1 to judge how they block, then quickly follow up with a b.2 or b.3 if I am not certain I will land the mixup.
 

AK Vip3r

Ghost of Vip3r
Is this standing 4 following an EX spike? Also considering you used meter for that corner combo, when you go for the 50/50, d'you burn another bar in case just to make the 50/50 safe or d'you just go for it? As far as I know, you cannot hit-confirm either B3/B2 into spike so normally people use EX.....correct me if I am wrong please :).
Also, (I almost forgot this), if you really feel unsure but still want to go for the 50/50 for chip or whatever do b.2,4 or b.3,3 string. you will find alot of people fall for the the second hit in b.2,4.
 

NKZero

Warrior
Also, (I almost forgot this), if you really feel unsure but still want to go for the 50/50 for chip or whatever do b.2,4 or b.3,3 string. you will find alot of people fall for the the second hit in b.2,4.
Ok sorry one more thing...I struggle to dash and then jump to hit the opponent after the F421-EX spike. I never seem to time the follow-up JIP correctly. Is there something I should know in particular. That's the one combo that is nagging me now. Also I'm getting the far spikes to come out in combos now so thanks again for that :).
 

NKZero

Warrior
Also, (I almost forgot this), if you really feel unsure but still want to go for the 50/50 for chip or whatever do b.2,4 or b.3,3 string. you will find alot of people fall for the the second hit in b.2,4.
Oh also what's the best meter less F421 combo?
 

AK Vip3r

Ghost of Vip3r
Ok sorry one more thing...I struggle to dash and then jump to hit the opponent after the F421-EX spike. I never seem to time the follow-up JIP correctly. Is there something I should know in particular. That's the one combo that is nagging me now. Also I'm getting the far spikes to come out in combos now so thanks again for that :).
Oh also what's the best meter less F421 combo?
hmmm, thats a tough one to explain. If my estimates are correct its half dash distance, then block, then dash jip. Im personally not all that great with it either. m2dave pulls it off rather successfully though.

as for best meterless F.4,2,1 its gonna be mid claw, far claw x2. depending on who the opponent is and the level of their wake-up game, do one less far claw and instead do dream drop or any projectile. also, you can do just the string then teleport in and try for a somewhat unsafe 50/50 on the opponent. Its just a matter of what risks you are willing to take.
 

M2Dave

Zoning Master
NKZero, after f+4,2,1 xx EX spike, you do a full dash, block, full dash again and jump forward + 1. You used to be able to simply double dash and jump forward pre-patch, but now you have to block. Not a big deal. It is pretty easy.
 

CJKRattlehead

Two men enter, one man leaves!
what's the best corner combo ender in your guys opinion? I've been doing f421 tele towards and then mixing up which side I'm on to eliminate wake-up attacks into a 50/50, block string, or throw. There any other viable setups you guys would recommend besides the ex claw standing 4 stuff?
 

NKZero

Warrior
what's the best corner combo ender in your guys opinion? I've been doing f421 tele towards and then mixing up which side I'm on to eliminate wake-up attacks into a 50/50, block string, or throw. There any other viable setups you guys would recommend besides the ex claw standing 4 stuff?
check out Chef's post on the 1st page......i think it's 221+2
 

AK Vip3r

Ghost of Vip3r
what's the best corner combo ender in your guys opinion? I've been doing f421 tele towards and then mixing up which side I'm on to eliminate wake-up attacks into a 50/50, block string, or throw. There any other viable setups you guys would recommend besides the ex claw standing 4 stuff?
depends on the char you are playing and if you are trying to bait stuff. Your safest option is f.4,2,1 ground claw or Glove toss. I always tend to follow up with sweet dreams to bait a wake-up. If you want a pretty safe reset/vortex, end with standing 4, then go for a 50/50, grab, or whatever you choose.