Ermaculate_Slim
We are Many but we didnt make MK11 not one
Once I get the timing right this will become easy
It will, trust me. I'm more of a visual learner so having it recorded will help me out. Mr. Mileena Yeah it seems to be more of an OTG but hell, I think this combo will lead in to somethhing bigger. =)Once I get the timing right this will become easy
Well thats heart shattering...thanks for the helpI was able to land this reset 3 times by NJPing the dummy on crouch block. Blocked it all three times.
Smoke reset is different. Either the opponent blocks the ex smoke bomb or risk getting launched (similar to 112 ex sb or whatever), opponent gets guaranteed 10% damage (if you miss the timing for f4 ex sb) or opponent gets guaranteed reset (if you get the timing right for f4 ex sb).So I don't think its the AA that's important here. Its the timing of the b2b1 which puts them basically on the ground but they can somehow be otg'd by the tks. This looks similar to smoke's reset in that regard. Its about abusing the timing when your opponent hits the ground but can't block. Thats my take on it from just seeing it. I'll give it a shot though.
Damn...I was able to land this reset 3 times by NJPing the dummy on crouch block. Blocked it all three times.
I have thought about that...I will test it out soon and let you know how it goes. Thanks!The reset happens because the previous hits in the combo get the gravity high enough for the opponent to touch the ground for a split second before they are picked up by the rest of the sequence. The only way to take advantage of this is to have an unblockable (Cyrax) or to find a way to gain advantage after the blocked OTG forcing them to either take chip (like in the Check video) or 50/50 them.
Big D what happens if you dial in a teleport instead of the lift? are you left right next to them able to pressure or do they block the teleport?
Very nicely done m8.Inspired by you guys, here's a 90% corner ghetto reset
The lift is the OTG part. The b2b1 is part of the combo, yes; but the lift is the "opener" of the new combo, meaning it can be blocked.Big D I understand it has been a while since this was found, but I was trying to do this myself and I got a question. Where exactly can this be blocked? As I understood from what everyone was saying here, OTG happens right after B2B1 - when you lift the opponent for the second time. But doesn't B2B1 combo? I mean it usually does when you start combo with it, right?or are you not truly connecting the combo, but delaying the lift?
Can explain Sindel's 50/50 please?It's still considered a 50/50 reset, in terms of them if they don't hold block you know? Sindel has the same thing, it is not guaranteed, but it's a 50/50, and they are in enough hit stun to forcefully block either her b1, or an overhead etc.
So that means that you input db2 after b1b2 so that it doesn't combo? I mean b1 b2 can combo into lift in other combos, right? In that case if you combo it here you'll get the second lift in a combo and no reset, that's what I am getting. Or am I missing something?The lift is the OTG part. The b2b1 is part of the combo, yes; but the lift is the "opener" of the new combo, meaning it can be blocked.
The point of this whole thing is to do the lift after the b2b1 at the perfect height. If done right, it will lift them right up again as a reset if they dont block. If they do actually block it, it stands them up anyway.So that means that you input db2 after b1b2 so that it doesn't combo? I mean b1 b2 can combo into lift in other combos, right? In that case if you combo it here you'll get the second lift in a combo and no reset, that's what I am getting. Or am I missing something?