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Strategy Johnny Cage Frame Data

Somberness

Lights
@Somberness my favorite poster

I was curious if partial hold on B2 changed the block/hit advantage? I assume the ones listed are for the 3% no hold B2, and for the 11% unblockable B2.

Just wondering if the 5, 7, 9, 11 (non-unblockable) percent partial charged hits were different from the no charge B2.
They are the same. I will add his duration and cancel advantages, but there might be a case where it is impossible to figure out since his specials are either too fast or I can't make them miss. But high forceball seems to miss a lot from a step back so that should work. I did find out x-ray active frames, from 2 to 69 (91 duration). This was surprising simple to find, found the last active frame and the first vulnerable frame on the first try. When the green disappears from his chest is when it ends.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
I can put them up for you guys...if I can find them first lol. Unless you guys were waiting until someone could update it.

Btw, Playpal, sorry for not responding to your PM yesterday. I was without computer all day and was busy, and didn't remember it by the time I was free.
 

Zyphox

What is going on guys, Ya Boi Zyphox here.
how is double fireball +5 yet i get spun out of it all the time whe.n i
knee
then your miss timing your f3 you have a good 3 frame window to stop kung lao spin if thats what your refering to, frames are really fast there are 60 of them in a second so being just frame on cage is really hard but also works for the opponent as well, except if your a robot, then you hit everything to the frame and win at life. i would practice just doing f3's one after the other and find how fast you can get on to come out and figure out the time after each of your strings so you can get maximum speed from all your strings, this is probably the most important aspect of cage and his frame traps, if your off by a split second it means life or death :cool:
 
then your miss timing your f3 you have a good 3 frame window to stop kung lao spin if thats what your refering to, frames are really fast there are 60 of them in a second so being just frame on cage is really hard but also works for the opponent as well, except if your a robot, then you hit everything to the frame and win at life. i would practice just doing f3's one after the other and find how fast you can get on to come out and figure out the time after each of your strings so you can get maximum speed from all your strings, this is probably the most important aspect of cage and his frame traps, if your off by a split second it means life or death :cool:
yar i know now i try to do that anyways
 

Zyphox

What is going on guys, Ya Boi Zyphox here.
yar i know now i try to do that anyways
try not to move in any direction when you do double forceballs, then when the animation stops hit f3 and you should see it come out really fast catch people, basically for every character do this, after a block string go neutral and wait for your move to finish then hit the attack and it really removes and frame holes by doing this, if you already knew this then sorry :(
 
try not to move in any direction when you do double forceballs, then when the animation stops hit f3 and you should see it come out really fast catch people, basically for every character do this, after a block string go neutral and wait for your move to finish then hit the attack and it really removes and frame holes by doing this, if you already knew this then sorry :(
yar im pretty beasty with cage
 

RunwayMafia

Shoot them. Shoot them all.
So Krys9984 and I are doing a video for Jade on when to EN Glow during block strings. What strings for Cage do you know FOR SURE have gaps? Somberness anyone?
 

Mikemetroid

Who hired this guy, WTF?
So Krys9984 and I are doing a video for Jade on when to EN Glow during block strings. What strings for Cage do you know FOR SURE have gaps? Somberness anyone?
11(whiffs)f1 (crouch only and non jail)
13(gap)2
F33b3(gap) exfb (only in the corner and non jail)

i think that is it. I'm not too sure really, no one interrupts my strings
 

Somberness

Lights
- added multiple hits for certain moves and the rest of what I have been adding for every character (armor, etc.)
- added 2nd block advantage for ultra flipkick and changed both flipkicks duration to 48