What's new

Tekken 8 Post-Release Discussion Thread

Eddy Wang

Skarlet scientist
the thing that bothers me the most is the lack of move data (hit type, frames etc.) in the move lists. that makes developing anything really cumbersome. but right now i want to bite through this.
Tekken 8 has that, but it's not in the movelist, it's on the practice mode with a frame data and information viewer
 

M2Dave

Zoning Master
The individuals who criticize Tekken 8's offensive nature of the game are the same individuals who criticized Tekken 7's defensive nature of the game.

The Tekken community has become an echo chamber of negativity, elitism, and hypocrisy.

The reality is that Tekken 8 is selling well, offline and online tournaments numbers are as good as ever, and in spite of certain polemic changes, Harada and Murray communicate and welcome feedback as well as criticism.

Why does the game deserve to be set on fire? Because off-axis combos no longer exist?

I took a rather forceful and confrontational position on these matters on the Tekken Discord and I have been banned forever. LOL.
 
the thing that bothers me the most is the lack of move data (hit type, frames etc.)
You have my sympathies, Tekken is opaque. Yoshimitsu and others have moves that aren’t even in their move lists.
the game doesn’t tell new players to look for the distinct red hitspark and gunshot sound to confirm their counter hits.

It doesn’t tell you anywhere that if you press a button it makes your hurt box bigger. when tightly side stepping attacks make sure you’re blocking during the side step so you don’t get clipped because you tried to punish too early and just expanded your hurtbox to get hit anyways
 
I took a rather forceful and confrontational position on these matters on the Tekken Discord and I have been banned forever. LOL.
I respect you a lot M2Dave but you must concede there is cause for the whiplash, before this Tekken talk they were talking about increasing defensive play. I agree there exists a segment of doomers but you are making a straw man argument by saying it’s ONLY fickle people who hated Tekken 7 for being defensive who are currently complaining about Tekken 8.
A lot of people, even those who get their paychecks from commenting the Tekken world Tour, have expressed weariness about what was shown.
I enjoy the game for what it’s worth, but it is in my opinion myopic to say only haters are hating and it’s not the fact that the game is changing fundamentally in a way that displeases many legacy players.
 

M2Dave

Zoning Master
I respect you a lot M2Dave but you must concede there is cause for the whiplash, before this Tekken talk they were talking about increasing defensive play. I agree there exists a segment of doomers but you are making a straw man argument by saying it’s ONLY fickle people who hated Tekken 7 for being defensive who are currently complaining about Tekken 8.
A lot of people, even those who get their paychecks from commenting the Tekken world Tour, have expressed weariness about what was shown.
I enjoy the game for what it’s worth, but it is in my opinion myopic to say only haters are hating and it’s not the fact that the game is changing fundamentally in a way that displeases many legacy players.
People in the community, whether they are profiting from Tekken or not, ought to wait and play the updated version of the game before arriving to conclusions.

Besides, Tekken has always favored defensive gameplay styles. As recently as Tekken 7, the meta involved selecting an infinite stage and backdashing until the cows come home. Obviously, Harada and his team analyzed this noninteractive gameplay and implemented adjustments accordingly.

Remember that I am the guy who spammed nothing but projectiles and who "punished" moves with a backdash in order to place top 8 at EVO 2012. I am also the guy who complains about the poor balance between offense/rush down and defense/zoning in Mortal Kombat 1. When I tell you that Tekken needed an offensive meta shift, I am not being a "rush down fool". I am being realistic.

Speaking of offense, I question whether Tekken 8 is as offensive as the critics claim. As a Mortal Kombat 1 player, I had to block pre-patch Kenshi for 15 seconds. Do not get me started on Mortal Kombat X.

If (the current version of) Dragunov is too broken for you, go play Fortnite, poker, chess, etc.

You lack the mental fortitude to play Tekken 8 (and most other good fighting games).
 
zoning feels nerfed in all the new games like Tekken, MK, even SFVI and GGST (I’ll grant you happy chaos but look at the state of axl or venom vs previous iterations of those characters). there is less breathing room all together in my opinion. A Poking character in tekken like Jun who would zone got a stance mixup eddy gordo move in the new season.
As a Mortal Kombat 1 player, I had to block pre-patch Kenshi for 15 seconds. Do not get me started on Mortal Kombat X.
MK1 absolutely takes the take on having long block strings that you must respect. But Tekken is a game defined by its 3d counterplay, and everything they showed in the Tekken talk gives MK1’s long block strings and 50/50 set ups a run for its money. Azucena’s new low out of her new running 3 stance (I think?) that crushes highs. looks like something out of an NRS game. You have to think twice from side stepping Zafina anymore because she has a new homing move. Simply ducking or blocking is preferable counterplay to many options now.

I agree though MK1 feels claustrophobic compared to Tekken, but footsies are way downplayed in these new games
 
Last edited:

LEGEND

YES!
question, are there moves faster than 10 frames in the game?
10f is the standard fastest move in neutral. Jabs out of a stance are sometimes faster (Raven and another I'm forgetting are 8f)

Yoshi has Flash which is either 6f or 8f depending on if he's in sword stances or not.

Parries have startup are various startup frames, but all sub 10f I think. (Leroy's is 5f startup for example).
 

kabelfritz

Master
10f is the standard fastest move in neutral. Jabs out of a stance are sometimes faster (Raven and another I'm forgetting are 8f)

Yoshi has Flash which is either 6f or 8f depending on if he's in sword stances or not.

Parries have startup are various startup frames, but all sub 10f I think. (Leroy's is 5f startup for example).
thanks a lot, so one should basically build a gameplan around 10f being the fastest counter, except for a few matchups? also good to know about leroy parry, the training mode doesnt show its data, even when executed.
 
Last edited:

LEGEND

YES!
thanks a lot, so one should basically build a gameplan around 10f being the fastest counter, except for a few matchups? also good to know about leroy parry, the training mode doesnt show its data, even when executed.
10f is the fastest punish. Every character has multiple options that are faster than "10 frames of startup" in defense (parry, armor, evasive attacks, stepping). You have to be like, +7 or more for you to be able to do your fastest mid and not worry about a counter. But even then I know Raven has a frame 1 counter and a couple others might be faster than 5f startup. Evasive attacks are a whole other can of worms

Stepping is generally unsafe at -6 or higher. But again there are exceptions (Lilly)
 

kabelfritz

Master
10f is the fastest punish. Every character has multiple options that are faster than "10 frames of startup" in defense (parry, armor, evasive attacks, stepping). You have to be like, +7 or more for you to be able to do your fastest mid and not worry about a counter. But even then I know Raven has a frame 1 counter and a couple others might be faster than 5f startup. Evasive attacks are a whole other can of worms

Stepping is generally unsafe at -6 or higher. But again there are exceptions (Lilly)
damn, this game :laughing: . i guess you just gotta pick an approach and bet on it.
 

Eddy Wang

Skarlet scientist
question, are there moves faster than 10 frames in the game?
Yoshimitsu flash starts at 7frames, and it's broken.
Jin's parry starts on frame 3 in tekken 8, used to autoblock on frame 1 and frame 2 used to be the parry
Leroy on frame 3
Other than that power crush armor starts on frame 7

The rest, the fastes button move universally are 10f jabs, yoshi flash it's the exception
 

kabelfritz

Master
alright, little info dump:
leroys uf1, b2, ub2 and db1+2 parries can be done from -4, maybe -5; hrm, hrm 1 and hrm b2 from -7, maybe - 8. havent tested -5/-8 yet because leroy has no moves that leave him at that. qcf3+4 and 1+3+4 parry from about +15, again he has no move that leaves him between +10 and +14 and and +10 doesnt work.
all numbers are against a 10f punish attempt
 

FoughtDragon01

Ask me about my Mileena agenda.
New patch is actually fucking bonkers. Just from looking at the characters that I play, they gave Clive Scorpion's spear along with a plus-on-block mid that counterhits for 60, Lidia does even more chip than she already did along with ways to delete recoverable health, and Jun's offense and mix-up game has been buffed to high hell while she still gets to keep all of her godly pokes and defensive tools. Seriously, she's casually hitting 100+ damage combos if you're so much as in the same zip code as the wall.

I knew they were going to do a lot, but I didn't expect them to go THIS crazy. I haven't even looked at the crazy shit that other characters can do. Lowkey, I'm scared but also kind of excited. It's gonna feel like shades of launch week all over again. No one's gonna know what the fuck is going on for at least a month lol
 

MuMuGuy

Mortal
T8 is going to be even more of an offense-centric, 50/50, scrubby mash fest. + frames everywhere, more bullshit in Heat and reduced Heat gauge costs, new and buffed homing moves, etc.

When Murray and friends said Season 2 was a defensive patch, they meant that there’d be more shit to defend against. The best defense is a great (and mindless) offense.
 

LEGEND

YES!
Weaknesses are not allowed apparently.

Curious if the sidestep buffs will be good enough to defend against the perfect offense everyone has now.
 

Amplified$hotz

I like Tekken 8
T8 is going to be even more of an offense-centric, 50/50, scrubby mash fest. + frames everywhere, more bullshit in Heat and reduced Heat gauge costs, new and buffed homing moves, etc.

When Murray and friends said Season 2 was a defensive patch, they meant that there’d be more shit to defend against. The best defense is a great (and mindless) offense.
The people who told the mob to wait and see were right…

The patch is worse than I could’ve imagined!
 

Amplified$hotz

I like Tekken 8
New patch is actually fucking bonkers. Just from looking at the characters that I play, they gave Clive Scorpion's spear along with a plus-on-block mid that counterhits for 60, Lidia does even more chip than she already did along with ways to delete recoverable health, and Jun's offense and mix-up game has been buffed to high hell while she still gets to keep all of her godly pokes and defensive tools. Seriously, she's casually hitting 100+ damage combos if you're so much as in the same zip code as the wall.

I knew they were going to do a lot, but I didn't expect them to go THIS crazy. I haven't even looked at the crazy shit that other characters can do. Lowkey, I'm scared but also kind of excited. It's gonna feel like shades of launch week all over again. No one's gonna know what the fuck is going on for at least a month lol
It’s a party game. Everyone should just focus on having fun and stop seeing fighting games as a test of skill now.

The era of the competitive fighting game is over.
 
No other community would be dooming this hard before full patch notes release or anything was even playable.
Well, as it turns out Phidx, MainMan, Spag, Speedkicks, Knee, Arslan Ash, Chris F, SuperAkouma and more weren’t over reacting when the Tekken Talk basically demonstrated the new move into stance options, and fast mids and buffs to heat.

Weaknesses are not allowed apparently.
This has regrettably been the direction for Tekken for a few games now(some say it’s the introduction of homing properties to moves). Playing against Leroy when he came out in T7 was no fun.

it’s funny because Tekken 7 was back dash focused because side steps would get beaten by all the homing properties on moves. If they buff movement in Tekken 8, it theoretically could recreate the cautious backdash meta of Tekken 7 again, the damage is so explosive off of one touch why risk getting hit at all.

Reina was given a strong low so why would you develop your mind games around not having one.
It makes me respect the character design of Mileena in MK1 more. She has only okay lows, but you can use conditioning and creativity to win.

I’m still gonna play Tekken 8 and hope for the best. I’ve been maining Yoshi since Tekken 7 and his new move and buffs to flea are interesting!
the added recovery frames to flash make it very punishable.
 
Last edited: