Trickywizard
Mortal
What would you change about Kung Lao?
He has a teleport with Lao kameo.Just give him teleport back please.
He has a teleport with Lao kameo.
players forget this is a kameo game.
Well, they gave us the Kitana air fan combos back, why not bird Lao?Everybody wants mk9 bird Lao this isn’t happening. Ask for more realistic changes.
Exactly. I play MK1 Lao in a similar style I played MK9.Mortal Kombat 9 Kung Lao does not play too different from Mortal Kombat 1 Kung Lao.
Once upon a time before low hat was significantly nerfed, Mortal Kombat 9 Kung Lao could be played as an efficient hit-and-run character, which is similar to how he plays now.
Besides, let us avoid acting like the Kitana community in Mortal Kombat 11. They demanded arbitrary changes that resulted in a worse character and playing experience.
In my humble opinion, Kung Lao is unique and fun in Mortal Kombat 1.
With this logic in mind any character has a teleport.He has a teleport with Lao kameo.
players forget this is a kameo game.
Yeah that’s too much.With this logic in mind any character has a teleport.
Kung lao lacks his teleport but it’s not happening this late in game. I want his EX projectiles do something worthwhile..
- Make his EX air buzzsaw pop like Kitana’s new air fan toss.
- Make his EX hat toss an overhead.
- Make his EX buzzsaw like in MK9.
- Extend his down one poke (it’s too short)
- Make his Back + BP, BK safe on block.
Why ask what we want to see changed if you think he doesn’t need more than a better down 1 and faster armor?Yeah that’s too much.
He doesn’t need that many buffs.
D1 more range & faster armor all he needs for now.
lol you asked for too many buffs.Why ask what we want to see changed if you think he doesn’t need more than a better down 1 and faster armor?
I see no point to keep his EX projectiles untouched. They do nothing extra while you spend meter on them..
doesn't matterHmmm you present mk9 Lao combos and mk1 Lao combos without kameos, this game has kameos you use them for combos too.
Other than faster armor I don’t believe Lao needs anything else.
21 stagger since is +3 I did the same with MK9 Lao 21 21 21 stagger.
This is a whole lot of crying.I've already posted what changes he needs in the Lao discussion thread.
This MF ain't Lao and I don't give AF what anyone says.
Hard to believe the same soul that designed MKXL Kung Lao did MK1 Lao as well.
Look at him...
Once a proud Shaolin warrior reduced to a B3 mix/ armor simulator...
The difference is night and day. Competitive or not I must ask... How the fuck did he go from mk9 ~ fast forward YEARS idk like 14 YEARS since then he's been relegated to this? This is the best they can do with the advancement in development at the studio.
THIS?
this is the game play they felt that would be inspiring?
Where is the evolution of gameplay? Lao has regressed.
I don't wanna hear shit about the kameo system is supposed to be a call back to classic characters.
Last time I checked mk2 Lao AKA KAMEO Lao..
never used fucking low hat
Never used fucking orbital hat
Who's idea was this?
The KAMEO is Kung Lao but the main roster character isn't and that needs to be changed and I'm sure they can do it
But they most likely won't because well....
They hate Kung Lao and it shows.
I'll trade that stupid ass spin buff and that dumb ass kitana hat toss for some real fucking Kung Lao moves any day of the damn week.
He doesn't need it. He can get in fine without it and matches where you think you need a teleport to get through zoning, you've got Sub Zero Kameo just sitting there.So? Give him his teleport, the one he can do in the air.
Also two of those meterless combos does more damage than any of those 3 bar, impractical af MK9 Lao combos.I've already posted what changes he needs in the Lao discussion thread.
This MF ain't Lao and I don't give AF what anyone says.
Hard to believe the same soul that designed MKXL Kung Lao did MK1 Lao as well.
Look at him...
Once a proud Shaolin warrior reduced to a B3 mix/ armor simulator...
The difference is night and day. Competitive or not I must ask... How the fuck did he go from mk9 ~ fast forward YEARS idk like 14 YEARS since then he's been relegated to this? This is the best they can do with the advancement in development at the studio.
THIS?
this is the game play they felt that would be inspiring?
Where is the evolution of gameplay? Lao has regressed.
I don't wanna hear shit about the kameo system is supposed to be a call back to classic characters.
Last time I checked mk2 Lao AKA KAMEO Lao..
never used fucking low hat
Never used fucking orbital hat
Who's idea was this?
The KAMEO is Kung Lao but the main roster character isn't and that needs to be changed and I'm sure they can do it
But they most likely won't because well....
They hate Kung Lao and it shows.
I'll trade that stupid ass spin buff and that dumb ass kitana hat toss for some real fucking Kung Lao moves any day of the damn week.
actually he doesMortal Kombat 9 Kung Lao does not play too different from Mortal Kombat 1 Kung Lao.
Once upon a time before low hat was significantly nerfed, Mortal Kombat 9 Kung Lao could be played as an efficient hit-and-run character, which is similar to how he plays now.
Besides, let us avoid acting like the Kitana community in Mortal Kombat 11. They demanded arbitrary changes that resulted in a worse character and playing experience.
In my humble opinion, Kung Lao is unique and fun in Mortal Kombat 1.
The worst part about this, it's that it's trueHe doesn't need it. He can get in fine without it and matches where you think you need a teleport to get through zoning, you've got Sub Zero Kameo just sitting there.
Kung Lao players are just the worst.
Geras players, on the other hand, are classy gentlemen and kind souls.
Be more like us.
Be more like Geras players.
No plinking string pres-actually he does
The only constant in Lao is divekick, he jumps and finds oportunities to punish mistakes with dive kicks, but there is more to lao than this even in mk9, MKXL and MK11
There is no plinking string pressure to cause chip like he did in the past 3 games, even this which is a Lao constant since MK3 they managed to pull out.
don't even start with the spin, it's not there, whatever that is
no teleport
Somethings you just don't change
imagine scorpion with no spear
sub-zero with no freeze
Kitana with fans
Lao is a fucking Shaolin, like any other Shaolin before him, in MK games this is an archtype, they are light on their feet, they punch fast, some like Liu Kang, Kick fast, they run and walk on air, some like Kung Lao, can change direction mid air, they do chinese shaolin movie shit on screen, but somehow NRS forgot this and now we have these versions, which managed to be a turn off, it doesn't play or feel like playing Lao, there is too much unfamiliarity to what KL usually represents, and maybe it's one of the reasons why i feel like this game isn't for me.
Counting the fact that he has air hat toss now, i still ask myself "why did they gave him that" this essentially removes one of the particularities of the character which is to take risk with dive kick punishes, he has to be sharp on that reaction, he does well he kills you, he doubts himself, he dies.
Now he just throws off a hat, and if you jump into it or catches you on the face ggs
Ah. Someone else who doesn't understand what, "New Era" means.The worst part about this, it's that it's true
This Lao doesn't need teleport, more so when he has Air Hat, which i honestly hate and defeats the whole purpose of playing Lao and taking risks with his main source of Income, it's like saying "This is something Lao would never do personality wise, imagine him seeing Kitana throwing fans in the air for years and during mk1 he decides like (yeah, i can do that too) boy".
bro that's boringNo blinking string pres-
My brother in Christ his 21 is +3!! That's a guaranteed poke check into another 21 into either another check or another 21.
Then, they can start grabbing or doing mix.
Holy shit. The serotonin receptors in Kung Lao player's brains are fried.