He means blood count. He's a former character moveset creator at nrs working on all the games since Injustice 1 I believe. He worked on MK1 but left before it finished. He was on Mike Hollows stream recently talking about his experience in the company.
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He comes in around 1hr 20mins in
This was a good listen, feel like it deserves it's own thread and title. Some of my thoughts:
--He's definitely legit. Too many close/personal references and natural fluidity in his comments. However I find it unfair to share this type of info about people who cannot defend themselves. While a lot of what he says could be accurate, there are always two sides to every story and we only can hear one. In the future, these conversations should remain private.
--Tom, if you have ever taken any advice, bro, LET HIM TALK MAN. You must have interrupted this guy 50x when he is sharing info that we typically rarely hear, half of the time making it about you, "do they talk about me", "do they watch my videos", "do they say Sub-Zero abc", "I told them xyz but they didn't listen to me haha I was right all along". Bro! And a few times trying to put words in his mouth when he is saying something. You spent too much time at one point making things about you or what you wanted it to be and the only thing that saved this interview is that you eventually stopped. For future reference, if you ever have a guest like this, LET THEM TALK.
--I can definitely picture the transition into "I'm here to do my job and am tired of fighting things" for some. A lot of job environments get like that for one reason or another, we only see this one because it effects a game. But someone high up is clearly handing down directives to update things so the engine appears to keep chugging along, at least now since he's been gone 2 years so it can't be all bad, but I get what is being said here.
--I don't like the free reign the designers have on characters they work on. To me this explains exactly why some characters appear to play so differently than others in the same game, especially at launch. Characters should all have the same "format" for lack of better word and then be unique.
--Contractors who potentially don't even play FGs but have design skillsets testing the game is just ridiculous lol. When tv shows/movies do this we almost always complain about the result. If it is a cost-cutting move, MK2 is likely a lock to launch disproportionate as well.
--Injustice 3 wasn't the plan but reused assets from Injustice being much more prevalent than before in MK1 explains a lot.
--Paulo is out there sleeping in the office overnight during crunch time to get us this game, working through the weekends, remember that when you bash the man from your couch.
--Dude got really passionate when talking about the designers and employees coming in who don't know FGs. Seems like a big thing because you could tell the difference when he talked about it.
--If you have ever worked mid level jobs, you know what happens when your Lead of a dept. leaves the company who was a fighter and they are replaced by someone who isn't a fighter. I have personally experience this exact thing before. Usually things will get MUCH harder for the dept. when the job is the same, this is the part I believe the most in the interview.
--Calling internal promotions "token to keep people happy" sounds like salt because either he didn't get one or disapproved of the people who did. This is why it isn't fair when you only hear one side.
--The example of having 3 separate Sonya designers for MK9-11 and them all being so different is vastly inferior to someone like this guy doing LK from MKX-MK1 straight making LK is so consistent and the person can build on their work. The latter is how it should always work unless the person has left the dept./company.
--The argument dude gave for reusing animations from characters of an old game into a new game is literally the argument people use for legacy characters/games without saying it is.
--Nitara with "vampire mist teleports and no wings" would have been so much worse. This is why sometimes people telling you "we aren't doing that" doesn't mean you can't speak up, it could just be a bad idea lol.
Without making this too long that's what I got. It is unfortunate we cannot hear a counter response.