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The Truth about MK

Rizz091

Mortal
This one one hell of an eye opening podcast.
I thought it couldn't be worst than already is but holy shit, to the point that the devs themselves don't even play the fucking game they put out for others to play it's kinda sad
Yeah I could tell there was some type of culture shift at the studio just by seeing how the games were turning out especially during mk11 and mk 1. And this confirms most of my suspicions. Sad to see, but it's not the first studio I've seen fall from grace due to a "yes man/" type culture.

If you follow battlefield at all, it's a complete shell of its glory days from bf 3&4. Nobody is there to tell designers that "this isn't working change it".
 

Eddy Wang

Skarlet scientist
Yeah I could tell there was some type of culture shift at the studio just by seeing how the games were turning out especially during mk11 and mk 1. And this confirms most of my suspicions. Sad to see, but it's not the first studio I've seen fall from grace due to a "yes man/" type culture.

If you follow battlefield at all, it's a complete shell of its glory days from bf 3&4. Nobody is there to tell designers that "this isn't working change it".
Well, at least we're here, NRS just doesn't need to be so proud to not allow themselves some criticism or maybe some hiring
 
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Eddy Wang

Skarlet scientist
Can someone summarize for me what's said in the pod cast?
NRS lost John Edwards, and aparently he was one of the main reasons we used to be heard, with his departure, NRS became souless.

Every new dev in there isn't passionate, it's there to run the clock, get paid, add milestones to the resume and leave, they don't even play their own game. The Majority never played fighting games, some never played MK games, others didn't even played anything outside of MK

Some never touched previous versions of characters they're coding, that's why everyone feels out of the place
 

Vulgar

Kombatant
NRS lost John Edwards, and aparently he was one of the main reasons we used to be heard, with his departure, NRS became souless.

Every new dev in there isn't passionate, it's there to run the clock, get paid, add milestones to the resume and leave, they don't even play their own game. The Majority never played fighting games, some never played MK games, others didn't even played anything outside of MK

Some never touched previous versions of characters they're coding, that's why everyone feels out of the place
I don't think you could have no passion when they have so many grandular details to character's personalities and so many smaller references.

Bear in mind, this is an interview with someone whose chosen to remain anonymous, who may not even be from the company at all.

Especially appearing on a Mike Hollow podcast, a known grifter. I take these things with a grain of salt.

There seems to be a lot of stuff that this person doesn't know as well.

If it's true then it's a shame. If it's true.
 
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Vulgar

Kombatant
So this guy said there were no guest testers for MK1, which isn't true. Forever King(an example I know of) was a guest tester. It's why he wasn't allowed to compete in the first MK1 major despite being in attendance.

Tom completely derails the interview to make asking this anonymous dev questions about the behind the scenes into talking about himself. I'd say I'm shocked but...
 
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superbn0va

Apprentice
Aka
I don't think you could have no passion when they have so many grandular details to character's personalities and so many smaller references.

Bear in mind, this is an interview with someone whose chosen to remain anonymous, who may not even be from the company at all.

Especially appearing on a Mike Hollow podcast, a known grifter. I take these things with a grain of salt.

There seems to be a lot of stuff that this person doesn't know as well.

If it's true then it's a shame. If it's true.
Please stop.. it's true and it can be seen in their more recent games. It's unfortunate but at least awareness might be helpful and change things up for the future of MK. After all, we want the games to be in a good place.
 

Vulgar

Kombatant
Aka


Please stop.. it's true and it can be seen in their more recent games. It's unfortunate but at least awareness might be helpful and change things up for the future of MK. After all, we want the games to be in a good place.
No.

4 million copies sold and a second Pro Tour.

Signs of a game in a, "bad place."
 

Eddy Wang

Skarlet scientist
I don't think you could have no passion when they have so many grandular details to character's personalities and so many smaller references.

Bear in mind, this is an interview with someone whose chosen to remain anonymous, who may not even be from the company at all.

Especially appearing on a Mike Hollow podcast, a known grifter. I take these things with a grain of salt.

There seems to be a lot of stuff that this person doesn't know as well.

If it's true then it's a shame. If it's true.
who did he grift?
 

M2Dave

Zoning Master
To criticize the developers, who cannot defend themselves publicly because of NDA agreements, personally is disreputable.

I have privately advised Tom to keep his distance from this circus show.

If the developers lacked passion, they would not be implementing new special moves, which is an expensive and arduous process.

While Mortal Kombat 1 was arguably one of the worst modern fighting games upon release, NRS has listened to feedback and attempted to correct course.

Even if you despise Mortal Kombat 1, I believe that NRS's recent actions ought to be positively reinforced, not dismissed or disparaged, particularly if you want the subsequent product to be released in a superior state.

Mortal Kombat 1 has been criticized extensively and, at this point, excessively. The dead horse no longer needs beating.