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Support for MK1 Supposedly Cancelled

Do you think this is the end of MK1?


  • Total voters
    64
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Vulgar

Kombatant
Just curious as to how you don't even have Tremor in your top 5 when he's probably the actual best character in the game.

Anyway, on topic - MK1 had its issues, but I will say that the gameplay blew MK11 out of the water. MK11, to me, is still and will forever remain the most boring NRS release ever. I hated to play, I hated to watch it. Just garbage.

Having said that, MK11 at least had some decent single player content. I personally loved the Krypt. Some of the modes didn't even require you to play the game yourself! Hell yes, AI battles!! Play this awful game for me, you shitty game! Get me those skins.

Conversely, Invasions is THE worst single player mode in fighting game history. Absolute lazy trash.

In my opinion, MK1 did start out as something else. Maybe it was Injustice 3, maybe it was a full on tag team MK game. Whatever the initial, more ambitious vision of the game was, it wasn't what they released. It was absolutely jarring to see an MK released so barebones.

I will probably give T-1000 and Conan a try, as I do enjoy the feel of the game, but I'm pretty bummed that this could be where my journey with MK ends. At least I got to play one of the coolest versions of my favorite character of all time (Ermac) and they didn't just swap his gender for absolutely no reason and put him in a Party City Iron Man costume.

Oh yeah, absolutely Tremor too. It's been a long time, cut me some slack. Lol
 

just_2swift

MK1 is the best MK period.
That's MKs problem. They need to choose a path and stick with it.

Hate it all you want but MKXL was and still is the winning formula. Keep deviating from it till you spiral into the shadow realm NRS. Losing to guilty gear and GranBlue will be the norm.
 

Vulgar

Kombatant
That's MKs problem. They need to choose a path and stick with it.

Hate it all you want but MKXL was and still is the winning formula. Keep deviating from it till you spiral into the shadow realm NRS. Losing to guilty gear and GranBlue will be the norm.
Not according to sales.

That would be...Gosh, MK11! Wow.

If you think Guilty Gear Strive plays anything like past Guilty Gear games, I've got some bad news for you...
 

just_2swift

MK1 is the best MK period.
Not according to sales.

That would be...Gosh, MK11! Wow.

If you think Guilty Gear Strive plays anything like past Guilty Gear games, I've got some bad news for you...
Wrong as always.

MKXL had 2 years of support sold 11 million

Mk11 had 4 years of support sold 15 million

Do the math 22180
Its not difficult to comprehend.
 

Eddy Wang

Skarlet scientist
In some cases, sure. At the same time, you alienate new players because they have to pick up a game where Johnny Donuts has been playing Kitana - who hasn't changed in ten years - while you're still trying to learn.

Additionally, changing the game up allows them to explore different design space for characters.

Something creative like MK1 Geras couldn't exist if he had his exact kit from MK11.

Or just look at how Ermac plays in MK1 vs something like MK9.

I'd argue his design is significantly more interesting and fun than what he was doing in 9.

You don't really get that if you're just porting MK9 Ermac over.
Ermac feels like an evolution to what he presented in MK9 and MKX over with the float mechanic, and they turned that into a 50-50, that was an amazing take and just clicked.

With geras they had the chance to try and understand what worked and improved on it, these are very niche cases but welcoming ones.

For example, Skarlet was a character that if you guarded her standing, you would die while she could build meter looping, so you had to crouch to avoid giving her power, which is exactly what she wanted to open up your guard with an 20f overhead launcher, you block it you win, you knock her down, you win, you give her meter, she gets Shao Kahn's levels of armor.

Vs whatever the fuck that witch was in MK11, no good mids, blidspot zoning, one combo route, really only a threat in the corner, chip design gone, overhead game gone, skarlet mains disappeared from the face of the earth.

Maybe, next time she gets in the game, they will do what they did to Ermac, we'll see, just hope we don't get the MK11 version again, that was definitely a down, same with Kabal
 

Vulgar

Kombatant
Ermac feels like an evolution to what he presented in MK9 and MKX over with the float mechanic, and they turned that into a 50-50, that was an amazing take and just clicked.

With geras they had the chance to try and understand what worked and improved on it, these are very niche cases but welcoming ones.

For example, Skarlet was a character that if you guarded her standing, you would die while she could build meter looping, so you had to crouch to avoid giving her power, which is exactly what she wanted to open up your guard with an 20f overhead launcher, you block it you win, you knock her down, you win, you give her meter, she gets Shao Kahn's levels of armor.

Vs whatever the fuck that witch was in MK11, no good mids, blidspot zoning, one combo route, really only a threat in the corner, chip design gone, overhead game gone, skarlet mains disappeared from the face of the earth.

Maybe, next time she gets in the game, they will do what they did to Ermac, we'll see, just hope we don't get the MK11 version again, that was definitely a down, same with Kabal
To be clear; I never said that every redesign was great. I quite liked Skarlet I'm 11 but I understand why others did not.

You're going to have some hits and some misses, but if characters never change or get re-designed, you'll never know either way.
 

just_2swift

MK1 is the best MK period.
Ermac feels like an evolution to what he presented in MK9 and MKX over with the float mechanic, and they turned that into a 50-50, that was an amazing take and just clicked.

With geras they had the chance to try and understand what worked and improved on it, these are very niche cases but welcoming ones.

For example, Skarlet was a character that if you guarded her standing, you would die while she could build meter looping, so you had to crouch to avoid giving her power, which is exactly what she wanted to open up your guard with an 20f overhead launcher, you block it you win, you knock her down, you win, you give her meter, she gets Shao Kahn's levels of armor.

Vs whatever the fuck that witch was in MK11, no good mids, blidspot zoning, one combo route, really only a threat in the corner, chip design gone, overhead game gone, skarlet mains disappeared from the face of the earth.

Maybe, next time she gets in the game, they will do what they did to Ermac, we'll see, just hope we don't get the MK11 version again, that was definitely a down, same with Kabal
They're more than capable of doing it. Look at what they did with takeda. I wish majority of the cast got that revamped legacy treatment.
 

Juxtapose

Master
that's character love, i also got stuck with Skarlet in Mk11 despite not liking her gameplay, can't say the same for my fellow Skarlet players, they all ditched
Character loyalty, sure, but I also didn't mind how they played in every game, even though they played differently. Kitana in Mortal Kombat (2011) plays vastly differently from Kitana in Mortal Kombat 11 Ultimate, but I loved playing as both versions in each respective game.

You can try to force the play style you want on a game, and it'll work or not, or you can play the game how it was designed and intended to be played and see if you enjoy it. Up to you.

you stuck with her, but there are a majority of ppl who didn't
Of course not. They chose not too.

Additionally, changing the game up allows them to explore different design space for characters.
Yes. And sometimes it works out, and sometimes not so much. I do respect that they try different things even when a concept flops.

MKXL had 2 years of support sold 11 million

Mk11 had 4 years of support sold 15 million
Assuming you mean support from the developers, that's not correct. For Mortal Kombat XL, new content/patches stopped in Oct. 2016 as I recall, which was around the time the XL content finally came to PC - Steam. The game launched in Apr. 2015, so that's 1.5 years.

Mortal Kombat 11 Ultimate's last balance patch was May 2021. The game launched in Apr. 2019, so that's 2 year and 1 month of support.
 

Juxtapose

Master
Did Mournful Kitana have the chip string with EX glaive Day 1 or was that a buff that they had to kill later on?
Someone else will need to chime in, but I want to say that came later. Kitana was bottom tier at launch. Mileena as well. I will never forget how she was negative on hit with her Tele-Kick.
 

Juxtapose

Master
The only way MK will sell is to make it a party game not a competitive game. Basically make it the equivalent of a marvel movie. Fun but not substantive
The reality is the game's industry is in a bad place right now and has been for a while. Look at how lackluster this generation has been as a whole. While some new games are great, the majority are struggling/being crapped on for a host of reasons.

I don't see that getting better any time soon.
 

Eddy Wang

Skarlet scientist
To be clear; I never said that every redesign was great. I quite liked Skarlet I'm 11 but I understand why others did not.

You're going to have some hits and some misses, but if characters never change or get re-designed, you'll never know either way.
The idea it's not to erase, but to improve on already great designs, that way you keep some core intact
 

Eddy Wang

Skarlet scientist
Not every design is great, though.

Looking at you, MK9 Kano.
Its UMK3 Kano imo, and Kano was always boring since MK1, i like what they did with him in MKX though, not so much in MK11, but based on so much moveset they got, Kira will end up having some of the Kano stuff for sure.
 

Vulgar

Kombatant
Its UMK3 Kano imo, and Kano was always boring since MK1, i like what they did with him in MKX though, not so much in MK11, but based on so much moveset they got, Kira will end up having some of the Kano stuff for sure.
I'm a die hard Kano fan. He's awesome.

But even in the old games, First MK Kano and UMK3 Kano play nothing alike.

People have this weird revisionist history idea that characters were the same from game to game, but MK as a franchise constantly tried to do different things, character designs included.

If we stuck with vanilla Scorpion, he'd never have his iconic swords, his hellfire special, and other moves that we all assume he should just have.