What's new

My Biased MU Chart for Li Mei

wsj515

This is my billionth life cycle.
I could see Li Mei being a problem for Cyrax, almost everything Cyrax does leaves her at -7 on block.

Generally, I seriously doubt Li Mei has this many bad MUs.
 

Felipe_Gewehr

Twinktile
I have a hard time believing Li mei is not AT LEAST a 6-4 match vs Nitara. They do similar damage, have similarly stubby pokes/reach, but Li mei shuts any air mobility with lantern and has 1000 health vs 900 health for base Nitara. Also, I think Baraka should be a bad matchup for her, as his normals have much better range and he has a faster projectile.
 

Evantabes

Mortal
can't lie i feel like this is kinda ridiculous. not gonna say i have a number for every matchup because i haven't played enough of this patch or dove deep into every single character but i can't see how she has mostly losing matchups. if anything she probably has mostly even matchups with a few that are little easier and a few that are annoying. as a general rule, i think if she can consistently use her best buttons (b2, b3, 12) to whiff punish, the matchup is fine. the characters i think you can tell make that harder for her to do are Ashrah and Sindel for sure, and to a lesser extent Kenshi and Kitana, maybe Ermac too. then there are a couple characters where she probably has it a little easiser because they either have important stuff that can be db3/ex db3 reversaled or have something important that gets shut down by lantern. i think Sub and Lao definitely, possibly Scorpion and Havik fall into the first group while Nitara and Homelander are in the second group. in these matchups, even if the characters are really good, she has some saving grace against them so they can't just do exactly what they want. i would also bet she randomly does good against Shao since she can just try to spam d4/sweep at him in neutral and while he's knocked down to stuff normals and low profile his armor. the rest of the cast, she's probably just playing honest neutral against them so the gameplan is get your whiff punishes and try to two-touch them.
 
I have a hard time believing Li mei is not AT LEAST a 6-4 match vs Nitara. They do similar damage, have similarly stubby pokes/reach, but Li mei shuts any air mobility with lantern and has 1000 health vs 900 health for base Nitara. Also, I think Baraka should be a bad matchup for her, as his normals have much better range and he has a faster projectile.
personally baraka had to commit to too many -7 moves like his f3 and b32. and li mei can armor through his df2. which makes the mu in meis favor. life difference is the same for nitara v li mei if nitara uses ferra and mei uses mavado. also li meis options when nitara is doing her flight cancels is limited when theres no lantern. also nitaras can do their lunge if they read li mei doing lantern.
 
can't lie i feel like this is kinda ridiculous. not gonna say i have a number for every matchup because i haven't played enough of this patch or dove deep into every single character but i can't see how she has mostly losing matchups. if anything she probably has mostly even matchups with a few that are little easier and a few that are annoying. as a general rule, i think if she can consistently use her best buttons (b2, b3, 12) to whiff punish, the matchup is fine. the characters i think you can tell make that harder for her to do are Ashrah and Sindel for sure, and to a lesser extent Kenshi and Kitana, maybe Ermac too. then there are a couple characters where she probably has it a little easiser because they either have important stuff that can be db3/ex db3 reversaled or have something important that gets shut down by lantern. i think Sub and Lao definitely, possibly Scorpion and Havik fall into the first group while Nitara and Homelander are in the second group. in these matchups, even if the characters are really good, she has some saving grace against them so they can't just do exactly what they want. i would also bet she randomly does good against Shao since she can just try to spam d4/sweep at him in neutral and while he's knocked down to stuff normals and low profile his armor. the rest of the cast, she's probably just playing honest neutral against them so the gameplan is get your whiff punishes and try to two-touch them.
i agree. im just being dramatic. most of my 4-6 mus are most likely even with a slight disadvantage for li mei. i just think i have to work slightly harder to get in than my opponent
 

wsj515

This is my billionth life cycle.
can't lie i feel like this is kinda ridiculous. not gonna say i have a number for every matchup because i haven't played enough of this patch or dove deep into every single character but i can't see how she has mostly losing matchups. if anything she probably has mostly even matchups with a few that are little easier and a few that are annoying. as a general rule, i think if she can consistently use her best buttons (b2, b3, 12) to whiff punish, the matchup is fine. the characters i think you can tell make that harder for her to do are Ashrah and Sindel for sure, and to a lesser extent Kenshi and Kitana, maybe Ermac too. then there are a couple characters where she probably has it a little easiser because they either have important stuff that can be db3/ex db3 reversaled or have something important that gets shut down by lantern. i think Sub and Lao definitely, possibly Scorpion and Havik fall into the first group while Nitara and Homelander are in the second group. in these matchups, even if the characters are really good, she has some saving grace against them so they can't just do exactly what they want. i would also bet she randomly does good against Shao since she can just try to spam d4/sweep at him in neutral and while he's knocked down to stuff normals and low profile his armor. the rest of the cast, she's probably just playing honest neutral against them so the gameplan is get your whiff punishes and try to two-touch them.
I'm curious, how do you think about the Rain MU? Maybe I don't know the MU super well but I feel like Rain struggles a bit, when playing Rain I feel like I'm unhappy if I'm anywhere except exactly b3 range.
 

Evantabes

Mortal
I'm curious, how do you think about the Rain MU? Maybe I don't know the MU super well but I feel like Rain struggles a bit, when playing Rain I feel like I'm unhappy if I'm anywhere except exactly b3 range.
i've personally never thought anything he does is super threatening unless there's something else like throw combos or safe armor involved. b3 sure seems to be his best tool against her like you said and she can have trouble against b3 cancel shenanigans. feels like she usually has to take a risk to stop getting abused by it or just hold it. not sure how integral his d4 is to his game but her being able to punish that at least forces him to think a little harder about throwing it out. she also makes d3 dangerous for him to throw out since she can punish it meterlessly. but she's not really threatening until about sweep distance and in most of the time so it's not like she's totally controlling the match at all times. she's probably just playing him straight up most of the time so if he has to do the same (maybe he has some grimey kameo pairing i'm not aware of?) then i'm just gonna say this is a super unsexy matchup where whoever plays better neutral gets the win.
 

wsj515

This is my billionth life cycle.
i've personally never thought anything he does is super threatening unless there's something else like throw combos or safe armor involved. b3 sure seems to be his best tool against her like you said and she can have trouble against b3 cancel shenanigans. feels like she usually has to take a risk to stop getting abused by it or just hold it. not sure how integral his d4 is to his game but her being able to punish that at least forces him to think a little harder about throwing it out. she also makes d3 dangerous for him to throw out since she can punish it meterlessly. but she's not really threatening until about sweep distance and in most of the time so it's not like she's totally controlling the match at all times. she's probably just playing him straight up most of the time so if he has to do the same (maybe he has some grimey kameo pairing i'm not aware of?) then i'm just gonna say this is a super unsexy matchup where whoever plays better neutral gets the win.
This makes sense. Janet's his best kameo, so he can launch from armor and get throw combos, both for ~19%.

d3 is his second most important button after b3, so her punishing it is definitely a problem. I find cancel pressure from b3 hard to enforce on Li Mei, I think it works best when Rain can kind of run away / mainly backdash cancel - since forward cancel's risk reward is much worse - and put the impetus on the opponent to advance / press, but if Li Mei has Mavado, Rain can't really zone and has to be the one to approach.
 

mrapchem

Apprentice
I agree with the matchup number for Sub-Zero. He can wall her out and if he's using a Kameo that lets him combo from his 21 string, she gets outranged by him quite a bit. She can even it up by using her reversal flip kick whenever possible, but if he's patient, plays keepaway and baits her to jump into Klones, he wins the match.
 

Evantabes

Mortal
This makes sense. Janet's his best kameo, so he can launch from armor and get throw combos, both for ~19%.

d3 is his second most important button after b3, so her punishing it is definitely a problem. I find cancel pressure from b3 hard to enforce on Li Mei, I think it works best when Rain can kind of run away / mainly backdash cancel - since forward cancel's risk reward is much worse - and put the impetus on the opponent to advance / press, but if Li Mei has Mavado, Rain can't really zone and has to be the one to approach.
yea b3 xx backdash is what i was thinking of too. none of her normals reach after that so she has to commit to something like reversal db3 or armor if she wants to contest. i honestly don't rate his zoning much even if she doesn't have Mavado. water shield seems good to stop her from spamming fireballs but his ddu projectile can get clipped on the way up by her fireball and straight loses to her lantern. i guess i could be convinced about his zoning but i hardly play Mavado and still don't feel like i've ever been in danger when at fullscreen against him. i'm happy to just chill or put up a lantern and walk up behind it in that situation.

i agree. im just being dramatic. most of my 4-6 mus are most likely even with a slight disadvantage for li mei. i just think i have to work slightly harder to get in than my opponent
agree that she might have to work a little harder than the best characters sometimes. but i think her gameplan stays consistent enough against most characters due to her damage and conversion ability so it feels like a wash to me most of the time. against some characters you can definitely feel them dumping on her tools and forcing her to deviate from the gameplan a bit.

I agree with the matchup number for Sub-Zero. He can wall her out and if he's using a Kameo that lets him combo from his 21 string, she gets outranged by him quite a bit. She can even it up by using her reversal flip kick whenever possible, but if he's patient, plays keepaway and baits her to jump into Klones, he wins the match.
i feel like i've seen this sentiment floating around and for the life of me can not understand it. like i don't understand how he's supposed to do anything against her without risking his life? he has a ton of -7 strings so he has to be careful using any of those. and if he wants to end strings with clone she can just armor on reaction and combo if paired with Janet. his clone is the worst it's been in any game so she shouldn't be having any trouble with it almost ever and he can't even put a clone up if lantern is close to him. his best move against her is probably bf2 but if she's reading it she can walk forward into max db3 range and reversal it on block. idk it just seems like he has to take all the risk and she can get away with taking almost none.
 

mrapchem

Apprentice
i feel like i've seen this sentiment floating around and for the life of me can not understand it. like i don't understand how he's supposed to do anything against her without risking his life? he has a ton of -7 strings so he has to be careful using any of those. and if he wants to end strings with clone she can just armor on reaction and combo if paired with Janet. his clone is the worst it's been in any game so she shouldn't be having any trouble with it almost ever and he can't even put a clone up if lantern is close to him. his best move against her is probably bf2 but if she's reading it she can walk forward into max db3 range and reversal it on block. idk it just seems like he has to take all the risk and she can get away with taking almost none.
I hear what you're saying and you're right - if Sub either plays aggressively or allows Li Mei to get too close to him. He can hang back, pick a Kameo like Sonya or Sareena, and literally BF2/Kameo her ad infinitum until she decides to jump or armor. Sub can block the armor or Klone the jump and play keepaway to either time her out or make her do something dumb to get in.

Her projectile is high, so he can crouch/slide it. And his 21 outranges most of her best buttons except for the risky ones.

She definitely can still tear his ass up for the reasons you noted, but he never has to let her get close enough for her to do it. At best, it's even for her, but it's likely a 6-4 in his favor.
 

m0x

Noob
Obvi its just my personal opinion. i just want to hear what yall think and if yall have any tech to share in certain musView attachment 22119
as much as i subjectively love this tier chart, i must objectively say it's super biased as you say. love me some li mei though. xombat and ninjakiller did a tier chart (you can find it on his channel) and i have to say its pretty much spot on and they gave li a lot more move than i would have imagined,

LI MEI #1!
 

m0x

Noob
I hear what you're saying and you're right - if Sub either plays aggressively or allows Li Mei to get too close to him. He can hang back, pick a Kameo like Sonya or Sareena, and literally BF2/Kameo her ad infinitum until she decides to jump or armor. Sub can block the armor or Klone the jump and play keepaway to either time her out or make her do something dumb to get in.

Her projectile is high, so he can crouch/slide it. And his 21 outranges most of her best buttons except for the risky ones.

She definitely can still tear his ass up for the reasons you noted, but he never has to let her get close enough for her to do it. At best, it's even for her, but it's likely a 6-4 in his favor.
without sacrificing li's huge damage with scorp or mavado cameo, (i mean you can try to catch him in the air with scorp, but i haven't had much luck with that) he can totally shut li down with his ice clone, unfortunately the lantern isn't as effective as i'd like it to be (it'd be cool if they could make it faster) but what i always see is as soon as you go to toss a lantern up or throw a fireball to break the clone hello slide. if only you could combo off EX knee