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Khaos Reigns Patch Notes 9/24/2024 (via MK's Discord)

Patch notes being posted in MK's official Discord (here). Will update with proper formatting when the patch notes go live on usual announcment page.

PC Steam & Epic Games Store
• Various fixes to improve game stability
• Added a new [High] value for the existing Motion Blur setting, with the previous [ON] setting now being noted as [Medium]
• Added AMD FSR 3 Image Reconstruction as an additional Upscaling option available
• Added a new graphical setting to disable the Film Grain effect
• Updated Nvidia DLSS Image Reconstruction plugin to version 3.7.1 and changed the Upscaling Preset used to C
• Implemented first pass of Razer RGB peripheral support for certain in-game sequences
• Reworked file structure to optimize future Patch download & install sizes (Note that additional optimization to reduce Patch install & download size is unlikely to be possible)
• Various UI fixes and improvements
• Various Mouse & Keyboard input device related fixes
• Resolved issues that occurred when using Low graphics settings
• Further optimized the PSO Shader Cache boot flow for certain hardware set-ups
• Updated PC Hardware System Spec information to reference more recent hardware and provide additional context for target Resolution & Settings

Khaos Reigns Content Update
• Additional Story Content has been added – Part 2: Khaos Reigns

Free Content Update
• Additionally, all Mortal Kombat 1 owners will have access to new Arenas, new Arena Variants, & Animalities, the fan-favorite finishing moves that haven’t been seen since the ‘90s, allowing fighters to channel their inner animals. These features will be available on September 24 as a FREE content update in conjunction with the Mortal Kombat 1: Khaos Reigns release.

General Fixes & Adjustments
• Title updated to Khaos Reigns
• Implemented file compression to reduce game size for future patch releases (Note that this will require a larger download than usual for this Patch)
• Move list corrections & Localization fixes
• AI adjustments & improvements
• Improvements to Screen Reader functionality
• Added Cyrax Fighter to Roster
• Added Sektor Fighter to Roster
• Added Noob Saibot Fighter to Roster
• Added Wedding skin for Scorpion, Empress skin for Mileena & UMK3 skin for Sub-Zero
• Added several new Brutalities for players to discover
• Fixed several visual issues during brutalities
• Added Kameo ease of use information shown during Kameo Selection
• Fixed rare situations where a successful Up Block against a vulnerable attack would result in the defender still receiving block pushback
• Adjusted distance that Fighters move when performing a buffered backdash after an attack
• Fixed issue with offline consoles sometimes not retaining hotfix data that has been previously downloaded
• Fixed issue that could cause players in Invasions to not use the latest hotfix data

Invasions
• Added Towers of Time which now resides where the Gateway Mesa was
• You can now also enter Towers of Time from the Main Menu > Towers
• Added Towers of Time Challenges & Leaderboard with placement rewards
• Added Map to Mesa Pause Menu which shows pathways & key locations

Online
• Added Warrior Shrine
• Added Online Practice Mode

Character Specific Adjustments
• Main Fighters
Ashrah
• Fixed Enhanced Light Ascension causing camera to become misaligned in certain situations
• Fixed Dark debuff lingering after Ashrah is defeated during an Endurance fight

Baraka
• (Air) Death Spin final hit now only auto-corrects if one of the previous hits connected

General Shao
• Fixed Reverse Treechopper damage scaling when interrupted using default interrupted damage scaling instead of command grab damage scaling
• Fixed sound effects missing in certain situations when hitting with Haymaker (Away + Front Kick, Back Punch)

Geras
• Factual Force (Towards + Front Kick) now causes a bounce hit reaction instead of a splat knockdown & recovers 8 frames faster on hit
• History Lesson now recovers 17 frames faster on miss

Havik
• Added new Move Nether Snatcher & Enhanced Nether Snatcher
• Added new Move (Air) Nether Stomp & (Air) Enhanced Nether Stomp
• Added new Move Enhanced Corpse Taunt
• Helping Hand & Enhanced Helping Hand now startup in 45 frames (down from 59)
• Helping Hand armor now starts on frame 6 (was frame 10)
• Enhanced Helping Hand now has a different hit reaction if used more than once in a combo
• Crucial Strike (Jump Back Punch, Back Kick) now has a different hit reaction
• Fixed issue with Enhanced Blood Bath visual effects displaying improperly in certain situations where gameplay is paused
• Fixed missing sound effects on Neoplasm when the projectile is parried

Johnny Cage
• Fixed issue with Wowing Out special move limit not being reset if a Kameo Summon is used as a cancel
Kitana
• Fixed visual issue with Fancy Flick causing ground impact effects after it has been parried

Kung Lao
• Added new Move (Air) Buzzsaw & Enhanced (Air) Buzzsaw
• Shaolin Spin can now move forward or backward while holding Front Kick button
• Enhanced Shaolin Spin has increased movement speed forward or backward when holding Front Kick button
• Enhanced Shaolin Shimmy no longer automatically performs follow-up attack on block
• Enhanced Shaolin Shimmy when blocked can perform follow-up attack for 1 bar of meter with Back Kick + Block

Li Mei
• Fixed rare issue with opponent facing incorrect direction briefly if Lion's Pounce (Cancel) (Towards + Front Kick, Hold Front Kick) is performed while they are knocked down
• Fixed issue with Sky Lantern moving to an incorrect location if used immediately before Fatal Blow

Liu Kang
• Added new Kombo Attack Volcanic Palm (Away + Back Punch, Front Punch)

Raiden
• Enhanced Lightning Port has less damage scaling and on hit disables the opponent's ability to Breaker or use a Kameo until they land
• Fixed Enhanced Lightning Port having a stricter input window compared to other special move cancels
• Fixed specific input sequence to execute Uppercut Jump Cancel causing Lightning Port to be performed instead

Scorpion
• Blazing Charge hit animation adjusted, now has 19 more frames of advantage on hit

Sindel
• Fixed incorrect attack coming out when performing a buffered attack after Bodied (Jump Back Punch, Back Kick)
• Fixed Kartwheel having incorrect frame data shown in Practice Mode

Smoke
• Increased hit region on Smoked Out (Up + Front Punch, Front Punch, Back Punch)
• Spin Kicks (Jump Front Kick, Back Kick) and Airing Out (Jump Front Kick, Back Kick, Back Kick) now will auto face
• Invisibility now goes away when hit by a parry attack
• Fixed Vicious Vapors having incorrect frame data generated in Practice Mode
• Fixed issue that could cause the camera to become misaligned if Smoke is interrupted during Everywhere (Back Punch, Front Punch, Back Punch) at certain timing

Shang Tsung
• Added new move Kameo Kopy & Enhanced Kameo Kopy
• Added new Kombo Attack Orthopedic Takedown (Away + Front Punch, Back Kick) (Old Form)
• Pulse Check (Front Punch, Back Punch, Back Kick) recovers 2 frames faster and can be 2in1 cancelled
• Snake Oil (Away + Back Punch in Young Form) starts up 2 frames slower and recovers 1 frame slower
• Operation (Away + Back Punch in Old Form) starts up 2 frames faster and has an adjusted hit reaction
• Bed of Spikes & Enhanced Bed of Spikes now appear faster
• Bed of Spikes recovers 1 frame faster on hit and 3 frames faster on block & miss
• Enhanced Bed of Spikes recovers 4 frames faster on hit and 5 frames faster on block & miss

Tanya
• Spinning Splits Kicks now has a different animation when it is blocked and no longer does follow-up attacks
• Divine Protection now parries projectiles and allows for follow-ups with max charge
• Deity Push now has a different hit reaction with increased damage scaling
• Seeking Guidance now takes 5 frames longer to charge each Guidance level (Enhanced Seeking Guidance is unchanged)
• During Heavenly Hand, holding Front Punch allows you to spend Guidance charge to increase projectile speed and damage
• During Spinning Split Kicks, holding Back Kick allows you to spend Guidance charge to become projectile invulnerable and perform all attacks on block
• During Drill Kick hit reaction, holding Away + Back Kick allows you to spend Guidance charge to perform Deity Push
• During Drill Kick hit reaction, holding Towards + Back Kick allows you to spend Guidance charge to perform Umgadi Evade
• Fixed issues with Guidance lingering in certain situations

Omni-Man
• Around The World (Towards + Back Punch) now causes a bounce hit reaction instead of a splat knockdown

Quan Chi
• Best Foot Backward (Down + Towards + Back Kick) tracking timing adjusted by 8 frames
• Fixed incorrect projectile being used by Psycho Skull after exiting Zone of Power
• Fixed visual issue with Psycho Skull causing ground impact effects after it has been parried
• Fixed visual issue with Zone of Waste lingering during brutalities

Homelander
• Fixed Diabolical Dash > The Seven Slam damage scaling when interrupted using default interrupted damage scaling instead of command grab damage scaling
• Fixed Diabolical Dash > The Seven Slam not doing additional damage against an opponent performing Up Block
• Fixed being able to move outside of the arena constraints briefly after hitting with (Air) Diabolical Dash > Vought Drop
• Fixed (Air) Delay God Complex not being possible when (Air) God Complex is performed at the lowest possible height
• Fixed issue with Flight speed being reduced after performing (Air) God Complex
• Fixed issue with endurance fights being delayed if (Air) Diabolical Dash > Vought Drop is used as the final hit on an opponent
• Fixed camera becoming misaligned during Blast Off when playing online and experiencing connection issues

Takeda
• Twisting Blades (Front Punch, Back Punch) first & second hit do 10 more damage
• Ogre Slayer (Front Punch, Back Punch, Back Punch + Back Kick) does 20 more damage
• Rising Suns (Towards + Front Punch, Back Punch) first hit does 10 more damage
• Ryujin (Towards + Front Punch, Back Punch, Back Punch + Back Kick) does 20 more damage
• Falling Moon (Towards + Front Punch, Back Kick) second hit does 20 more damage
• Gate Splitter (Away + Back Punch) has 1 more active frame and had its hitbox adjusted
• Temple Razer (Away + Back Punch, Front Punch) has 1 more active frame and had its hitbox adjusted
• Serpent's Tail (Towards + Back Punch) has a different hit reaction and can now be special cancelled
• Sparrow Strike (Jump + Back Punch, Back Kick) does 40 less damage
• Shooting Star does 10 more damage
• Smart Shuriken explosion does 10 more damage
• (Air) Rushing Nimbus Attack first attack does no damage scaling
• (Air) Enhanced Rushing Nimbus Attack does 30 more damage
• If an allied Kameo interrupts Takeda after Smart Shuriken has touched the ground, the Shuriken will no longer disappear
• Fixed clipping issues when Enhanced Rushing Nimbus Attack is performed near Frost (Kameo) Ice Wall
• Fixed missing visual effects when more than six Smart Shurikens are used in rapid succession

Kameo Fighters
Cyrax (Kameo)
• Self-Destruct no longer lingers when the round ends
• Fixed Horizontal Kopter Chopper chosen hit direction not working in certain circumstances during juggles

Darrius (Kameo)
• Ground Invitational and Army of Two can now be performed after Volleyballistic
• Fixed Army of Two attack going in the wrong direction under certain circumstances
• Fixed Heelturn being possible for an extended period of time if the opponent remains idle after being knocked down
• Fixed several situations where Darrius would not take damage or cause recharge delay when he is interrupted
• Fixed situation that could cause Volleyballistic to be possible from very far distance from his partner

Frost (Kameo)
• Fixed Ice Krash & Frosty's Revenge not being possible as a reversal
• Fixed visual issues that could occur with Ice Krash when performed on The Pyramid Arena Top Variant

Goro (Kameo)
• Fixed Punch Walk cancelled into Shokan Stomp causing slight damage to Goro's Partner
• Punch Walk can no longer be cancelled into other Kameo moves while Kameos are disabled

Jax (Kameo)
• Added new move Gotcha Grab

Kano (Kameo)
• Eye Laser now has multiple hits when blocked & has a longer recharge delay

Kung Lao (Kameo)
• Added new moves Orbiting Hat & Wobbly Hat
• Spin can no longer sometimes auto face during the first few frames
• Buzz Saw can no longer sometimes auto face during the first few frames

Motaro (Kameo)
• Fixed issue when Reflect parries a non-reflectable projectile that allowed the opponent to block punishes during their recovery
• Fixed rare instances of missing visual & sound effects when Motaro is hit by certain attacks

Sektor (Kameo)
• Added alternate Fatal Blow attack by pressing R1 during startup
• Activate Homing is now performed by holding R1
• Tele-Punch starts up 2 frames faster
• Fixed visual issue with Up Rocket causing ground impact effects after it has been parried

Shujinko (Kameo)
• Added new move Kingdoms Krumble
• Added new move Waterfall Chop
• Fixed interrupting Shujinko during Death's Embrace (Ermac) causing an excessively long recovery for his partner

Sonya (Kameo)
• Added new moves (Air) Ricochet Dive Kick & (Air) Bicycle Kick follow-up attack
• Sonya is now vulnerable for 17 more frames after Leg Grab misses

Sub-Zero (Kameo)
• Added new moves Deep Freeze & Iceball Special
• Fixed visual effects issues when partner misses with their Fatal Blow

Stryker (Kameo)
• Low Grenade Toss & High Grenade Toss have different hit reactions and less damage scaling

Tremor (Kameo)
• Crystal Wall Punch is now mid (was high)

Khameleon (Kameo)
• Added new move Alternate Disguises
• If either of the first two hits during Roll are Up Blocked, the final hit will not come out
• Fan Toss can no longer sometimes auto face during the first few frames
• Fixed issue with Glaive return attack not using correct hit reaction facing if the opponent jumped over

Mavado (Kameo)
• Fixed animation issue with Nomad's Touch when performed near corner while roster fighter has their back to the screen

Ferra (Kameo)
• Torr Stance: Slide! has 2 more recovery frames on block
• Ferra is now considered airborne during Yo-Yo Throw, Swings!, & Potato Sack Toss

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Comments

It is weird that Sub Zero has virtually no competitive representation afaik. Yet gets no love from the balance patches. Not that I'm complaining, his design just sucks. My guess is a more involved rework is due.
 
+ Sikander :D
(Aggressive children won't get shit :D - so entertaining tho :laughing:)

they want noob bi-han to shine now, later sub gets his treatment, I believe :laughing:
(I mean lets be real, his iceball needs to be faster (his most iconic move feels so useless on high level meta, NRS why? ...) and his meter ice clone versions are a mess as a tool, feels beta.)
Its extra weird now that we have cyrax, who basically has a better ice ball
 
is the purpose of ppl here to just be an asshole with anything involving me?
If it makes you feel better, I watch and have enjoyed your content for years. I find most of what you say to represent my feelings towards this game, and still hold you as the best sub-zero of all time in my heart.

Keep your head up, Tom. And fight me in this game if you ever decide to play again.
 
is the purpose of ppl here to just be an asshole with anything involving me?
No, but you've threatened to "quit" and come back since 2011. Not everyone here remembers the many times you "quit" and uninstalled MKX, only to continue playing, making content, engaging in discourse around the game.

When you develop such a pattern, you burn up good will you've earned.
 
If it makes you feel better, I watch and have enjoyed your content for years. I find most of what you say to represent my feelings towards this game, and still hold you as the best sub-zero of all time in my heart.

Keep your head up, Tom. And fight me in this game if you ever decide to play again.
Get off his dick, dude.
 
The rest of this is just cope.
The only cope that I see is from people like you and Crimson who make excuses about the fact that Street Fighter 6 and Tekken 8 have been beating Mortal Kombat 1 by as much as ten times the participants in offline tournaments.

While Street Fighter has historically had more participants than Mortal Kombat, fighting games like Tekken and Guilty Gear have not. In fact, Mortal Kombat X had more participants in its second year at EVO (713) than Tekken 7 had its first year at EVO (549).

At this year's EVO, Mortal Kombat 1 was beat by niche anime fighters and a 25-year-old Street Fighter game.

All people like me are saying is that Mortal Kombat deserves a lot better. The community should have higher expectations for WB as well as NRS. I want Mortal Kombat to be a success commercially and in tournaments.
 
The only cope that I see is from people like you and Crimson who make excuses about the fact that Street Fighter 6 and Tekken 8 have been beating Mortal Kombat 1 by as much as ten times the participants in offline tournaments.

While Street Fighter has historically had more participants than Mortal Kombat, fighting games like Tekken and Guilty Gear have not. In fact, Mortal Kombat X had more participants in its second year at EVO (713) than Tekken 7 had its first year at EVO (549).

At this year's EVO, Mortal Kombat 1 was beat by niche anime fighters and a 25-year-old Street Fighter game.

All people like me are saying is that Mortal Kombat deserves a lot better. The community should have higher expectations for WB as well as NRS. I want Mortal Kombat to be a success commercially and in tournaments.
You have this weird, straw man version of me in your head that doesn't exist. Tell me, is Crimson Shadow in the room with us right now?

All I've said is that compared to stuff like Street Fighter, the NRS scene has always been niche, which is true.
 
"You're still the best Sub Zero in my heart."

GULK! GULK! GULK! HAUK TUA!
So, do you try to sound like an insecure angsty 14 year old with no friends or personality, or is that something you can't help? These are not good jokes, you're not making anyone mad, it's pretty pathetic, actually.

This type of banter is comically juvenile, uncreative, and makes me think you weigh 400lbs and live with your mom or are angry at the world for some reason, are you out irl? If not, this joke may even be a bit homophobic. But you got me, I guess.

Please, grow up and shut the fuck up.
 
So, do you try to sound like an insecure angsty 14 year old with no friends or personality, or is that something you can't help? These are not good jokes, you're not making anyone mad, it's pretty pathetic, actually.

This type of banter is comically juvenile, uncreative, and makes me think you weigh 400lbs and live with your mom or are angry at the world for some reason, are you out irl? If not, this joke may even be a bit homophobic. But you got me, I guess.

Please, grow up and shut the fuck up.

Cry more.
 
All I've said is that compared to stuff like Street Fighter, the NRS scene has always been niche, which is true.
I agree, but Mortal Kombat 1 was beat by many other fighting games not named Street Fighter at this year's EVO.

Besides, I cannot tolerate Mortal Kombat 1 being beaten by Street Fighter 3rd Strike.

If UMK:3 had more participants than Street Fighter 6 at any major fighting game tournament, you would most certainly observe massive changes by Capcom (and arguably at Capcom).

The point is that people like me are not coping. The WB and NRS apologists are.
 
I agree, but Mortal Kombat 1 was beat by many other fighting games not named Street Fighter at this year's EVO.

Besides, I cannot tolerate Mortal Kombat 1 being beaten by Street Fighter 3rd Strike.

If UMK:3 had more participants than Street Fighter 6 at any major fighting game tournament, you would most certainly observe massive changes by Capcom (and arguably at Capcom).

The point is that people like me are not coping. The WB and NRS apologists are.

So from my perspective, 3rd Strike had the turnout it did partially due to everyone's nostalgic love for the game, the fact that it was available in areas where MK isn't, and that people still play it to this day. 3rd Strike has a legacy player base that has been consistent and active for decades.

Can you think of any classic MK game that people still play to this day? I can only think of UMK3, which is significantly more niche then Street Fighter. It also doesn't help that games like MK9 are more or less unplayable these days.

These are definitely circumstances which affected 3rd Strike's turn out.

Also, it's important to note that Capcom is its own publisher, NRS isn't. Publisher involvement is huge in how games turn out.
 
No, but you've threatened to "quit" and come back since 2011. Not everyone here remembers the many times you "quit" and uninstalled MKX, only to continue playing, making content, engaging in discourse around the game.

When you develop such a pattern, you burn up good will you've earned.
I never “threatened” to quit. I’m not delusional so i know full well no one cares and life goes on just fine either way. I played mk9, igau, and mkx and never “threatened” to quit. In EARLY mkx I stopped playing because the net code was horrible and said id play again if it improved which it did. The uninstalls in mkx were a troll back at my awful stream chat who would encourage ppl to play 1 match and leave then say “how many games do you need? You got 1 match”. So eventually when they’d ask “how many games do you need?” Id tell them “none” and uninstall. Never “threatened” to quit.

originally i was not going to play Khaos Reigns after seeing the patch notes but changed my mind snd decided to at least try it.

Revise history all you want, that’s all it is.. revisionist history
 
I never “threatened” to quit. I’m not delusional so i know full well no one cares and life goes on just fine either way. I played mk9, igau, and mkx and never “threatened” to quit. In EARLY mkx I stopped playing because the net code was horrible and said id play again if it improved which it did. The uninstalls in mkx were a troll back at my awful stream chat who would encourage ppl to play 1 match and leave then say “how many games do you need? You got 1 match”. So eventually when they’d ask “how many games do you need?” Id tell them “none” and uninstall. Never “threatened” to quit.

originally i was not going to play Khaos Reigns after seeing the patch notes but changed my mind snd decided to at least try it.

Revise history all you want, that’s all it is.. revisionist history
But it isn't. You just said you constantly uninstalled. Additionally, you'd have your Diablo only streams where you said you'd never play the game again, yadda yadda.

You're just trying to paint over your very toxic history.

And as you said, it's a video game. No one actually cares what you do, Bill.
 
But it isn't. You just said you constantly uninstalled. Additionally, you'd have your Diablo only streams where you said you'd never play the game again, yadda yadda.

You're just trying to paint over your very toxic history.

And as you said, it's a video game. No one actually cares what you do, Bill.
Never play again unless they fix the netcode. Easy to forget that part
 
So from my perspective, 3rd Strike had the turnout it did partially due to everyone's nostalgic love for the game, the fact that it was available in areas where MK isn't, and that people still play it to this day. 3rd Strike has a legacy player base that has been consistent and active for decades.

Can you think of any classic MK game that people still play to this day? I can only think of UMK3, which is significantly more niche then Street Fighter. It also doesn't help that games like MK9 are more or less unplayable these days.

These are definitely circumstances which affected 3rd Strike's turn out.

Also, it's important to note that Capcom is its own publisher, NRS isn't. Publisher involvement is huge in how games turn out.
I believe the line is :
GULK! GULK! GULK! HAUK TUA!
 
So from my perspective, 3rd Strike had the turnout it did partially due to everyone's nostalgic love for the game, the fact that it was available in areas where MK isn't, and that people still play it to this day. 3rd Strike has a legacy player base that has been consistent and active for decades.

Can you think of any classic MK game that people still play to this day? I can only think of UMK3, which is significantly more niche then Street Fighter. It also doesn't help that games like MK9 are more or less unplayable these days.

These are definitely circumstances which affected 3rd Strike's turn out.

Also, it's important to note that Capcom is its own publisher, NRS isn't. Publisher involvement is huge in how games turn out.
My issue with this is that I believe something has gone terribly wrong when it comes to competitive MK between MKX/MK11/MK1. MKX actually had solid numbers and was beating Tekken at events, and now Tekken has literally 8-10x the amount of entrants at events. Something went wrong here.

SF6 and Tekken scoring more numbers isn't that big of a deal to me because they are great games with loyal fans in a general sense, it's having less participation than games like GranBlue and UNIST that bothers me the most. I mean, I gotta assume UNISYS was outsold like a bazillion to 1 by MK1 and a lot of people never even heard of or seen this game and it had more Evo entrants. That's the type of stuff that's unacceptable to me. I actually do think the game is a LOT better now than the launch version, but something is happening that's stunting the numbers. I dunno if community needs to rise up and get people involved better, top dogs need to add more money to competition, NRS overhaul the game, etc, I don't really know what, but something went wrong to be what I consider a "Big 3" of FGs getting less numbers than a game half the people here would have to Google to know what UNISYS even stood for.
 
I never “threatened” to quit. I’m not delusional so i know full well no one cares and life goes on just fine either way. I played mk9, igau, and mkx and never “threatened” to quit. In EARLY mkx I stopped playing because the net code was horrible and said id play again if it improved which it did. The uninstalls in mkx were a troll back at my awful stream chat who would encourage ppl to play 1 match and leave then say “how many games do you need? You got 1 match”. So eventually when they’d ask “how many games do you need?” Id tell them “none” and uninstall. Never “threatened” to quit.

originally i was not going to play Khaos Reigns after seeing the patch notes but changed my mind snd decided to at least try it.

Revise history all you want, that’s all it is.. revisionist history
Revise history all you want, that’s all it is.. revisionist history
Man we have never beefed even once so you know this comes from a chill place, but mannnn you can't really say you never threatened to quit playing haha bruh.
 
My issue with this is that I believe something has gone terribly wrong when it comes to competitive MK between MKX/MK11/MK1. MKX actually had solid numbers and was beating Tekken at events, and now Tekken has literally 8-10x the amount of entrants at events. Something went wrong here.

SF6 and Tekken scoring more numbers isn't that big of a deal to me because they are great games with loyal fans in a general sense, it's having less participation than games like GranBlue and UNIST that bothers me the most. I mean, I gotta assume UNISYS was outsold like a bazillion to 1 by MK1 and a lot of people never even heard of or seen this game and it had more Evo entrants. That's the type of stuff that's unacceptable to me. I actually do think the game is a LOT better now than the launch version, but something is happening that's stunting the numbers. I dunno if community needs to rise up and get people involved better, top dogs need to add more money to competition, NRS overhaul the game, etc, I don't really know what, but something went wrong to be what I consider a "Big 3" of FGs getting less numbers than a game half the people here would have to Google to know what UNISYS even stood for.
Also, I think it's important to note that MK1 doesn't have the kind of prize pools MKX and Injustice 2 did, nor do they have the kind of prize pools SF6 and Tekken do.

I'd wager if there was more money, there'd be more entrants but this is a very divisive game, there's no denying that.