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Nitara buffs are way over the top, she is straight broken

Nitara never was a bad character to start with, high damage, 50 50 mixups, mobility that can fly and drop instantly with no recovery. This new buffs are reaallly strong, meterless combos with no kameos are doing 42%, every touch now is at least 50%. Not to mention the safe meter dive kick which I don't know why. Her fans did a great jobs downplaying her that the devs believed she is a bad character.
 

Jimmypotato

Mid Tier
I came here to read about the buffs that put her over the top? Which specific buffs? Sounds like you need to work on the match up?
Lots of characters in this game do big damage,
Lots of characters in this game have mix
Lots of characters in this game can burn meter on specials to stay safe,

Things Nitara doesn't have, that other characters have,
Can't combo off Throw
Horrible wake up armor
Under 1000 health if you don't use Ferra/Jax/Tremor
T-rex D1 that lots of characters can blow up in the poke war,

The ferra stuff is fake on block, she has a massive hurt box that lots of characters can clip in a lot of situations,

I won't sit and say she is bad,

But the term broken is thrown around a little too much these days, and Nitara is not broken.

The devs didn't listen to fans and think "oh man, this character we built from the ground up and know every in and out of is bad, look guys, everyone says she is bad"
Maybe they looked at the data of which characters are used most, and wanted to get that to a little more broad then Johnny Cage and Raiden,

Food for thought, patience is key when fighting most Nitaras, they will hang themselves eventually,
 

wsj515

This is my billionth life cycle.
I came here to read about the buffs that put her over the top? Which specific buffs? Sounds like you need to work on the match up?
Lots of characters in this game do big damage,
Lots of characters in this game have mix
Lots of characters in this game can burn meter on specials to stay safe,

Things Nitara doesn't have, that other characters have,
Can't combo off Throw
Horrible wake up armor
Under 1000 health if you don't use Ferra/Jax/Tremor
T-rex D1 that lots of characters can blow up in the poke war,

The ferra stuff is fake on block, she has a massive hurt box that lots of characters can clip in a lot of situations,

I won't sit and say she is bad,

But the term broken is thrown around a little too much these days, and Nitara is not broken.

The devs didn't listen to fans and think "oh man, this character we built from the ground up and know every in and out of is bad, look guys, everyone says she is bad"
Maybe they looked at the data of which characters are used most, and wanted to get that to a little more broad then Johnny Cage and Raiden,

Food for thought, patience is key when fighting most Nitaras, they will hang themselves eventually,
I definitely need matchup experience so I'm not going to come in here and say she's top 1, but she was definitely already better than many were giving her credit and there's no question that Ferra's inclusion and her buffs have very meaningfully impacted her tier placement. She's clearly really strong now, your comment is a little reductive imo, though the main post was asking for it a bit.

I don't like the way a lot of characters with aerial are designed in this game, there are a good number of the cast that really struggle to deal with it despite having options like up block.
 

xKhaoTik

The Ignore Button Is Free
She’s not broken. At all. The biggest buff she got was her meterless dive kick bouncing now. A launcher doesn’t make a character jump from bottom to broke tier. You said it yourself; she always had the damage, always had the mobility, always had the mix. Now she gets a dive kick and she’s broken? Lol

I definitely never believed she was low tier, but she’s definitely better now than she’s ever been. I do feel like a lot of it is due to Ferra, and the inevitable nerf will most likely handle the hype.

Her pressure is fake. She’s a rushdown character who has no plus frames at all. It’s always your turn, even if she’s using Ferra since you can interrupt everything into Ferra with a jab punish. Her being airborne all the time is just to annoy you, but she eventually has to come down and move to you. Just be patient since she isn’t gaining meter or anything from it anyway. If you’re crazy enough to whiff anything/use a projectile while she’s in the air, then you deserve the hurt. Her OH takes an eternity and a day to come out and she has to commit to the low or spend meter to hit confirm (which can be interrupted).

Y’all throw out the word “broken” without knowing what it really means.
 

Felipe_Gewehr

Twinktile
As others have said very well already, she is not broken, just a decent character. I confess at first I was appaled by the damage the Ferra mixes give her, but all of that slowly vanished into thin air when I realized you can always interrupt the mixes for a full combo. Even things like b4 into db2 are NOT free/safe. And Im very surprised at how little people upblock against her air pressure game.
 

Jimmypotato

Mid Tier
They'll probably take away some or all of Ferra's +150hp and then Nitara will be back to being a glass cannon
This would be my guess on what happens to ferra,

Because you have combos like scorpion running around with 1150 Health, and thats a hell of a lot scarier to me then Nitara right now lol,
 

Vulgar

Apprentice
She’s not broken. At all. The biggest buff she got was her meterless dive kick bouncing now. A launcher doesn’t make a character jump from bottom to broke tier. You said it yourself; she always had the damage, always had the mobility, always had the mix. Now she gets a dive kick and she’s broken? Lol

I definitely never believed she was low tier, but she’s definitely better now than she’s ever been. I do feel like a lot of it is due to Ferra, and the inevitable nerf will most likely handle the hype.

Her pressure is fake. She’s a rushdown character who has no plus frames at all. It’s always your turn, even if she’s using Ferra since you can interrupt everything into Ferra with a jab punish. Her being airborne all the time is just to annoy you, but she eventually has to come down and move to you. Just be patient since she isn’t gaining meter or anything from it anyway. If you’re crazy enough to whiff anything/use a projectile while she’s in the air, then you deserve the hurt. Her OH takes an eternity and a day to come out and she has to commit to the low or spend meter to hit confirm (which can be interrupted).

Y’all throw out the word “broken” without knowing what it really means.
And as "slow" as the overhead may be, you and I both know it's going to hit people. Geras' overhead is "slow" and it hits people. Nightwing's "slow" overhead hit people.

Simply having an unreactable low option will almost always open up the use of your slower overheads. So the talking point of, "she doesn't have a true 50/50 so it's fine" is pretty disingenuous. No one blocks correctly forever and you know that.

I think her damage(especially with Ferra) is a little over the top. In this version of the game, she's a two-touch character in many match ups. That's pretty frustrating to deal with.

Do I think she's broken? Eh, maybe but I lean more towards not.

Is she one of the better rush down characters in the game and completely tournament viable now?

Absolutely.
 
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YagamiFire

Mortal
A lot of times when new stuff gets added to a character (including something like a kameo adding to their game options) they can feel broken. Just a matter of finding what new holes there are in their gameplan. It just feels like they're really strong right now cuz it's changed stuff up on you. When I run into stuff like this I usually look into what their players are saying about their stuff. You'll see them talking about what is good now but also what weaknesses still exist. Then you can compare that to your character and see how you can capitalize on weaknesses in their gameplan.
 
She’s not broken. At all. The biggest buff she got was her meterless dive kick bouncing now. A launcher doesn’t make a character jump from bottom to broke tier. You said it yourself; she always had the damage, always had the mobility, always had the mix. Now she gets a dive kick and she’s broken? Lol

I definitely never believed she was low tier, but she’s definitely better now than she’s ever been. I do feel like a lot of it is due to Ferra, and the inevitable nerf will most likely handle the hype.

Her pressure is fake. She’s a rushdown character who has no plus frames at all. It’s always your turn, even if she’s using Ferra since you can interrupt everything into Ferra with a jab punish. Her being airborne all the time is just to annoy you, but she eventually has to come down and move to you. Just be patient since she isn’t gaining meter or anything from it anyway. If you’re crazy enough to whiff anything/use a projectile while she’s in the air, then you deserve the hurt. Her OH takes an eternity and a day to come out and she has to commit to the low or spend meter to hit confirm (which can be interrupted).

Y’all throw out the word “broken” without knowing what it really means.
I'm glad you said it. Lol she's literally more of the same but since they put eyes on her, People are over reacting. Honestly as a community we need to stop equating non picked characters means not good. I honestly think she might get put in the dirt. As a community we need to make sure she doesn't get put in the dirt because people aren't going to lab her and figure out the counters to her. I love where this game is at. I Loved it before the patch and after. Let's speak up and let it be known she's fine. We don't need another nerf that makes a character unusable if we can help it.
 
And as "slow" as the overhead may be, you and I both know it's going to hit people. Geras' overhead is "slow" and it hits people. Nightwing's "slow" overhead hit people.

Simply having an unreactable low option will almost always open up the use of your slower overheads. So the talking point of, "she doesn't have a true 50/50 so it's fine" is pretty disingenuous. No one blocks correctly forever and you know that.

I think her damage(especially with Ferra) is a little over the top. In this version of the game, she's a two-touch character in many match ups. That's pretty frustrating to deal with.

Do I think she's broken? Eh, maybe but I lean more towards not.

Is she one of the better rush down characters in the game and completely tournament viable now?

Absolutely.
I feel where you are coming from with this too. I can definitely understand. I say she's not broken. She been 2 tapping me since before the patch and I play havik. Lololol. Honestly it's more so matchup knowledge. I've been finding since early days against her that it's more about positioning even more against her. The more you keep you distance to where only one of her options aka the overhead is on play and you'll have a better time against fighting her. But that also means less damage done to her in the long run because of the unorthodox punishes especially if you dont have Jax. but to me it's just too risky to fight her up close since forever lol. All that marvel movement is crazy. Once she's up close she definitely gonna start mixing but hey that nothing new in fighting games.
 

colby4898

Special Forces Sonya Up-player
I think the meterless divekick launch was too much. At most I think it should only launch during a juggle, but if it hits a grounded opponent it knocks down.
 

SaltShaker

In Zoning We Trust
I think the meterless divekick launch was too much. At most I think it should only launch during a juggle, but if it hits a grounded opponent it knocks down.
I disagree with even this lol. I think the meterless divekick should have always launched, and about time they made it so. I just don't think that EX version (or any Divekick ever) should be safe.
 

Felipe_Gewehr

Twinktile
I think the meterless divekick launch was too much. At most I think it should only launch during a juggle, but if it hits a grounded opponent it knocks down.
I would happily trade the divekick's buffs for something like f434 being hit confirmable into a special, or even making f4 safe on block. Making db2 truly safe as well. Making the blood bolt have a faster startup (even if they make it not plus on block). Things like THAT would significantly improve Nitara and have zero impact on her damage.
 

colby4898

Special Forces Sonya Up-player
I disagree with even this lol. I think the meterless divekick should have always launched, and about time they made it so. I just don't think that EX version (or any Divekick ever) should be safe.
I don't have a problem with meterless divekicks launching as a rule. Like I thought it was fine for Sonya and Lao in MKX, and Sub Zero in MK1, but with Nitara's crazy air mobility I think it's too much.
 

SaltShaker

In Zoning We Trust
I don't have a problem with meterless divekicks launching as a rule. Like I thought it was fine for Sonya and Lao in MKX, and Sub Zero in MK1, but with Nitara's crazy air mobility I think it's too much.
Funny lol that's exactly what I'm saying, because of her air mobility the divekick should have always been launching. I'm in the "more power for all" boat, so I don't think that's too strong at all, I think that's how characters in the game should have always been playing and hope to see more stuff like that with other characters.
 

xKhaoTik

The Ignore Button Is Free
I think her damage(especially with Ferra) is a little over the top. In this version of the game, she's a two-touch character in many match ups. That's pretty frustrating to deal with.
That’s the thing tho. She’s ALWAYS had this damage. This didn’t just happen overnight. She’s always been a 2 touch character. People were just so hung up on characters like Li Mei or Mileena hitting hard, not realizing that Nitara has ALWAYS did more damage than them.

Ferra ups her damage, yes, but Ferra ups EVERYONES damage. This isn’t Nitara specific.
 

Vulgar

Apprentice
That’s the thing tho. She’s ALWAYS had this damage. This didn’t just happen overnight. She’s always been a 2 touch character. People were just so hung up on characters like Li Mei or Mileena hitting hard, not realizing that Nitara has ALWAYS did more damage than them.

Ferra ups her damage, yes, but Ferra ups EVERYONES damage. This isn’t Nitara specific.
Sure, but we can acknowledge that Ferra synergizes better with some characters than others, and characters like Scorpion and Nitara are good examples.
 

xKhaoTik

The Ignore Button Is Free
Sure, but we can acknowledge that Ferra synergizes better with some characters than others, and characters like Scorpion and Nitara are good examples.
For sure, especially scorpion. Like I said, Nitara is the talk of the month mainly for Ferra. Take Ferra away and she’s the exact same character she’s always been, but with a launching meterless dive kick. She’s better now, and Ferra enhances that heavily, but she’s not broken.
 

SaltShaker

In Zoning We Trust
Sure, but we can acknowledge that Ferra synergizes better with some characters than others, and characters like Scorpion and Nitara are good examples.
I dunno lol almost all the "new" strong stuff feels like 80% of the time there's a Ferra attached so seems more like a Kameo thing than a character thing. I'm pretty much avoiding any Ferra play at all because I'm anticipating the ultimate nerf next month and don't want to waste my time. After that happens, then what do we say about Nitara?
 

Vulgar

Apprentice
For sure, especially scorpion. Like I said, Nitara is the talk of the month mainly for Ferra. Take Ferra away and she’s the exact same character she’s always been, but with a launching meterless dive kick. She’s better now, and Ferra enhances that heavily, but she’s not broken.
I think her mb divekick is pretty degenerate. But I'm a member of the, "divekicks should always be punishable on block" camp.
 

Vulgar

Apprentice
I dunno lol almost all the "new" strong stuff feels like 80% of the time there's a Ferra attached so seems more like a Kameo thing than a character thing. I'm pretty much avoiding any Ferra play at all because I'm anticipating the ultimate nerf next month and don't want to waste my time. After that happens, then what do we say about Nitara?
I don't think she's broken, but the Nitara players have eaten. They don't need any more buffs.

Geras, however...
 

SaltShaker

In Zoning We Trust
I don't think she's broken, but the Nitara players have eaten. They don't need any more buffs.

Geras, however...
Yea it's a good place I'd agree too, for now at least depending on how the next round of buffs/nerfs go. I like the idea of "big strengths big weaknesses" characters like Nitara so I'd like to see the inevitable non-Ferra meta play out. But when I think of the complaints I think of stuff like pre-patch Peacemaker, where the character themselves was just overly oppressive in some MUs.

I'm almost willing to say it's certain Havik, Shang, and Geras get significant buffs next. Boon called them out by name and specifically said "more buffs are coming" so I don't think it'll just swim by.
 

ImpostorOak

Goro is a Pokémon
A lot of times when new stuff gets added to a character (including something like a kameo adding to their game options) they can feel broken. Just a matter of finding what new holes there are in their gameplan. It just feels like they're really strong right now cuz it's changed stuff up on you. When I run into stuff like this I usually look into what their players are saying about their stuff. You'll see them talking about what is good now but also what weaknesses still exist. Then you can compare that to your character and see how you can capitalize on weaknesses in their gameplan.
But keep in mind, this guy is speaking generally and has no clue what he's talking about in reference to Nitara or MK1. He does not play this game.