What's new

Suggested MK 1 Changes

CanoCano

Apprentice
FB’s are definitely still good in this game. The raw ones aren’t breakable, just the ones that are apart of combos. And they should be reactable AND punishable. NRS did a really good job in balancing them from MK11 to MK1 tbh.
Oh yeah i meant "not that good" as in they're not as good as Tekken supers or MK11 FBs but still good as combo enders and hail mary reversals
 
Last edited:

spidey300

Warrior
FBs ain't that good in this game tho, not only are they Breakable and reactable now but most of them fall into either one of two categories
Overheads that you can Up Block on reaction and get a full combo punish every time, and Mids you can jump or F/Block on reaction and get a full combo punish every time, the only ones that don't fall into these boxes are Johnny's which is a parry and Reiko's which is a grab, maybe the projectile ones as well but that's only when they're at max distance cause otherwise it's easy to jump and punish them
The only FB nerf they reverted for some reason was the armour frames, back in the beta FBs got their armour 8f onwards but in the full game it's back to 5f onwards
Instead of making it an official part of the game they instead made it an option on the settings to have fatal blows have delayed armor. They want their hail Mary Mechanic to be just that
 

UghGetOuttaHere

Number Cruncher. Jack of All Trades.
Heres what I cooked up for Shang. The idea is to keep his identity within his base moveset and spice it up at the same time.

-I personally think Shang should get one random morph character off the roster so he has two options, much like Mk9 Shang boss battle.
-Remove the 30 frame lock out from Perfect Forming back into Shang.
-Ex Morph keeps the damage buff if you Perfect Form back into Shang.
-Old Shang can now set his ground fireballs on a delay and act before them (This would solidify old as the rush down half, open up set play, and make him more fun to play)
-New fake out added for young DB3. For a bar you get an armored back Leap with no Spikes.
 

LEGEND

YES!
-Old Shang can now set his ground fireballs on a delay and act before them (This would solidify old as the rush down half, open up set play, and make him more fun to play)
I Like this alot, but it would have to be lower recovery I think. Otherwise, it would only really be usable at max distance or after a knockdown.

Creative idea though that would be fairly easy to implement from a programming standpoint and wouldn't require a total overhaul of his frames in order to make him functional.
 

UghGetOuttaHere

Number Cruncher. Jack of All Trades.
I Like this alot, but it would have to be lower recovery I think. Otherwise, it would only really be usable at max distance or after a knockdown.

Creative idea though that would be fairly easy to implement from a programming standpoint and wouldn't require a total overhaul of his frames in order to make him functional.
But with kameos is anything really unuseable? If they changed the recovery to be less I feel like Shangs 30 skull combos would turn into 55 skulls

Glad you caught that btw. I always try to suggest changes that wouldnt be hard to implement and that aim towards a balanced experience. Im happy to be an era where the bottom tiers are still a threat
 

LEGEND

YES!
But with kameos is anything really unuseable? If they changed the recovery to be less I feel like Shangs 30 skull combos would turn into 55 skulls

Glad you caught that btw. I always try to suggest changes that wouldnt be hard to implement and that aim towards a balanced experience. Im happy to be an era where the bottom tiers are still a threat
I meant that the delayed ground skulls would be less recovery. After rereading I think my understanding of your suggestion is off. I was thinking It would be a trap you set and can hold the charge of, while you go about doing other things. It would be a different move. Like DB1 (hold Back) or something.

I'd rather a character be whole without the need for Kameo. Kameos should just augment / provide additional tools imo.
 

UghGetOuttaHere

Number Cruncher. Jack of All Trades.
I meant that the delayed ground skulls would be less recovery. After rereading I think my understanding of your suggestion is off. I was thinking It would be a trap you set and can hold the charge of, while you go about doing other things. It would be a different move. Like DB1 (hold Back) or something.

I'd rather a character be whole without the need for Kameo. Kameos should just augment / provide additional tools imo.
Oh oops. It was I who misunderstood. I was considering the concept that it would just be regular ground skull with an added input. But yea as a seperate move, adjustments would have to be made. Glad you like the idea tho.

And yes the fullscreen/knockdown down scenario would be the base use for it, but with kameos the use cases are limitless. If it's too crazy, they could make it always do the bounce away version.