Felipe_Gewehr
Twinktile
Yes, but then you are assuming various conditions in a very short amount of time. Of course, everything I am about to say is a subjective opinion based on how I play, but lets say you knockdown you opponent.I do expect the opponent to punish me when they guess throw, so why wouldn't the armor be useful here?
They can:
- Delay wakeup (your throw whiffs, armor was wasted).
- armor on wakeup (your throw gets punished, armor saves you but you are now neutral)
- do nothing or wakeup normal.
- they will microduck and punish (armor would save you, you are still neutral)
- they will block or get their normal stuffed (you grab them, wasting the full kameo bar)
If I am already assuming they will delay wakeup, I wont try to throw. If I am assuming they will armor, I also wont try to throw in the first place. If I am already anticipating they will neither delay wakeup, nor try to armor, AND will microduck my throw, I also see no reason to try throwing them in the first place, again.
Of course, you have to take the decision of which of those scenarios will play out in less than a second, so the crystal armor would, in theory, be a good safety net for what you are betting they will do. But in most cases, you'd be better off not trying to throw in the first place if you are so unsure, as your reward for guessing right (they WILL punish your throw) is being neutral and without a full kameo bar, instead of not throwing and remaining neutral with a full kameo bar.