Blakfellow
Noob
I wanted to start a fun little discussion to see who you all think are the best designed characters when it comes to their playstyles/tools/depth. I believe it is sooo unoirtabt for characters not only to be strong but also have layers of complexity to them that can't be figured out quickly. Lately we have all been talking about how great it would be for nrs to buff characters but I think it is important to note that it has to be in a well thought out matter. You can have a character that only has 1 button which is a hard to block 10 frame mid launcher and have him be super strong but if the depth and layers aren't there, the game dies out faster. A great example of this is street fighter which has complex in game mechanics which add a built in layer of depth to all characters but also the fact that each character has 6-7 special moves with each having light medium and heavy versions creates very in depth character designs. On top of that add many level 2s that completely change the characters tool set as well as command normals, the characters in general have much more depth than the average mk1 character. It is important to note this has nothing to do with the visual aesthetics of the character and little to do with the actual strength of the character.
Below is my tier list:
S: Quan Chi, Kenshi, Shang Tsung
A: General Shao, Smoke, Geras, Nitara, Ashrah,
B: Rain, Li Mei, Havik, Sindel, Reiko, Johnny Cage, Peacemaker
C: Baraka, Kitana, Reptile, Raiden, Liu Kang, Mileena
F: Omni Man, Scorpion, Sub Zero, Tanya, Kunglao
I think the biggest indicator of whether a character is designed poorly is if you can jump into the lab with the character and figure them out quickly. The truly great character designs are like an onion that have many layers that have to be peeled back before you can truly see their potential.
Below is my tier list:
S: Quan Chi, Kenshi, Shang Tsung
A: General Shao, Smoke, Geras, Nitara, Ashrah,
B: Rain, Li Mei, Havik, Sindel, Reiko, Johnny Cage, Peacemaker
C: Baraka, Kitana, Reptile, Raiden, Liu Kang, Mileena
F: Omni Man, Scorpion, Sub Zero, Tanya, Kunglao
I think the biggest indicator of whether a character is designed poorly is if you can jump into the lab with the character and figure them out quickly. The truly great character designs are like an onion that have many layers that have to be peeled back before you can truly see their potential.